Cutter and Corvette

These two ships are unique amongst their peers, and I think it's time to revisit a key concept from the early development. Even on the description page this ship is supposed to have the ability to launch both fighters at once. Now that we have new development leadership, can we reconsider the pull to have this design scaled back?

These two ships require the greatest commitment to unlock and the greatest investment to upgrade, why not finally also give the greatest option of dual ship launched fighters. Yes it will give the cmdr greater firepower, which is partly the point, but it will also permanently double his investment from 10%(assuming he trains up from novice to elite his own slf pilot) as well as provide twice the danger of using said ship in open combat.

Additionally, instead of being able to relaunch the ship launched fighter one after another indefinitely, each time one goes down the cmdr will have to wait the rebuild time to get it out again.

I know in the past previous leadership and forum members felt this was simply too much of an advantage, but with all the changes made to engineering and the speed at which one can absorb finances in the current era of Elite: Dangerous, I think we can finally mend this old ruling and unleash these two fine ship's full potential.

Yours favorably,
Cmdr Onas Knox
Federation Admiral
 
One NPC and one multicrew pilot or two multi crew pilots work just fine.

And why limit this to Cutter/Corvette? Seems unfair to all the pilots without access. Grinding a cutter or Corvette is nothing to be proud off. This is hardly gameplay but it is a grind hence why we call it like that. Try unlocking it by gameplay..
 
One NPC and one multicrew pilot or two multi crew pilots work just fine.

And why limit this to Cutter/Corvette? Seems unfair to all the pilots without access. Grinding a cutter or Corvette is nothing to be proud off. This is hardly gameplay but it is a grind hence why we call it like that. Try unlocking it by gameplay..


I'm not arguing with your second point, I just didn't bother bringing it up. As to the first, multicrew sounds great, would you like to get on xbox and come fly one of my fighters all night long and make a tiny profit for hours upon hours of work? I happen to have an extra seat, and as you said quite obnoxiously, it works just find(cough* multicrew crashes cough*)
 
Thx for the offer. I do not have a xbox alas.

But multi crew is great fun and I do not care for the credits (anymore). But I do know that some players are still really happy with 5-10 milj from a playing session. Potentially doubling their ingame credits and gaining some rank, getting to fly with an experienced pilot etc

I also experience difficulty setting up such session from time to time. Usually once it is up and running you are good for a while.
 
I agree that once it is up, it stays up for a session of 4-6 hours, you may only drop 4 or 5 times. Not great... but not absolutely horrible.

However, as an xbox gamer I can tell you outright, no one responds to multicrew lfg requests, and simply turning it on to recruit automatically via the in game crew finder is simply not going to result in anything.

So... two slf pilots and I'm happy to pay 20%?
 
I'd make it a feature not of ships but of the c7 fighter bay, but generally yes please, two fighters is nice.
I think the feature of c7 fighter bay should be 3x10 fighters (or 3x9 or 8 if you want to balance it a bit) instead of 2x15 because you'd need to spend and eternity in combat with extremely incompetent SLF pilots before you ran out of two times fifteen fighters and even then most of that time would be waiting for the new fighter to print. Also, being able to have multiple bays for more variety and spares would be a nice option. All that would be great even if you were still only limited to 1 SLF at the time, or 2 with multicrew.
 
One NPC and one multicrew pilot or two multi crew pilots work just fine.

And why limit this to Cutter/Corvette? Seems unfair to all the pilots without access. Grinding a cutter or Corvette is nothing to be proud off. This is hardly gameplay but it is a grind hence why we call it like that. Try unlocking it by gameplay..
I unlocked it, as I did everything else, by gameplay. I can not understand why people "grind" to get stuff. No wonder we get all the "I quit" "game is doomed" "dead" "steamcharts" "no content" threads o_O
(generally speaking) Why is it unfair to those without access? When/if they get access, they are on par with those that has access... It's how it's supposed to work

On topic at hand, yes please. Make the c7 fighter bay able to launch both fighters :cool:
 
Why not go a step further and have packhound fighters? press a button and 20 fighters get launched to attack the enemy. I'm still waiting for the energy bombs from the 1984 version, which obliterated every ship and missile in your instance at the press of the tab key. That would be pretty good for PvP.
 
The Anaconda description says its fighter bay can accommodate a ship the size of a sidewinder or eagle....how’s that working out?

you CAN actually launch both fighters at once. You have to use NPC crew to either pilot one of them or pilot your ship and MC players can pilot the other one.
 
Why not go a step further and have packhound fighters? press a button and 20 fighters get launched to attack the enemy. I'm still waiting for the energy bombs from the 1984 version, which obliterated every ship and missile in your instance at the press of the tab key. That would be pretty good for PvP.

Why don't we stay away from the over exaggeration? That would be good for the moral.

Did I ask for an instant win button? No I did not. Let me ask you something, do you fear a cutter or a corvette in their current form? If I could magic up all the smack you talked about your prowess over the last three years, and the talk of the internet, how man times do you think we'd hit a conversation labeled;

"Noob thinks he's invincible in that billion dollar ship..."

Well? A hundred? A thousand? A hundred thousand? I really don't think it will matter to the gank parties that normally make up the backbone of your so called "pvp experience". In point of fact, I don't think it would make a difference, not any difference at all, in the outcome of a duel between you and me.

You'd win and then make some snide remark about how that extra ship launched fighter "really" helped me out and I'd become a salt mine titled, That's why I don't pvp, and then we'd settle on agreeing that everyone just combat logs anyway and wasn't it noble of me to eat a 38 million dollar rebuy and lose two elite pilots when your whole fer da lance build is less than 80 mil...

Blablabla. I don't want the fighters that come out of a thargoid, I want the ship as advertised, with two slfs. No more, no less.
 
Besides the 'coolness factor' of launching two SLFs, what reason would there be to buff those two ships? Are they not impervious enough as it is? Would there be some alteration of the current ships to re-balance them to take the extra SLF into account? A step down in PD, or the loss of some Hard Points or Utility Slots? Launch two, but their capacities are halved?

P.S. I believe that two SLF stuff in the descriptions have been changed. Only full military ships (read: ships not owned by Cmdrs) are capable of two SLF as of the release of SLFs, just to remove this type of request/complaint.
 
I don't see the problem: So I can launch two fighters. So what? So can anyone else's ship so equipped.

Now maybe folks flying small(er) ships might complain as it changes the equation a bit when engaging larger ships. But then I never liked the idea of 'balancing' the game so someone in a rowboat can take on/take out a battle ship. But that's just me I guess.
 
I don't see the problem: So I can launch two fighters. So what? So can anyone else's ship so equipped.

Now maybe folks flying small(er) ships might complain as it changes the equation a bit when engaging larger ships. But then I never liked the idea of 'balancing' the game so someone in a rowboat can take on/take out a battle ship. But that's just me I guess.

I guess... You wouldn't want to be threatened or anything. Unassailable is fun, amirite?
 
Don't see a problem with being able to launch 2 npc fighters either. It's not like they are all that effective except as a distraction for thargoids and NPCs. I would rather be able to launch a sidewinder though. (Yes, I know that idea is dead, still would prefer it though.)

Give those fighters torpedo hard points and they might worry me.
 
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