Some things I want to add glancing at your build - Oversized as a weapon special is not real worthwhile. 3% more on-paper DPS (per-hardpoint) is not worth the cost of extra power draw (except maybe on the likes of cannons & PAs, and those have much better specials to think about); just taking that off your weapons would almost be enough to get you to Thermal Spread on the powerplant, though it's that Wake Scanner that's mostly hogging your power there.You said you are basically using this for trading and shipping around NPCs. So use it for that.
- Get rid all the stuff not related to hauling cargo. Replace all the unnecessary stuff with cargo racks.
- Keep whatever weapons you are comfortable with.
- If you get rid of the Kill Warrant Scanner, Fighter Hangar, SRV Hangar, and rescue limpet controller, you can G5 engineer your power plant Armored + Monstered and have enough power for G5 engineered 8A shields. Or 6A Engineered Prismatics with other minor changes.
- A-Rate G5 Engineer the shields, Why is it engineered enhanced low power? Go with Thermal Res, Hi Cap. Keep the boosters.
- Thrusters, change the special effect from stripped to Drag Drives
- Add the special effect Super Conduits to the power distributer
- Change the Hull Armor to Reactive Surface Composite, Engineered G5 Heavy Duty, Deep Plating.
- Replace the AFMU with a 3D Hull Reinforcement, Engineered G5 Thermal Resistant, Deep Plating. This is to balance the hull resistances. Or skip it for additional cargo rack.
- I like the wake scanner, until my material bins are full. Then replace it.
- Pledge Aisling Duval. Run the silly Power Play whatevers back-and-forth for 4 weeks so you can get the prismatic shields. Its super easy, just google it. You can then comfortably replace the 8A shields with 6A Prismatic shields G5 engineered thermal + Hi Cap. Giving you space for another size 8 cargo rack.
This ship will have enough shielding, if interdicted by pirates you fire your weapons until they blow up.
You can easily flip this into an excellent mining ship whenever you need one.
This is my Trade Cutter. I'm not very good at combat but this is easy. FA on, Keyboard & Mouse. Interdicting NPCs is not an issue. Notice no turret weapons. Just point the ship in the direction of the bad guys and fire the weapons.
Spare power draw, thanks to GSRPs, can always translate to extra shielding or other useful things that you'll feel a tangible benefit from, as opposed to that 3% on-paper DPS.
For Prismatic shields, you get further overall effective MJ mileage going with the Reinforced blueprint and using a couple thermal resist shield boosters. When using bi-weaves on a typical combat build, it's more of a personal preference toss-up between up-front protection against ramming/PAs, or the better resists (making regenerated MJs worth more) & thermal protection of the typical thermal-gen-50/50-res-aug-HD-boosters setup. I do favor the latter for combat-purpose fits.
Also, the reactive armor is a bit situational - if you have a HRP you can dedicate to balancing out the resists and want to safeguard yourself for persisting in combat if your shields drop, that's fine, but if your shields never drop and the point is mostly to protect you from those rare engineered NPC encounters with phasing, having raw hull is all that matters and technically you will get more out of HD military grade bulkheads + HRPs.
Ultimately everything depends on one's identified priorities, of course!