Greetings,
Finally after some grinding I have the A8 Thrusters for the Cutter. Owned it for a year but never got serious about it. Already had the A7 FSD and A7 Distributor. Only need a C8 Power Plant for now. The ship moves decently but with a 14M rebuy I'm being careful with the new thrusters. Hundreds of trading runs and learning how to thruster maneuver using D8 Thrusters and it's inertial to your advantage is a whole new ballgame now. Note that this post is not about Engineer's improvements. At this level of a rebuy I figure KNOW your ship first and what it can do then consider Engineering.
Here's my current loadout: Bright Star
It is a work in progress. Being a Trader I'm more defensive versus aggressive in combat (I'm not shy as I did get to Master with a Vulture, FAS and a Python). An A6 Shield Generator and a few Boosters plus Pointe Defense for the missiles has worked for me until I can jump out from an interdiction. Three minutes to docking for a million payday versus taking on a pirate for 80k? I don't bother. Adding in the new Hull and Module Reinforcement military slots just adds to the defenses.
The A6 Fuel Scoop at 878 kg/s is awesome. Even the B6 at 753 kg/s takes slightly longer but never got past 65% heat generation. As Fuel Scoops do not add weight it is all about the cost of 7.1M versus 28.7M. I went with the B6.
As for weapons I love Multi-Cannons. I don't know why...maybe it is the sound they make! Also love Beam Lasers and those D3 Beam Turrets at 19m each run so COOL with little pip management. Fire and forget.
Add in some toys with a fighter and some SRVs. So many options that maybe crossing the Galaxy is doable. Even checked out the Docking Computer which works great as long as one doesn't give it too much inertia issues to start with. All this and still 576 cargo.
But what now? For me and my level in the game (your results will vary) Trading doesn't make as much as a Python for cargo missions. Interesting that the Cutter made the credits to outfit the Python. Now the Python makes the credits to outfit the Cutter. Go Figure.
Maybe some cargo missions that only a Cutter type ship with a large cargo landing at a large pad could do in the same venue of 100k-4.5 million depending upon the roll the Python enjoys now. Make it 300k-6.5 million for the Trader that a limited Python cargo hold couldn't do. That doesn't effect the balance much and definitely provides the incentive to buy one of these ridiculously expensive ships from a Trading aspect. Just an idea. One of thousands on the Forum. Play with it.
Regards to All
Finally after some grinding I have the A8 Thrusters for the Cutter. Owned it for a year but never got serious about it. Already had the A7 FSD and A7 Distributor. Only need a C8 Power Plant for now. The ship moves decently but with a 14M rebuy I'm being careful with the new thrusters. Hundreds of trading runs and learning how to thruster maneuver using D8 Thrusters and it's inertial to your advantage is a whole new ballgame now. Note that this post is not about Engineer's improvements. At this level of a rebuy I figure KNOW your ship first and what it can do then consider Engineering.
Here's my current loadout: Bright Star
It is a work in progress. Being a Trader I'm more defensive versus aggressive in combat (I'm not shy as I did get to Master with a Vulture, FAS and a Python). An A6 Shield Generator and a few Boosters plus Pointe Defense for the missiles has worked for me until I can jump out from an interdiction. Three minutes to docking for a million payday versus taking on a pirate for 80k? I don't bother. Adding in the new Hull and Module Reinforcement military slots just adds to the defenses.
The A6 Fuel Scoop at 878 kg/s is awesome. Even the B6 at 753 kg/s takes slightly longer but never got past 65% heat generation. As Fuel Scoops do not add weight it is all about the cost of 7.1M versus 28.7M. I went with the B6.
As for weapons I love Multi-Cannons. I don't know why...maybe it is the sound they make! Also love Beam Lasers and those D3 Beam Turrets at 19m each run so COOL with little pip management. Fire and forget.
Add in some toys with a fighter and some SRVs. So many options that maybe crossing the Galaxy is doable. Even checked out the Docking Computer which works great as long as one doesn't give it too much inertia issues to start with. All this and still 576 cargo.
But what now? For me and my level in the game (your results will vary) Trading doesn't make as much as a Python for cargo missions. Interesting that the Cutter made the credits to outfit the Python. Now the Python makes the credits to outfit the Cutter. Go Figure.
Maybe some cargo missions that only a Cutter type ship with a large cargo landing at a large pad could do in the same venue of 100k-4.5 million depending upon the roll the Python enjoys now. Make it 300k-6.5 million for the Trader that a limited Python cargo hold couldn't do. That doesn't effect the balance much and definitely provides the incentive to buy one of these ridiculously expensive ships from a Trading aspect. Just an idea. One of thousands on the Forum. Play with it.
Regards to All
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