Cutter Comments and Trading in 2.2

Greetings,

Finally after some grinding I have the A8 Thrusters for the Cutter. Owned it for a year but never got serious about it. Already had the A7 FSD and A7 Distributor. Only need a C8 Power Plant for now. The ship moves decently but with a 14M rebuy I'm being careful with the new thrusters. Hundreds of trading runs and learning how to thruster maneuver using D8 Thrusters and it's inertial to your advantage is a whole new ballgame now. Note that this post is not about Engineer's improvements. At this level of a rebuy I figure KNOW your ship first and what it can do then consider Engineering.

Here's my current loadout: Bright Star

It is a work in progress. Being a Trader I'm more defensive versus aggressive in combat (I'm not shy as I did get to Master with a Vulture, FAS and a Python). An A6 Shield Generator and a few Boosters plus Pointe Defense for the missiles has worked for me until I can jump out from an interdiction. Three minutes to docking for a million payday versus taking on a pirate for 80k? I don't bother. Adding in the new Hull and Module Reinforcement military slots just adds to the defenses.

The A6 Fuel Scoop at 878 kg/s is awesome. Even the B6 at 753 kg/s takes slightly longer but never got past 65% heat generation. As Fuel Scoops do not add weight it is all about the cost of 7.1M versus 28.7M. I went with the B6.

As for weapons I love Multi-Cannons. I don't know why...maybe it is the sound they make! Also love Beam Lasers and those D3 Beam Turrets at 19m each run so COOL with little pip management. Fire and forget.

Add in some toys with a fighter and some SRVs. So many options that maybe crossing the Galaxy is doable. Even checked out the Docking Computer which works great as long as one doesn't give it too much inertia issues to start with. All this and still 576 cargo.

But what now? For me and my level in the game (your results will vary) Trading doesn't make as much as a Python for cargo missions. Interesting that the Cutter made the credits to outfit the Python. Now the Python makes the credits to outfit the Cutter. Go Figure.

Maybe some cargo missions that only a Cutter type ship with a large cargo landing at a large pad could do in the same venue of 100k-4.5 million depending upon the roll the Python enjoys now. Make it 300k-6.5 million for the Trader that a limited Python cargo hold couldn't do. That doesn't effect the balance much and definitely provides the incentive to buy one of these ridiculously expensive ships from a Trading aspect. Just an idea. One of thousands on the Forum. Play with it.

Regards to All
 
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Very,very good indeed.Just put palins gr 5 thruster dirty mod,aaand put premium ammo on that multies,even unmodded,you can feel the superiority of the cutter.
 
As a fellow Trader and Cutter owner, I'm wondering.....why the 8A Thrusters?

Even with 8D, this Imperial beauty can outrun most vessels which could be called a threat. Plus you'd save over 150M credits while increasing your jump range and reducing your rebuy cost. As for the trading balance, you could even that out somewhat by removing your SRV, Class 6 Fuel Scoop and even the Fighter Bay. You could be carrying 728 tons of pure profit instead of 576 if you focused her as a pure Trader.

But its your ship (and what a ship she is), so blaze your own credits how you see fit. There's no right way to play this game or outfit your hardware, which makes it fun. :)
 
i can back TheSisko with d-class thrusters ... engineered :)

as for trading, i doubt that you can beat state depending trading in a python.

when i was doing elite in trading in my cutter, i ran routes with 4500-61000 cr profit/ton a-b-a, roughly 12-18 mio per hour.

tthere are over 40 commodities now generating >2000 cr profit depending on state, security level, wealth/population ... and around 10 give > 3000 cr/t profit.

give it a try!
 
As a fellow Trader and Cutter owner, I'm wondering.....why the 8A Thrusters?

Even with 8D, this Imperial beauty can outrun most vessels which could be called a threat. Plus you'd save over 150M credits while increasing your jump range and reducing your rebuy cost. As for the trading balance, you could even that out somewhat by removing your SRV, Class 6 Fuel Scoop and even the Fighter Bay. You could be carrying 728 tons of pure profit instead of 576 if you focused her as a pure Trader.

But its your ship (and what a ship she is), so blaze your own credits how you see fit. There's no right way to play this game or outfit your hardware, which makes it fun. :)

I love thrusters. Yes, I did OK before the A8 but now I smile a lot! My trader configuration was 704 cargo. Removing the items you suggested added ~1.3 LY on the FSD. More fun to keep them. Now I'm playing with it to see what can make me smile even more! :)
 
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i can back TheSisko with d-class thrusters ... engineered :)

as for trading, i doubt that you can beat state depending trading in a python.

when i was doing elite in trading in my cutter, i ran routes with 4500-61000 cr profit/ton a-b-a, roughly 12-18 mio per hour.

tthere are over 40 commodities now generating >2000 cr profit depending on state, security level, wealth/population ... and around 10 give > 3000 cr/t profit.

give it a try!

The best I have seen is 3400 cr/t profit out past 30+ LY to get a decent return trip. Going 50+ LY doesn't add much. Maybe Engineers and rare commodities is the way to go...
 
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I have bought a Cutter for a similar reason as you. I wanted to have the biggest trader available. Unfortunately even with a 4000cr/t (16000cr/h) it's less efficient than trading missions.

The one thing the Cutter does excel at though is long range trading, because there it is all about capacity and range. Give Sothis/Ceos a try.

The Cutter in general though... I mean I like to travel in style but that thing flies like a bath tub with the inertia of a small planet. The drift alone could probably tow a moon out of orbit.
 
The best I have seen is 3400 cr/t profit out past 30+ LY to get a decent return trip. Going 50+ LY doesn't add much. Maybe Engineers and rare commodities is the way to go...

i made this list for myself, it isn't complete:

PsOnCeX.png


a classic is importing medical diagnostic equipment to facece (military/extraction economy) and bringing back palladium or gallite, if one of the market controlling factions in facece is in boom.

surface ports are always worth to check - i had a system with a refinery and a military economy in boom. trading thorium for landmines was 5800 cr/t profit a-b-a in system.

etc. pp.
 
I discovered that a cutter with:
7A thrusters G5 dirty
+
5A Reinforced G3 Shield (with -11% optimized mass)
+
G5 FSD

is a really, really good combination for trading. It gives 760 T cargo and you don't need ANY weapons or defenses - pirates do not even manage to fire one single shoot on me if i boost (thank dorty drives).
 
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...The Cutter in general though... I mean I like to travel in style but that thing flies like a bath tub with the inertia of a small planet. The drift alone could probably tow a moon out of orbit.

LOL! Great comment. Also it DOES NOT stop on a dime...more like an extra large pizza! The one thing that the Cutter does well is fly really fast in a straight line! Great for defense. Weak for combat but then that is what Flight Assist Off is for.

- - - Updated - - -

i made this list for myself, it isn't complete:

http://i.imgur.com/PsOnCeX.png?1

a classic is importing medical diagnostic equipment to facece (military/extraction economy) and bringing back palladium or gallite, if one of the market controlling factions in facece is in boom.

surface ports are always worth to check - i had a system with a refinery and a military economy in boom. trading thorium for landmines was 5800 cr/t profit a-b-a in system.

etc. pp.

Great work. A serious Trader! Thanks for reminding me to not fall into the trap of only orbiting stations with short travel distances. How quickly I forget!
 
I just leave the core modules the same as in a combat fit when mining and trading, right down to the military grade composite (albeit with a lightweight mod). The Cutter is fun enough to fly that I don't mind a few extra jumps :)

Do you not have her engineered yet? If you like the 8A thrusters now, you're going to love them with G5 DDs.
 
This is my Cutter https://coriolis.edcd.io/outfit/imperial_cutter?code=A2pptuFpludusCf6-------0404040404040404070705050537-2d2d0302.AwRj4yuyg%3D%3D%3D.Aw4RnUvNbjRgEwJEA%3D%3D%3D.&bn=Cutter%20Bright%20Star

The empty class 5 slot is an engineered prismatic shield. I can go anywhere and not have to skimp on profits. I could leave the scoop and have space but I feel 728 is more than enough and I have no worries with changing loadout when I have to travel.

Just FYI, you can fiddle with the URL to force an unavailable module into a slot. The shields will drop the error and calculate properly when you apply your mod.
 
...Do you not have her engineered yet? If you like the 8A thrusters now, you're going to love them with G5 DDs.

I'm getting adjusted to the response of the new A8 thrusters versus the D8. Issues like 2G planetary landings etc. Then I can REALLY appreciate the difference with the G5 DD.
 
I can make easily make over 6M Cr in 45 minutes with my Cutter. It holds 656 tons of cargo.

Use the loop function at eddb
https://eddb.io/trade/loops

I use these setting to find a loop, what is not below is left at default.
Search Location: Pick you current system and a few other 100+ LY's away to see if anything better shows up farther away
Max Hop: 50
Min/Max Supply: 5,000
Max Price Age: 7
Landing Pad: L
Distance: 1,000

When you view the results pick the one with the most profit. The older the price the more of a chance the loop is not that profitable anymore. You will just need to use this and get some experience to see what settings work best for you.

My Cutter is Engineered and with a full load it only takes 3 jumps to go 50 LY's.

I got my Cutter the end of December and have already made 534M Cr's with it just doing trade loops I found on eddb. On January 1st I made Tycoon in my Cutter and this morning I am at 89%, only 11% away from Elite Trader. The only way I could have made this much progress trading is with the Cutter and the amount of cargo it holds.
 
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I love thrusters. Yes, I did OK before the A8 but now I smile a lot! My trader configuration was 704 cargo. Removing the items you suggested added ~1.3 LY on the FSD. More fun to keep them. Now I'm playing with it to see what can make me smile even more! :)

Whatever you do to her, you can bask in the knowledge that the Cutter is one hell of a ship. One which used up every last drop of Grind Juice I had, but she's worth it. :)
 
I can make easily make over 6M Cr in 45 minutes with my Cutter. It holds 656 tons of cargo.

Use the loop function at eddb
https://eddb.io/trade/loops

I use these setting to find a loop, what is not below is left at default.
Search Location: Pick you current system and a few other 100+ LY's away to see if anything better shows up farther away
Max Hop: 50
Min/Max Supply: 5,000
Max Price Age: 7
Landing Pad: L
Distance: 1,000

When you view the results pick the one with the most profit. The older the price the more of a chance the loop is not that profitable anymore. You will just need to use this and get some experience to see what settings work best for you.

My Cutter is Engineered and with a full load it only takes 3 jumps to go 50 LY's.

I got my Cutter the end of December and have already made 534M Cr's with it just doing trade loops I found on eddb. On January 1st I made Tycoon in my Cutter and this morning I am at 89%, only 11% away from Elite Trader. The only way I could have made this much progress trading is with the Cutter and the amount of cargo it holds.

Yes, I use EDDB trading as well. Being Tycoon rank and allied with just about everyone in the local area I'm currently averaging about 15m/hr in a 216 cargo Python doing Boom cargo missions. Occasionally I'd hit one rare mission for 4.7M. That is the issue as my 704 cargo Cutter cannot match it unless there are more large landing pad opportunities or one plays the logout/login game to refresh and stack the missions (it still works).

My suggestion is to add cargo missions more appropriate for large cargo ships versus having to search through missions which smaller ships can do. Nothing drastic just larger cargo with a better payoff. Example 450 tons of whatever pays 4.5M with a system distance of 37.4LY. That is appropriate for a Cutter which a Python cannot do. All the other variables apply including Interdictions etc which a large cargo ship will have to deal with greater expense. Thus more incentive when the numbers are right for cargo missions in a Boom status which doesn't last.

The bad news is with Tycoon 31 percent it will take awhile for me to move up. The good news is that you are almost there. That means bigger profit missions for you!

If my math is correct try this to see the profit required. I haven't tested it but it seems logical.

Next Trade Rank Level = (Statistics Trade Profit x 100) / Current Trade Percentage

Regards
 
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