So I recently achieved one of my in-game goals -> purchase a cutter and fit it out for "big ship" combat.
In other words a big, heavy, slow, shield tanking Corvette (the class not the fed ship) that I can park in the middle of CZ...whilst I zoom around in a fighter causing havoc.
I have an expert NPC crew member to pilot the mothership but given the Cutter's terrible turn rate I thought it better to go with turrets.
The problem I am having is the DPS is terrible. Like really terrible. The fighter is doing considerably more damage, and the Cutter was struggling to take down a Viper MkIV on its own.
The loadout looks like this: https://eddp.co/u/KTvtxg4o
I did experiment with 3D Cannons in the Large slots but the ammo was gone in an instant. In fact the 2F Multi-Cannons are depleting really quickly as well. In contrast the 4A Multi barely gets used at all. Probably because the enemy are never within the firing arc.
Final problem - the capacitor is getting drained by the beams pretty quickly (note I haven't engineered the Power Distributor yet).
Given how fast the kinetic ammo is going I am tempted to go for pulse or beam turrets - any advise on how the power distributor will fair with those?
The huge slot I've got no idea. Might go for a gimballed cannon knowing that its not going to get used that often.
Any advise on how to optimise the turreted damaging for this thing?
In other words a big, heavy, slow, shield tanking Corvette (the class not the fed ship) that I can park in the middle of CZ...whilst I zoom around in a fighter causing havoc.
I have an expert NPC crew member to pilot the mothership but given the Cutter's terrible turn rate I thought it better to go with turrets.
The problem I am having is the DPS is terrible. Like really terrible. The fighter is doing considerably more damage, and the Cutter was struggling to take down a Viper MkIV on its own.
The loadout looks like this: https://eddp.co/u/KTvtxg4o
I did experiment with 3D Cannons in the Large slots but the ammo was gone in an instant. In fact the 2F Multi-Cannons are depleting really quickly as well. In contrast the 4A Multi barely gets used at all. Probably because the enemy are never within the firing arc.
Final problem - the capacitor is getting drained by the beams pretty quickly (note I haven't engineered the Power Distributor yet).
Given how fast the kinetic ammo is going I am tempted to go for pulse or beam turrets - any advise on how the power distributor will fair with those?
The huge slot I've got no idea. Might go for a gimballed cannon knowing that its not going to get used that often.
Any advise on how to optimise the turreted damaging for this thing?