CV1 Best In game resolution, debug tool setting, and Super Sampling combos

Lets talk about what combinations is working best for people out there and help each other out. I have a few questions about mine -


BUILD - I am using a cv1, 980 Ti, windows 10 - 64 , Intel 17 4790 4ghz, 1 TB SSD, 16 gig ram, 4k 28 inch Asus for non VR, some Asus motherboard I can't remember that must be pretty decent.

Setup - It seems to be a fit for 1.5 setting at debug tool, everything ultra in game, and in game SS set to just 1.0. Hardly any skipping/judder except in RES.

Questions -

1 - I use a 4k non VR monitor. Every time I load into ED with VR my in game resolution is defaulted to 1280 x (can't remember). I always have to change it up every time I load in. Why is that I have to adjust the in game resolution in vr each time?

2- It seems to look better when I bump it from 1280 to the 3800 x 1800 highest option. Does that actually make a difference?

3 -What resolution once in VR are you guys using?

4 -I've heard stories about loading up the debug tool, then open VR/ED, then close the debug tool completely and enjoy. Do we still have to do that? It seems like I don't get that initial Judder when using debug tool much anyway

5 - Is debug tool 1.5 recent release the best one?



Thanks
 
OP - you should check some of the other extensive threads on this, but in a nutshell, no, the in-game resolution you're setting is purely for the mirrored image on your main monitor, nothing else. It has no bearing on the display in your CV1, so most actually set it to the lowest resolution possible.

A handy tool for switching all of your settings is called EDprofiler - well worth downloading.

And as a heads-up, most are finding the supersampling in Elite is not as efficient or even slightly broken at the moment, so many are setting supersampling in-game as low as possible (0.65) and then doing all the supersampling their machine can handle using the DebugTool.

The sweet spot i've found is 0.65 in-game, no anti-aliasing, everything set on high apart from shadows and then 1.8 supersampling in the DebugTool.
 
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Hi,
The resolution you are seeing there does not affect whats in the vr headset, it is only the preview display window on your screen. I am assuming if you set it higher it may have an impact on your performance in game, so I would leave it at the default if you are using the headset (this is an assumption, but there is no point adding more work to the screen you wont see).

The debug tool for oculus does a better job at supersampling than the one built into elite. Not sure why but it seems to give a better result with less overhead.
In the oculus I set the settings the same as yours, 1.5 in debug tool and 1 in game.
I have a 1080 do I can also have antialiasing set to MSAA as well as the above settings.


I am not sure why you would have to close the debug tool.
 
I've found that setting to .65 in game ss and 1.6 debug tool vr low then bumped a few things up shadows blur until I experienced frame drop.
Running a gtx 970 no oc at the moment have played about with oc run it on valley ran fine but elite must be hitting it hard because it fails to load or run properly

cpu 4690k doesn't struggle at all in elite so think this good for gpu upgrade in the near future just wish I hadn't chose the z97-p to pair with it so might change that eventually so I can fit ddr4

running 18 gb of ram and need every bit of ram I can get with the problems been suffered at the moment

And finally Windows 10 still not convinced by it yet on idle it uses over 2gb of ram just sitting there running nothing

But overall I'm pleased with the settings might play about a bit more as gpu is not running flat out just yet. But my god what an experience it is in VR simply breathtaking just think what things will be like next few gens cannot wait neither can my wallet ��
 
Hi,
The resolution you are seeing there does not affect whats in the vr headset, it is only the preview display window on your screen. I am assuming if you set it higher it may have an impact on your performance in game, so I would leave it at the default if you are using the headset (this is an assumption, but there is no point adding more work to the screen you wont see).

The debug tool for oculus does a better job at supersampling than the one built into elite. Not sure why but it seems to give a better result with less overhead.
In the oculus I set the settings the same as yours, 1.5 in debug tool and 1 in game.
I have a 1080 do I can also have antialiasing set to MSAA as well as the above settings.


I am not sure why you would have to close the debug tool.

Many guides on the net that explain using the debug tool talk about how when you first press enter with your 1.5 setting (or 2.0 whatever) that then you open oculus home or a game and it has extreme Judder. Then you alt tab, close the debug, and it remains in effect but the extreme Judder is gone.

What works best for you guys?
 
Even I am trying to figure out this debug tool. Are the debug tool settings permanent once you set it - or is it based on per run session of Oculus Home app?

Apparently when I do 1.5 in debug tool. I see no difference at all.

I am running 2x980 in SLI
 
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Just a quick point - many of you are pointing out that the in-game resolution is for the Monitor and not my VR headset but I have to tell you that when I have adjusted the resolution I have noticed that in VR if I am in a space station at the lights and some of the graphics around the landing areas do sharpen up. What gives?
 
The resolution is fixed, all the other graphics settings will however have an impact on the image. You are seeing improvement from something else you tweaked.
 
Every time you shut down elite I always do the hole thing again. Load elite to title screen where the option to push play. Start debug set to whatever then push play no need to close the debug going it that way. Works a treat for me 970

And I'm pretty sure sli makes it worse single card is best from what I read
 
OP - so long as you open Oculus home before the debug tool, you won't get judder and you won't need to close the debug tool.

In fact, closing the debug tool is problematic, since when you enter/exit the hanger, with the debug tool closed, the PPDP setting will revert to 1.0

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Every time you shut down elite I always do the hole thing again. Load elite to title screen where the option to push play. Start debug set to whatever then push play no need to close the debug going it that way. Works a treat for me 970

And I'm pretty sure sli makes it worse single card is best from what I read

1. Open oculus home
2. Open debug tool and set PPDP to desired value
3. Run ED
 
OP - you should check some of the other extensive threads on this, but in a nutshell, no, the in-game resolution you're setting is purely for the mirrored image on your main monitor, nothing else. It has no bearing on the display in your CV1, so most actually set it to the lowest resolution possible.

A handy tool for switching all of your settings is called EDprofiler - well worth downloading.

And as a heads-up, most are finding the supersampling in Elite is not as efficient or even slightly broken at the moment, so many are setting supersampling in-game as low as possible (0.65) and then doing all the supersampling their machine can handle using the DebugTool.

The sweet spot i've found is 0.65 in-game, no anti-aliasing, everything set on high apart from shadows and then 1.8 supersampling in the DebugTool.

This guy's last sentence was extremely helpful to me and probably almost exactly what I discovered (through his help) works just about right for me. I've been flying around a planet surface just messing with settings to see what works...thanks bud.
 
Does changing the in game menu item for super-sampling (to .65) for performance as well as graphical? I built a new system specifically for the Rift, so frame rate isn't an issue anywhere in the game for me. I am just trying to get the best settings regardless of performance hits.

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Also, I don't have or want a debug tool. Since I have never played ED in 2-D, I am not bothered much by the screen door effect, but any enhancements would be appreciated.
 
Hi

Sorry for the stupid question but I'm a noob to this game. Playing it on Rift (CV1). My question is people talk of in game super sampling, in game anti aliasing options etc. I have no such options.

Am I missing something? If there's settings to crank I'd like to crank them. The ED Profiler refuses to install for me.

Thanks.

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can't find a edit button.... anyways nvm, found it. I swear those options werent there with HMD on.
 
Does changing the in game menu item for super-sampling (to .65) for performance as well as graphical? I built a new system specifically for the Rift, so frame rate isn't an issue anywhere in the game for me. I am just trying to get the best settings regardless of performance hits.

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Also, I don't have or want a debug tool. Since I have never played ED in 2-D, I am not bothered much by the screen door effect, but any enhancements would be appreciated.

Changing the in-game menu SS to 0.65 and using the debug tool between 1.5-2.0 will give you a clearer, sharper picture than just using in-game SS at 2.0. I don't believe it changes the screen door effect at all though.

The debug tool is just a tiny application you run from your desktop and change one number in before you start the game.
 
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