CV1 visual oddities

I've just started playing in VR and noticed a couple of oddities maybe someone can help me resolve, when flying around a star scooping I notice the star's textures flickering at the edges. It's not too bad but a little distracting. It's like it's redrawing the surface, but in a janky manner. Also, when looking at the stellar background and turning my head, the image slightly warps or bends as I do so. Can any settings help out here? I otherwise get great performance on my gtx1070/I74470k combo. thanks!
 
That is a known bug in the planet texture generation. I hope this is adressed in the Beyond series, as they will attend to the planets and lighting in a massive way. The i haven't noticed the warping of the background though. I will pay attention to that next time i play and report back, if i have the same issues.
 
Thanks for the reply, I found I can minimize the warping by ensuring a proper fit of the goggles. It doesn't completely go away but it's far less noticeable after tweaking the distance and the lens spacing.
 
Also, when looking at the stellar background and turning my head, the image slightly warps or bends as I do so. Can any settings help out here? I otherwise get great performance on my gtx1070/I74470k combo. thanks!
yeah it gets fixed with adjusting the headset, but can be a bit annoying, but you'll probably get used to it
 
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I (finally) made it to Colonia last night after a leisurely stroll through half the galaxy and was a little let down at some frame jumps around the station. Would I benefit from turning AA off? It's currently at SMAA which I use for 2D. I have Blur, Bloom, DOF set to off and everything else on high with a HMD setting of 1.25, no super-sampling.
 
I found my sweet spot, dropped all the ultra settings to high, kept SMAA on, HMD at 1.25 (I get the occasional stutter at 1.5 in busy areas), SS, blur, bloom and AO set to off. With the green hud scheme it's actually pretty clear and background 'warping' seems to purely be a function of headset fit and lens spacing. Still, would love to have the graphics to be as crisp in VR as they are on my monitor on ultra. (eyes a 1080ti nervously)
 
I found my sweet spot, dropped all the ultra settings to high, kept SMAA on, HMD at 1.25 (I get the occasional stutter at 1.5 in busy areas), SS, blur, bloom and AO set to off. With the green hud scheme it's actually pretty clear and background 'warping' seems to purely be a function of headset fit and lens spacing. Still, would love to have the graphics to be as crisp in VR as they are on my monitor on ultra. (eyes a 1080ti nervously)

It's not worth it to upgrade to a 1080ti. All the HMD and SS in the world won't help current-gen VR screens look anywhere near monitors. Plus, with cryptocurrency pushing prices of GPUs skyward, it's wise to wait for the next-gen Nvidia cards anyway.
 
Yeah, I agree. I was kidding anyways about the 1080, I'm quite happy with my 1070 and expect my system to soldier on for another couple of years before I build a new one.
 
Good luck with that... If a cypto boom is happening they won't be easy to get nor cheap. Look what happened to Vega...

GPUs continue to be the thorn in my side when it comes to enjoying this PC hobby. It's a supply and demand issue and it's never been clear to me why, unlike most other electronics, the manufacturers can't keep up with GPU production. The new generations take 6-10 months just to come down to MSRP, then they're downright unavailable in the case of a crypto boom like now. I just hate being in the position where I'm begging a company to take my money.

/rant
 
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