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Ahoy Crew!

It's not the first time tha something similar has happened in the video game industry (and perhaps it won't be the last for Elite: Dangerous)... we're talking about the new "Trailblazers" (or "Colonisation") update released by FDEV yesterday, and featured in the last Frontier Unlocked stream, in what they defined [incorrectly] as "Beta". It is simply a feature that will probably be modified/adapted based on the feedback provided by players and expressly requested by FDEV. The ED player base is used to this type of stuff... also considering that in the history of the game the list of adapted/modified [nerfed] features is quite long. Anyway, it's good that at least this time players will have their say (and as of writing, the supply of CMM Composites, needed for starports, has been increased following initial feedbacks).

Is Trailblazers a game changer?

Our answer is "YES"... because it breaks one of the constraints on which the "political" structure of the game is based, namely the possibility of expanding the number of inhabited systems. The increased (from 10LY) 15LY limit [for the moment] means that most of the new colonisations will take place in the Bubble, but it will also be interesting to follow what may happen in the distant Colonia.

Squadrons (or the incoming “Vanguards”), with or without PMFs, groups and various communities (but also particularly eager individual players) will literally be able to design and build their territories, as they prefer. Leaving aside the BGS (which we don't care much about), Trailblazers/Colonisation offers very interesting actions/options for PP2. Very likely some dedicated groups or specialised players (“settlers”?) will be seen within the various powerplay communities [to better manage manpower]… given that it will be possible to colonise (and therefore acquire) systems with [fundamental] mining resources, add inhabited systems (with or without settlements) in areas more protected from enemy attacks and/or use them to distract or block enemies... or perhaps attack them from where they don't expect it.

In other words, the range of strategic options and gameplay (why not looking to engage or to pirate “space settlers”?) is going to be greatly expanded.

At this point, all that remains is to test it and hope for the best.

The game update also brought some [unfortunately few] fixes and surprises (i.e. transfer to Carrier now removes merit generation for trading/mining goods), but a lot of news and incoming stuff has been announced in the 2025 Roadmap displayed in Frontier Unlocked. We’ll discuss about such features (i.e. Vanguards, in particular) once more information is available. So far FDEV just released few details and images regarding the incoming new medium ship from Gutamaya named Corsair (wow! We like it! YARRR).

Let's look now at powerplay in the last week: in Cycle 17 no big luck for the president Archer (+5 systems) as the support of the Nemo Corporation allowed the bear Grom (+1) to gain control in CC Eri, whilst the bald Antal (+3) did also win the 2.9bn populated Lalande 8441. At HIP 58180 the two Duval families fought really hard for control (last evening was like 800/600 CPs)... and donna Arissa (+5) emerged victorious against the young Aisling (+4): is that another potential source of attrition and disagreement within the Imperium alliances? Intriguing… not a fantastic Cycle for all of them, considering that granny Torval closed at 0 new systems and the jelly Patreus was the only one power with a negative (-1) Cycle count.

Elsewhere in Nyx, adjacent to the Minerva system (where the second CG linked to the Colonisation feature, is taking place and where our scallywags led by CMDR HairyHogg keep robbing haulers), the clash between the two most prominent technomancers saw the hippie Pranav emerge victorious over the nerd Yong-Rui (+16, again the most expansionist Power). A "favor" that the latter claimed back by taking over the small Wulwulan extraction system (controlled by the Intergalactic Hitchhiker's Coalition).

In Archon Delaine's territories (+4 new systems, a new fortified as well as a new stronghold), the Crew focused on reinforcements... both on new recent acquisitions (such as Kaushu) and in particular to counter enemy undermining activity (mainly at Munfayl, LTT 9299, HIP 114588, Parhua and Jadimo). For all those systems being undermined the Archon recommends to deploy ground patrols, with particular attention to all anarchy settlements. At least having such busy enemies mean that there was no significant opposition to the acquisitions, just a touch for HIP 93377, besides not too far the Teaka’s controlled Svanticani ended up in the claws of the bear(ded) Grom. With the new update [and servers downtime] most of the underdogs in our backlog have not shown meaningful changes.

For the next Cycle 18, REINFORCEMENT targets are scheduled and ready to be shared as soon as possible… no need to repeat that the strengthening of Delaine’s frontlines remains the top priority. Stay tuned on Tortuga Radio Frequencies for the incoming updates!!!

FOR THE ARCHON!!!

Source:
Source: https://www.reddit.com/r/kumocrew/comments/1izjll6/cycle_17_space_settlers/
 
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Winters (+6) in case you're interested:p 😄

I've got distracted :p :p :p but yeah, the sweet auntie Winters did add +6 new systems in the last 3 Cycles... 3 more than Kaine and +4 vs. the Archon (flat gain vs. granny Torval). On the other hand, I forgot to say that president Archer had to use some resources and manpower for resisting in Agastani ...unfortunately system was lost at the end.
 
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Is Trailblazers a game changer?

Our answer is "YES"... because it breaks one of the constraints on which the "political" structure of the game is based, namely the possibility of expanding the number of inhabited systems.

I just have one request, if you do happen to stumble upon signs of The Dark Wheel or Raaxla in one of the unoccupied systems, just give us over at the Quest for Raaxla thread a fifteen minute warning before the next great PP war starts over it 😁
 
I just have one request, if you do happen to stumble upon signs of The Dark Wheel or Raaxla in one of the unoccupied systems, just give us over at the Quest for Raaxla thread a fifteen minute warning before the next great PP war starts over it 😁
Well.. wheeeere is it? 👀 ...nearby Archon's territories?

Do the new systems have the powerplay contact fully effective at day 1?

On the other side... I wonder which PMF is considered to be "native" for BGS (for what is worth) structure... as I have understood, the faction belonging to the Colonisation Contact [where system was claimed] gets the highest starting influence.
 
Well.. wheeeere is it? 👀 ...nearby Archon's territories?

Possibly between Alliance/Fed/Archon territories 🤷‍♂️ High probability that the TDW (The Dark Wheel station) ,at least, is in the Bubble
Do the new systems have the powerplay contact fully effective at day 1?

Several people have already finished their first outpost or station but I don't know if these are active already. Could be waiting for the next Thursday tick.
 
I remember that some Raxxla linked PMF was nearby my former anarchy bubble around Lu Pao...
The Dark Wheel PMF. They're trying to trigger something by using their system expansions to contradict a passage in the Codex.

We're pretty sure by now that a brute force search won't succeed, otherwise another player initiative (the Great Raaxla Potato Hunt) ,which has committed to searching every system within 200ly of Sol, would have found it by now. Their search is 93% done and no sign.

So it's either we successfully decode every obscure piece in the Codex (not many) or someone stumbles on to the mystery by blind luck - while looking for something else or doing something else.

And pirates have some of the best luck around 😁
 
I've got distracted :p :p :p but yeah, the sweet auntie Winters did add +6 new systems in the last 3 Cycles... 3 more than Kaine and +4 vs. the Archon (flat gain vs. granny Torval). On the other hand, I forgot to say that president Archer had to use some resources and manpower for resisting in Agastani ...unfortunately system was lost at the end.
Also, Archer is not the president 😄
 
Also, Archer is not the president 😄
...I have adopted that with no caps so it's "president" and not "President" (as per "Shadow President"), but yeah since he remembers me one of the barmen where I usually go for the aperitivo, I'll call him the "barman" :p [I hope no one feels hit by that lol] as I've also framed him making cocktails in one of the recent PP posts (here).
 
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