Powerplay Cycle 48 PP Commentary

Cycle 47 link

Some raw data is out, the preparations list is from the very start of the current cycle, not the end of the last one again, so I haven't used any Preparation numbers.
Mahon probably had the most in Preparations, so he will be the main Power effected by not including these numbers.

Known Merits

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Both Hudson and ALD had expansions last cycle, so again dominate the total merits.
You can see the continuing reduction in the expansion grinder merits for both of these powers (down from 2.5 million merits in expansions) and the gap growing between Hudson and ALD

Aisling has the most total fortifications, and Mahon was in the 4th position.

The other 6 powers were all very close together for total merits, more because of the middle tier powers doing less, than the bottom tier powers doing more.

On the effective chart Mahon just beat Aisling by 800 merits for the number one position.
Effective merits steadily reduce from Hudson down to Delaine, and Patreus has a very small amount of effective merits again.

Opposition

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Mahon had very high total opposition again, split nearly evenly between his expansions and undermining.
Winters in the number 2 position, with Hudson a fair bit behind in 3rd most opposed.

Sirius and Delaine received a medium amount of total opposition, and the other 5 powers were barely undermined or opposed in any way.

On the effective chart Winters got a highish amount of effective undermining, but 250000 isn't usually enough for a power to be the most opposed, which shows that not only are the grinding merits much reduced, but effective merits are also on a downward trend.

Mahon was 2nd most effectively opposed, and Hudson got a medium amount of effective opposition.

Delaine was 4th with a low amount of effective opposition, and the other 6 Powers faced no effective opposition at all.

Speculation and Commentary

Mahon 94
The Prime Minister is again in the number 1 position, this week with a much increased score of 94%.
This is around where I thought he should have been last week as well, but there is still something elusive in the mystery box that calculates the weekly scores.

Mahons starting balance has plummeted down to 512cc, which is still the second best in the game, but a long way off the ~1400cc he was on before getting put into Turmoil a few weeks ago.

The federation certainly seems to be winning their war with the Alliance, but a large part of this is due to the 5th column preparations and expansions that Mahon has been getting.
When Aisling was subjected to these attacks Sandro made this post in March, but nothing is yet to be done about the problem, which will probably be the main cause of Mahons next Turmoil.

This week Mahon can afford 8-10 preparations, none have high number in them yet, but his expansions at BPM 89444 and Alkalid (obvious 5C) are already at 1300%, and 500%.

Mahons other 4 expansions are all losing at the moment, and his players will have to put a large amount of cr into them to make them win.

Mahon will again be in the number 1 position, winning the two 5c expansions will push him further ahead of Hudson in number of Control Systems.

Hudson 78
The President moved up one position to 2nd after winning 2 more systems, which takes his total up to 80.

This week he has one preparation in an ex-Mahon system, and one Weaponised expansion into ALD territory.
His expansion will easily win this week, but Mahon and Torval also have expansions that share the same area, so this will be a bigger loss maker than it looks like right now.

ALD will probably be Hudsons main target this week, and he should still be in 2nd position at the end of the week.


Winters 64
The Shadow President dropped one position down to 3rd, after not winning an expansion last cycle.
She continues to get the brunt of the undermining attack (presumably from ALD and Mahon) over Hudson.

Several weaponised expansions from Mahon won in her territory last week, but they had very little opposition, and were probably allowed to win to further hurt Mahons CC surplus, even though it also hurt Winters.

This week, ALD will probably be their main target, but Mahon might get attacked if their fortification efforts continue to drop.

Winters will still be in 3rd at the end of the week.


ALD 62
The Emperors players were a little bit lazy with their fortifications and was just put into Turmoil, with two profitable systems on the line.
As I have stated before, Turmoil has little to no effect on a powers score in the week it happens (which is just crazy) so ALD is only 2% behind Winters, and if she did actually expand, would have moved back up into the top 3.

There hasn't been a general increase in the undermining that the Federal Powers have faced since the start of their war with Mahon, which means either ALD has had a drastic reduction in their number of players, or Mahon has no underminers in his Power.

This week ALD has 5 expansions, one is winning easily, while the other 4 are currently closely contested.

If ALD fortifies out of Turmoil she may drop down a position or 2, if she loses a system to Turmoil, she will probably be back in the bottom 5.

Torval 56
I'll let one of the Torval players summarise her week: "Torval the sneaky old lady did it again"

Torval preped the system of Jamulax, which is in the highly contested area of the ex-Mahon system of Contien, the most valuable unclaimed area in the galaxy.

Mahon and Hudson also have expansions in this area, and its unclear as to how profitable Jamulax will be, if all 3 expansions win.

Torval moved up to 60 Control systems, giving her a 4 system lead over Aisling as the second largest Imperial Power.

Sirius also moved up to 60 systems, so things are still neck and neck for the 5th position.

Torval may move above ALD to 4th, or under Sirius to 6th depending on what happens this week.


Sirius 50
Sirius managed to win 2 more systems, to bring him up to 60, but there is a schism between 2 of his player groups as to which systems are wanted, and a large internal war (not to be confused with 5th columning) is currently being waged between his players over what type of systems to try to expand to should be used.

The term Profit on Demand has been coined by one of the groups as the different strategy to adopt, and the Sirius Board of Directors has issues a Burn Notice on all members of this other group.

This week another "Profit on Demand" system is being expanded, which has been listed as a SCRAP target by the Sirius Board of Directors.

Sirius might move up to 4th at the end of the week, or remain in 6th.

Aisling 41
Aisling moved out of the bottom 3, but is only 3% ahead of Patreus and Antal.

She again only faced undermining from collusion piracy on her low income systems, showing her player base is still un-unified in determining what's best for Aisling.

This week she has one expansion, which should win with no opposition.

She only has 2 more systems than Patreus and 3 more than Antal, so whoever wins the most expansions out of these 3 will probably be in 7th position.

Patreus 38
Patreus continued having a quiet PP week last cycle, and is again locked on the same score as Antal (and the same score as the previous week).

Aisling moved ahead of his after her turmoil ended, but with the number of systems she recently lost, there isn't much between Patreus and Aisling (and Antal).

This week Patreus has a weaponised expansion in Hudson territory, which will probably be defeated, but it is currently winning.
His next expansion will really hurt his starting CC balance, but it will bring him to the magic 55 number, and be in a vastly better position than both Aisling and Antal.

Its likely Patreus will be 9th at the end of the week, but he could be 7th to 10th.


Antal 38
The wacky Utopians (or Dystopians?) won their expansion into Maia, which has shut the black market there, earning them the wrath of the galaxies meta-alloy obtainers of alternative means.

They also won a second expansion, which has taken their total number of systems up to 53, only one less than Patreus.

These extra systems have shattered his starting balance, down to the second worst in the game, which means his players will be back to needing to fortify a large amount.

This week he has 2 expansions, and if he wins one or both of them he should move ahead of Patreus, and perhaps ahead of Aisling into 7th position.


Delaine 29

The Pirate Lord won his 44th control system last cycle.

With Mahons recent CC drop, he has the best starting balance of 848cc.

Undermining on him was greatly reduced, but still the 4th most of any power, as the Aisling/Alliance/PMF attacks on him continue.

This week he has 4 expansions, should all 4 win (which is very unlikely) he should move past Antal and Patreus, and probably Aisling.

It's more likely he will be in 10th place at the end of the cycle.
 
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Why should be Aisling's playerbase un-unified because of collusion piracy? That's sa standard mechanic how to ensure to not have thousands of CC, even now we have more CC than we would want.
 
Why should be Aisling's playerbase un-unified because of collusion piracy? That's sa standard mechanic how to ensure to not have thousands of CC, even now we have more CC than we would want.

its not a standard mechanic, its not even available to the Alliance.
Its a ridiculous exploit that shouldn't still be in the game.
 
Nice write up!

What are the differing strategies for Sirius? I haven't heard of the Profit on Demand idea.
 
Nice write up!

What are the differing strategies for Sirius? I haven't heard of the Profit on Demand idea.

Its not really a new idea, its similar to our strategy (you really want to discuss it here :) ) and very similar to what Mahon had been doing in the weeks leading up to their Turmoil.

At the heart of it, its arguing that taking a lower income system thats easier to fortify is better than taking a higher income system thats difficult to fortify.

Their specific term, Profit on Demand, refers to getting systems with a Profit of 40ish, which is a loss (with a 62.1 overhead) but when fortified and not undermined you get the default upkeep back (of 21+) so it becomes slightly profitable.

With there not really being any profitable systems within 90 ly of Sirius (or most powers) its not that applicable right now.
 
I think I expressed it badly. Yes, it is exploit that shouldn't be in game, but it is commonly used to balance starting CC. There is nothing un-unifying with it.
 
I think I expressed it badly. Yes, it is exploit that shouldn't be in game, but it is commonly used to balance starting CC. There is nothing un-unifying with it.

If it was only used to reduce Aislings CC surplus, then yes you are correct, nothing ununifying about that.
I assumed it was used again for a controlled turmoil that only some players wanted
 
Great write up. Thanks for this. I noticed what looks like a lot of collusion piracy last cycle both offensive and scrap. Is there a way the data can be examined to detect it?

By the way there are lots of places you can get meta alloys from, not just Maia plus they can be traded legally. Meta Alloys remain completely legal to gather and trade in Maia. So I think you got that bit a wrong. As for the wrath of teh galaxy I mean :) I think there was next to no opposition to it this cycle or a coupel of cycles ago.

https://docs.google.com/spreadsheet...3GQhC5KT-o9u05ihWKXebt4BcM/edit#gid=223643326
 
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Great write up. Thanks for this. I noticed what looks like a lot of collusion piracy last cycle both offensive and scrap. Is there a way the data can be examined to detect it?

By the way there are lots of places you can get meta alloys from, not just Maia plus they can be traded legally. So I think you got that bit a wrong.

You know where black markets are throughout the galaxy, wheres the closest one to the meta alloys now that Maia is shut?

Sirius would have had lots of collusion piracy on their expansion half of them didn't want.

There is no way to know if actual piracy is used, or collusion piracy is used, but since noone in the game has every really used piracy to undermine another power, 99% of piracy is collusion piracy.

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Thanks. The Profit on Demand idea sounds OK if you are not getting undermined.

Exactly, its viable for Aisling (basically what she has had for the entire game), Torval, Sirius, Antal and Patreus, and until these 5 powers are willing to attack each other its probably what they will need to do to stay above each other, since they are also in the 5th-9th range.
 
Thanks. The Profit on Demand idea sounds OK if you are not getting undermined.

I totally disagree.

The Profit-on-demand can be split into two different actions:

* Adding a loss making system.

* Fortifying for a 20-30 CC gain.

Only the top-4 and Aisling are able to fortify every system. For the other powers, a better strategy is to not add the loss making system and fortify some existing control system instead.

Exactly, its viable for Aisling (basically what she has had for the entire game), Torval, Sirius, Antal and Patreus, and until these 5 powers are willing to attack each other its probably what they will need to do to stay above each other, since they are also in the 5th-9th range.

Agreed for Aisling. However, Torval, Sirius, Antal, and Patreus are not able to fortify everything anyway, so adding Profit-on-demand systems clearly is an inferior strategy.
 
However, those offloading Unknown Artefacts have a little more of an issue with this development. My associates are unimpressed...

You and your associates should go back to Z'ha'dum ;) We are busy enough fighting each other in the bubble.
 
not when you use alternative means to collect them ;)

I think you have kind of a few exaggerations. 8000 merits in opposition is hardly the wrath of the galaxy.

And why bother alternative means when you can jump about ten ly and get them for free legally and sell them for even more. The wrath of the Galaxy seems to boil down so some random who likes to rob players out there just coz.


And as for not being able to sell UAs that cause service loses at the station, I doubt the community are crying out to see Maia shut down. They might just be happier that services have been resorted and wont go offline again.

The Canonn seem to be doing just fine and their base is several 100LY from Maia.

I think you have just gone a bit in the wrong direction with that part of the summary and got some facts a bit topsy tuvry. The Maia expansion was actually voted for a few weeks back by the FD forum community and the outcome was favored, it's been covered on the Canonn forum, with the Pioneers Co-operative, Hagglebeard, FD Dev and a bunch of other folk based n Maia, including the Ryder Revolutionary Party ;)

Anyway don't want to go off topic. Just saying that you kind of went in teh worng direct ion with that bit. Once again, thanks for a great commentary.
 
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I think you have kind of a few exaggerations. 8000 merits in opposition is hardly the wrath of the galaxy.

I never said you faced the wrath of the galaxy while expanding, I said now you have shut the black market which is now "earning them the wrath of the galaxies meta-alloy obtainers of alternative means"

I'm actually surprised a smuggler such as yourself would be pledged to the most anti-smuggling power in the game.
 
I never said you faced the wrath of the galaxy while expanding, I said now you have shut the black market which is now "earning them the wrath of the galaxies meta-alloy obtainers of alternative means"

I'm actually surprised a smuggler such as yourself would be pledged to the most anti-smuggling power in the game.

Ah. I must have just miss read it. Cheers for clearing that up. I'm not the sharpest knife in the draw. More of tea spoon to be honest.


As for smugglnig in Antal. Perfect match for me. I like a challenge, the double fines and bounties against me make it more fun. Why else do it? The 10% black market bonus and just about everything being illegal makes it the ideal to ship stuff in. Wearing the Antal badge and smuggling in weapons to sell on the blackmarket entertains the dissident in me. One I like to see growing (for the greater good). A lovely incentive. I've never smuggled slaves. It's not my style. I play more Han Solo and Fire Fly than Jaba and human trafficking. It's also nice to be in a bit of space where there's hardly any competition and to get paid handsomely to remove any competition I encounter. I've always like smuggling on hard mode or with a bit of a twist... and guns and bombs. At first, the obvious option would have been Archon but heck I play a smuggler not a slaver or a slaver's flunky. And with just about everything being legal there's nothing to smuggle and no police so the obvious choice would have been the most alien to what I look for. I do love flying between the two and hauling guns and narcs back and forth and feeling at risk on both sides of a smuggling run. Life on the edge kind of thing. That's what smuggling means to me. That's why I pledge to the power with perhaps the strongest set of laws and law enforcement ethos.
 
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