Some one put bananas in our thrusters...What's going on with you guys?
Thanks! Appreciated... but we'll continue to write updates, it's only a discord that changed handsI for one have enjoyed Rebel Yell's journalism. I am sad if we will no longer get to read updates from Kumo or whoever now controls Archon Delaine Powerplay, regardless of the lack of friendly relations between our groups.
Short story, big messOk what happened?
New powerplay framework -> we implemented new powerplay mindset, some one else considered that it was weak, so it's now reverted to PP1-style.New powerplay framework, old powerplay mindset. It's happening all over, not just in Kumo. My deep sympathies.
New powerplay framework -> we implemented new powerplay mindset, some one else considered that it was weak, so it's now reverted to PP1-style.![]()
To be honest in PP2 you don't really need much more than a list of things you (as in the person writing them) identifies as a problem. Consensus on action is when players personal lists overlap to form 'leadership'.OuchNormally that happens when someone is afraid of losing either power or prestige under a new system. Hope you and Rubbernuke can establish an alternative since because many commanders new to PP may not enjoy the old powerplay style of management
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Some one put bananas in our thrusters...![]()
And... no one can tell a pirate what to do.To be honest in PP2 you don't really need much more than a list of things you (as in the person writing them) identifies as a problem. Consensus on action is when players personal lists overlap to form 'leadership'.
To be honest in PP2 you don't really need much more than a list of things you (as in the person writing them) identifies as a problem. Consensus on action is when players personal lists overlap to form 'leadership'.
And... no one can tell a pirate what to do.
Well The King™ can- I like my skin where it is.And... no one can tell a pirate what to do.
Yeah that's what we have found too. We don't really have much in the way of leadership but we have strategists that produce a variety of targets (some of which are community suggested). With varying methods of completion as to not burn people out. Whilst it's not a perfect decentralized system it helps to keep our small player base relatively focused.To be honest in PP2 you don't really need much more than a list of things you (as in the person writing them) identifies as a problem. Consensus on action is when players personal lists overlap to form 'leadership'.
100% correct.Yeah that's what we have found too. We don't really have much in the way of leadership but we have strategists that produce a variety of targets (some of which are community suggested). With varying methods of completion as to not burn people out. Whilst it's not a perfect decentralized system it helps to keep our small player base relatively focused.