Powerplay Faction: Archon Delaine CYCLE II-10: WE ARE KUMO

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I for one have enjoyed Rebel Yell's journalism. I am sad if we will no longer get to read updates from Kumo or whoever now controls Archon Delaine Powerplay, regardless of the lack of friendly relations between our groups.
 
I for one have enjoyed Rebel Yell's journalism. I am sad if we will no longer get to read updates from Kumo or whoever now controls Archon Delaine Powerplay, regardless of the lack of friendly relations between our groups.
Thanks! Appreciated... but we'll continue to write updates, it's only a discord that changed hands :) how's possible to "control" pirates?

When we said that the new PP 2.0 framework allowed for decentralization and a very low relevance (close to zero) to "leadership" we were not wrong... I mean, besides there's very high possibility to end up overlapping, powerplay business and the various activities can be organized at any level. Numbers can make a difference, but one can run her/his own powerplay group in a totally independent way.

We have been always forerunners... we are at Cycle 11 and we have already "decentralization" happening!
 
New powerplay framework, old powerplay mindset. It's happening all over, not just in Kumo. My deep sympathies.
 
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New powerplay framework -> we implemented new powerplay mindset, some one else considered that it was weak, so it's now reverted to PP1-style. 🤷‍♂️

Ouch 😳 Normally that happens when someone is afraid of losing either power or prestige under a new system. Hope you and Rubbernuke can establish an alternative since because many commanders new to PP may not enjoy the old powerplay style of management 🤷‍♂️
 
Ouch 😳 Normally that happens when someone is afraid of losing either power or prestige under a new system. Hope you and Rubbernuke can establish an alternative since because many commanders new to PP may not enjoy the old powerplay style of management 🤷‍♂️
To be honest in PP2 you don't really need much more than a list of things you (as in the person writing them) identifies as a problem. Consensus on action is when players personal lists overlap to form 'leadership'.
 
To be honest in PP2 you don't really need much more than a list of things you (as in the person writing them) identifies as a problem. Consensus on action is when players personal lists overlap to form 'leadership'.

And... no one can tell a pirate what to do.

Both true. But every pirate chief (s) and their band needs a pirate's lair somewhere. I found mine (well, a freighter captain's lair - not as exciting) smack dab in the middle of white dwarf central. Which means a slow jumping, fully laden freighter can cut several jumps off a trip using 2-3 white dwarf boosted jumps.

Out in the black and compared to neutron star boosts, a 50% white dwarf FSD boost is nothing but it's a godsend in the bubble if you have to efficiently gather valuable goods at depressed prices 80-150ly away for delivery to a reinforcement system for maximum merits.

That plus some profitable trading routes makes the system an ideal lair for an ambitious merchant lord (which I am not) to gather a crew, teach them the PP ropes then let them expand as they will. The "lair" will still be in the center no matter what

I'm sure there is an equivalent set of parameters for pirates to be had that would prove useful 😉
 
To be honest in PP2 you don't really need much more than a list of things you (as in the person writing them) identifies as a problem. Consensus on action is when players personal lists overlap to form 'leadership'.
Yeah that's what we have found too. We don't really have much in the way of leadership but we have strategists that produce a variety of targets (some of which are community suggested). With varying methods of completion as to not burn people out. Whilst it's not a perfect decentralized system it helps to keep our small player base relatively focused.
 
Yeah that's what we have found too. We don't really have much in the way of leadership but we have strategists that produce a variety of targets (some of which are community suggested). With varying methods of completion as to not burn people out. Whilst it's not a perfect decentralized system it helps to keep our small player base relatively focused.
100% correct.

Also, one power can totally rely on announcement "hooks" via discord and having in destination (i.e. the one owned by a Squadron) a channel for the publication. So there's not even the need of a "community discord"... multiple channels can be set (i.e. one for enemy alerts). One may think at security leakages, but except for data/trading snipes (which should be managed in a separate way, like "black-ops" stuff) it's all on the GalMap, so there's nothing which can be 100% hidden.
 
We have made some amazing data tools to optimize our efforts, however we are still incredibly lacking in the discord department. We don't even have automatic role selection or anything. Every bit of admin stuff has to be done manually.
 
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