Damaged station - no passangers ?!

So, I choose a damaged station with federal presence ( 2 federal, 2 alliance factions inside) and I travel in my Conda from my second account there - 600yl in a only passengers cabin build Conda is not a swift task, tough... But anyway, got myself in the station and I started making trips, choosing always Rep stars over credits; the first 3-4 runs all went nice, with slices of 10-15 % rank increase for each trip;
But fast after, I start to get less and less rep increase, and worse, NO FRAKING Passengers to rescue !
My last 2 trips were at half capacity just because the damn scrips will NOT add passengers to be rescued fast enough to maintain a balance with my trips !

Is this happening to you also, guys ? Damaged stations asking for help, then no souls to be rescued once you get in ?! Is a bit ridiculous , tough, especially when the situation won't change even after a full restart of the game ( not just log out ( tried that, nothing changed ) so even after I closed / restarted the client, logging back - the station only give me 60-65% of my Conda capacity...
It is true I can ferry a lot of guys in my Conda, but such a big station must hold thousands of peoples, so something seems to be bugged here...

Any toughs, guys ?

PS - the station is Cann Relay in Evangelis.
 
Passenger boards take time to refresh once they have been cleared out, and do so slowly over the next 15-20 minutes.
Well, if you do a full trip in under 5 minutes, ( the rescue ship is at 5-10 sec of traveling ! ) this is an awful design... How the hell they call that an "emergency" ?!
The devs should look on this, is ridiculous.... You travel 500-1000 ly there only to be forced to wait 15-20 min because some dev write a script who laugh at the word "emergency"...
 
Well, if you do a full trip in under 5 minutes, ( the rescue ship is at 5-10 sec of traveling ! ) this is an awful design... How the hell they call that an "emergency" ?!
The devs should look on this, is ridiculous.... You travel 500-1000 ly there only to be forced to wait 15-20 min because some dev write a script who laugh at the word "emergency"...

Much as I would like passenger boards to refresh more quickly, they use the same template as other passenger boards. I usually clear a board in 3-4 trips then go to another system and clear out the board there, or switch to collecting escape pods and other items and handing them in to the mission board, while waiting for the passenger board to refresh. Last night I rescued 6000 passengers this way. As with all other aspects of the game, the biggest limitation is your own imagination.
 
Seems to me, you have obvious problems in seeing the big contrast between the term "emergency" and "wait 15-20 min" ; But hey, maybe on the planet where you live "emergency" have another understanding....
You're complaining that fdev don't follow your specific RP interpretation. Rather than any other where people are limited by the corridors in the station, or fire doors that limit passenger rates, etc etc. Lots of RP reasons why you can't have infinite passengers.
 
I do think the passenger boards in burning stations could update more frequently, as it stops the activity from being a cooperative one. Wing up for it and you just end up taking jobs from each other. What I don't do is start insulting people about it or tell others they "have an obvious problem" if they don't automatically see things my way. It gets you nowhere in real life and it will get you nowhere here either.

A constructive ticket to fdev backed by enough people might have a chance of working, however.
 
i have found a fun way to deal with it.

fit collector limpets to collect occupied escape pods along your passengers.
bring more limpets than you need to fill your hold.
drop limpets in the station.

as you are fined now, you'll get anonymous access to the station only.
as contacts are disabled, no passenger will want to fly with you out.
return to rescue ship to pay the fine, rinse and repeat.

this will add enough time to never experience the problem.
 
i have found a fun way to deal with it.

fit collector limpets to collect occupied escape pods along your passengers.
bring more limpets than you need to fill your hold.
drop limpets in the station.

as you are fined now, you'll get anonymous access to the station only.
as contacts are disabled, no passenger will want to fly with you out.
return to rescue ship to pay the fine, rinse and repeat.

this will add enough time to never experience the problem.
Yes indeed, I just give away 2 class 4 compartments in exchange for a cargo one and the other for a collector one; Now I spend 4-5 minutes waiting to harvest anything who float inside, and burning time....
 
i have found a fun way to deal with it.

fit collector limpets to collect occupied escape pods along your passengers.
bring more limpets than you need to fill your hold.
drop limpets in the station.

as you are fined now, you'll get anonymous access to the station only.
as contacts are disabled, no passenger will want to fly with you out.
return to rescue ship to pay the fine, rinse and repeat.

this will add enough time to never experience the problem.

This is one thing I would like to see changed, stations in emergency evacuation not fining people for deploying limpets to snatch escape pods. Could potentially drives up the price of Kumo Burgers! Nobody wants that.
 
The list of things which have... questionable... logic in this game is quite long. You either accept them or find something else to do. (I'm not disagreeing with the OP's point, btw...)
i'm also not disagreeing, but i think it is even more weird, that you can emergency rescue more than the whole population of system from a station. some dedicated group of commanders have done so for a project.

makes you wonder, whether the passengers are props and moved back from the rescue ship to the station.
 
The list of things which have... questionable... logic in this game is quite long. You either accept them or find something else to do. (I'm not disagreeing with the OP's point, btw...)
It's just another instance of the copy/paste template problem ED has, unfortunately.
It would most likely take very little time to adjust the timing for these stations and add some flavour. Instead, the standard implementations are used.
 
i have found a fun way to deal with it.

fit collector limpets to collect occupied escape pods along your passengers.
bring more limpets than you need to fill your hold.
drop limpets in the station.

as you are fined now, you'll get anonymous access to the station only.
as contacts are disabled, no passenger will want to fly with you out.
return to rescue ship to pay the fine, rinse and repeat.

this will add enough time to never experience the problem.

If I am only working out of one burning station I have found it more efficient to split the two activities rather than do a bit of both. I do passengers until the board runs out, then switch to pods and other items, taking missions for them from the board on the rescue ship before collecting them. 3 escape pods for 200,000 credits (once allied with the faction) is easy money. I suppose if you want to jettison limpets in the station to get a fine you can, but don't really see the point in giving yourself a fine simply to create an artificial delay when that time could be spent earning. In the time it takes to collect some pods and other items and hand them into the mission board the passenger board has refreshed a little. In this way I maximise my rescues by clearing out the passenger board, then clear the mission board while the passenger board refreshes, then repeat.

Sometimes I take some scout missions for a break in the routine of passengers-->pods-->repeat, which also takes a while as you have to go to the signal sources and kill them, by which time both boards have refreshed a bit. It's also silly money for an easy task, over 2 million for killing 8 scouts for example. Those who kill interceptors as well can double their money with the credits offered for them on the rescue ships.

In this way I always have something to do and a constant stream of credits for doing it. However, as the mission board closes once the Incursion has been defeated and only the passenger board remains open until the station goes into repair, it is better to maximise your use of the mission board sooner rather than later.
 
It takes time to process the survivors; they need to be moved from locations throughout the station, sort families, triage/treat the wounded, shoot the looters, deal with bureaucracy, shoot the line jumpers, rake in the bribes from those trying to get to the front of the line, make the survivors dump unnecessary baggage, etc.

Yeah, it takes too long.;)
 
You still need to evacuate in waves. People need time to go through queues and not trample one another.
Sounds like other commanders are doing great jobs at helping everyone else evacuate, we should be thankful that people aren't killing each other for evac spots....

Unless they ARE killing each other then that could also explain things.
 
So, I choose a damaged station with federal presence ( 2 federal, 2 alliance factions inside) and I travel in my Conda from my second account there - 600yl in a only passengers cabin build Conda is not a swift task, tough... But anyway, got myself in the station and I started making trips, choosing always Rep stars over credits; the first 3-4 runs all went nice, with slices of 10-15 % rank increase for each trip;
But fast after, I start to get less and less rep increase, and worse, NO FRAKING Passengers to rescue !
My last 2 trips were at half capacity just because the damn scrips will NOT add passengers to be rescued fast enough to maintain a balance with my trips !

Is this happening to you also, guys ? Damaged stations asking for help, then no souls to be rescued once you get in ?! Is a bit ridiculous , tough, especially when the situation won't change even after a full restart of the game ( not just log out ( tried that, nothing changed ) so even after I closed / restarted the client, logging back - the station only give me 60-65% of my Conda capacity...
It is true I can ferry a lot of guys in my Conda, but such a big station must hold thousands of peoples, so something seems to be bugged here...

Any toughs, guys ?

PS - the station is Cann Relay in Evangelis.
The mission board refreshes every 10 minutes, but only a few missions refresh each time. It works out at about 720 passengers an hour. The trick is to do the revovery missions as well, so you fit out your ship with half passenger cabins and half cargo plus two 5A collector limpets. You go into the station, hoover up all the stuff floating around with limpets, while dropping heatsinks, then land, pick up the passengers and go back to the rescue ship. that way, you will never run out of missions. It's something like 12 paseenger missions and 5 recoveries per trip. Each trip takes 9 minutes, when you go flat out, so it's better to go a bit slower to get the 10 minute refresh, but if you take a break every hour, the board carries on filling up every ten minutes, so do it fast again if you want.

Here's the build for an Anaconda. You need to make it as cool as posiible. The wake scanner is optional. I just brought it to get thargoid wakes when I jump about to the material trader, etc.:

ideal

No engineering build is the same
 
Cann relay has 3 Fed factions, not 2, took me 2500ly travel to find that out lmao.

No problem with the RP to explain why missions slow down, I have an imagination for that, but if we're explaining away things with RP, how do you do the same for things like relogging for mat-spawns ? Can't have it both ways !

My issue is getting fined for loitering inside a station that requires a reverse trip to pay off the fine before you try again, surely explosions that cause you to go of course should be accounted for by pedantic station authorities ?

'please perform an emergency rescue after we stop you from doing so!'
 
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