Currently, repairing a damaged station after a thargoid attack is effectively a single activity: hauling needed goods using the largest available ships (on a side note, please fix that deliveries-are-not-counted bug :x)
I suggest adding mined-only materials to the list of materials needed to bring a station back online, turning the repairing process into a dual activity. It would be an incentive to mine all these funky metals (praseodymium, osmium ...) instead of only going after the most profitable two or three items, currently void opals. Mining ships would be optimized for high throughput instead of the best credits/time ratio, adding a bit more variety to mining.
If you're a bit crazy you could include things like brommellite or lithium hydroxide. Or even the other gem stones that are now shadowed by void opals, so people have a reason to do deep-core mining in e.g. rocky rings.
The overall commodities amount needs to be adjusted accordingly. Also, when deciding on the needed numbers for mined-only materials, the numbers have to be generally lower as e.g. 10t of osmium take longer to get than 10t of beryllium.
If my understanding of the game engine is correct this change would be server-side only which presumably makes it easier to implement and roll out. These changes could optionally retroactively applied to already damaged stations.
I suggest adding mined-only materials to the list of materials needed to bring a station back online, turning the repairing process into a dual activity. It would be an incentive to mine all these funky metals (praseodymium, osmium ...) instead of only going after the most profitable two or three items, currently void opals. Mining ships would be optimized for high throughput instead of the best credits/time ratio, adding a bit more variety to mining.
If you're a bit crazy you could include things like brommellite or lithium hydroxide. Or even the other gem stones that are now shadowed by void opals, so people have a reason to do deep-core mining in e.g. rocky rings.
The overall commodities amount needs to be adjusted accordingly. Also, when deciding on the needed numbers for mined-only materials, the numbers have to be generally lower as e.g. 10t of osmium take longer to get than 10t of beryllium.
If my understanding of the game engine is correct this change would be server-side only which presumably makes it easier to implement and roll out. These changes could optionally retroactively applied to already damaged stations.
Last edited: