Since the southeast asia update there is the "dancing guests"-bug in gridded paths. Guests (and staffmembers) seem to build clusters hanging in a wayfinding bug. They move around themselves as if they are dancing and can't proceed on their way. Whereas guests "only" get all their needs reduced to zero, staffmembers can't go on with their duties. That's how I first found that bug, because my habitats got dirty and my animals hungry. It occurs only on gridded path sections, but it is a very, very disruptive and frustrating bug, because you have to clear these clusters by hand, taking each guest-party and put them down in another spot. And those clusters can consist of many, many guests (and staffmembers tend to rage-quit if you are not fast enough).
I did hope, this bug (which is neither new nor unknown) would have been addressed in the update.
I did hope, this bug (which is neither new nor unknown) would have been addressed in the update.