It would be awesome if we had some kind of dangerous animal mechanic! When zoo keepers for example feeds a certain lion the lion is more dangerous than normal and is more likely to attack, so the players have to adapt their playstyle by changing the biome by putting in like a food wall dispenser that the zookeepers interact from the outside so they wouldn’t go inside that biome specifically for that extra dangerous lion. The other lions would ignore the zoo keepers and lets them do their thing! Then if zoo keepers get attacked they can go to the medic room or the planet coaster already existing medic room. Also the more the lion is dangerous the more popular the lion is next to looks or personality matches the popularity similar to Jurassic world stars mechanic. So you have to use a safer higher quality biome than normal. Also you can add a bonding system, for example if zookeeper Kara goes in, the dangerous lion doesn’t attack and interacts with her and plays with her, but if zookeeper John comes in the lion is much more likely to attack. Zookeepers can interact with the animals that they specifically like the most, such as playing with it and petting it, and maybe have more successful animal shows? Also animals who like or dislike each other also interacts like if Nala and simba doesn’t be like each other they might be more likely to get into fights, than Nala and scar.
 
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Komodo Dragons that attack everyone please. I was at the Toronto Zoo last year and stared at theirs for a good hour. Impressive creatures - dangerous creatures!
 
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