Dangerous, Deadly and Elite - the new fun prevention officers?

Earlier today I posted the below.... well after some good advice given in this thread (Argus Leadhead to be exact) I am overjoyed to tell Traders (both mission based and normal) and for that matter anyone whom is struggling with Interdictions that there is hope.

That hope comes in the form of Mines (Proximity damage and Shock varieties)

Tonight, I have tested this with both a well shielded and equipped Conda and a Python, and all that I can say is happiness is mine shaped :D

Please try them out for yourselves. It would take me ages to upload videos of what they do but I can personally confirm that an Elite FAS was given a rude death by a swarm of the mines released easily behind me as I gave him the gesture of good will to all men.

Rejoice CMDR's, it does indeed look like FD have given us a balance to the Elite, Deadly and Dangerous foes, which as in my below post was driving me away from the game.

I'm always happy to learn and I am so glad I posted for the first time today and wish FD had publicised this more as it might have mitigated the depression its caused to me and others. Thanks again to Argus Leadhead



OLD POST BELOW SO YOU KNOW HOW I WAS FEELING.....

_________________


I know, I know, this has all been said before, and I know I run the risk of getting burned on here, but I have been testing the new game play with an open mind.

Firstly, the background. I absolutely love this game, there has been no other that has genuinely captivated both my game time and my offline daydreaming. To be truthful, I find myself regularly thinking about how to improve my skills/options for ships to adapt to the new environment, mainly so I can enjoy the game as much as I did. I read the forums, I watch YouTube guides etc etc etc, all this laughably distracts me from nodding off in bed at night. Thank the maker this is all I have to worry about, but there you go.

Firstly the successful new approaches I have discovered and adopted

1) Using directional thrusters to maneuver both evasively and for gaining advantageous positioning *before* opening the pew pew
2) More effective pip management for interdiction evasions - 4 to sys - 2 to shield and brave sir robin. Lovely tactic that does work as long as you're not in a paper ship and load out.
3) Keen use of FA off after sir robin boost button pummeling, nicely executed 180's eminently suitable for both combat and for aligning for a high wake, superb advice and I implemented it. Smashing stuff. Also reverse flying for NPC's... yay I can do it all now. I am hard as nails...

Here's the rub though.... it's not fun to constantly have to run all the time. If that's the new 'norm' then it depresses me, my friend whom I game on here regularly with, and a seemingly a legion of people on here as well.

I can see that there's always room for personal improvement, but that's not the issue for me, I love to learn and get a sense of achievement from it, but what really burns one's bot bot is the shear stress that this new AI, and I will be specific, the high level ones that interdict you, dangerous, deadly and elite, induces whilst you play. I am only (yes only) 45, and my reactions are fine thanks very much. I am certainly not a 'noob', but I am in no way a twitch frenzied PVP'er, nor would I want to be, but I am finding it too much hard work all the time. It's gotten old, real fast, to use an Americanism.

I play in Mobius (hooray for Mobius by the way) for many reasons, but mainly because I don't want to be griefed and to relax and enjoy the game. I now find that peace has been destroyed. It's soul destroying.

That is unless I do one thing..... - and this is the ridiculous thing in my humble, after testing all loadouts, and all ships viable for missions, money being no object for me, and after all my efforts to adapt above, my conclusion is, for the time being, you're all going to have to fly an A Rated Corvette ALL THE TIME, with all its restrictions to missions etc. I have all the ships bar the cutter, but if you want to pew pew an NPC pirate now in Interdiction, and in order not to have to Sir Robin all the time, you're going to need more firepower than the death star and shields approaching 2k to survive. I have tried it and it works.

Woohoo - a solution we can all use at last... erm... no... not ideal is it.

For the love of everything holy.... please FD, implement the widely called for solution - relegate Dangerous, Deadly and Elite NPC's to High and Hazardous Res sites and Hi Intensity CZ's, it's been said a million times on here, but I have to add my voice as this game is very important to me.

May space be clearer for you in the future CMDR's - (I'm even considering going exploring, which trust me is not what I want to do, until this is resolved) over and out...
 
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Wish I knew what to tell you ...I've fought with and killed plenty of NPCs that have interdicted me and I'm not a spectacular pilot. Don't even use FA OFF. I've been interdicted 50 or 60 times since 2.1 dropped and have had opponents all up and down the scale. Some I fight some I run from, the same as before 2.1. Just yesterday I took on an Elite Cobra MK IV in my Viper MK IV and beat him. The Local Cops showed up but oddly, did not fire a shot, but I flew in and out of them to buy some time and let the shields recharge. I see lots of these posts about people getting uber-interdicted over and over again by Super-Boss NPCs but it hasn't been happening me and I'm pledged in Power Play.

About the only thing I can think of to tell you is to move to another area for a while, some 60-100 lys away, maybe look for something High-Sec, see if that makes a difference.

I feel your frustration but I'm not experiencing it and for the life of me I can't explain why we are having such different experiences.
 
I know, I know, this has all been said before, and I know I run the risk of getting burned on here, but I have been testing the new game play with an open mind.

Firstly, the background. I absolutely love this game, there has been no other that has genuinely captivated both my game time and my offline daydreaming. To be truthful, I find myself regularly thinking about how to improve my skills/options for ships to adapt to the new environment, mainly so I can enjoy the game as much as I did. I read the forums, I watch YouTube guides etc etc etc, all this laughably distracts me from nodding off in bed at night. Thank the maker this is all I have to worry about, but there you go.

Firstly the successful new approaches I have discovered and adopted

1) Using directional thrusters to maneuver both evasively and for gaining advantageous positioning *before* opening the pew pew
2) More effective pip management for interdiction evasions - 4 to sys - 2 to shield and brave sir robin. Lovely tactic that does work as long as you're not in a paper ship and load out.
3) Keen use of FA off after sir robin boost button pummeling, nicely executed 180's eminently suitable for both combat and for aligning for a high wake, superb advice and I implemented it. Smashing stuff. Also reverse flying for NPC's... yay I can do it all now. I am hard as nails...

Here's the rub though.... it's not fun to constantly have to run all the time. If that's the new 'norm' then it depresses me, my friend whom I game on here regularly with, and a seemingly a legion of people on here as well.

I can see that there's always room for personal improvement, but that's not the issue for me, I love to learn and get a sense of achievement from it, but what really burns one's bot bot is the shear stress that this new AI, and I will be specific, the high level ones that interdict you, dangerous, deadly and elite, induces whilst you play. I am only (yes only) 45, and my reactions are fine thanks very much. I am certainly not a 'noob', but I am in no way a twitch frenzied PVP'er, nor would I want to be, but I am finding it too much hard work all the time. It's gotten old, real fast, to use an Americanism.

I play in Mobius (hooray for Mobius by the way) for many reasons, but mainly because I don't want to be griefed and to relax and enjoy the game. I now find that peace has been destroyed. It's soul destroying.

That is unless I do one thing..... - and this is the ridiculous thing in my humble, after testing all loadouts, and all ships viable for missions, money being no object for me, and after all my efforts to adapt above, my conclusion is, for the time being, you're all going to have to fly an A Rated Corvette ALL THE TIME, with all its restrictions to missions etc. I have all the ships bar the cutter, but if you want to pew pew an NPC pirate now in Interdiction, and in order not to have to Sir Robin all the time, you're going to need more firepower than the death star and shields approaching 2k to survive. I have tried it and it works.

Woohoo - a solution we can all use at last... erm... no... not ideal is it.

For the love of everything holy.... please FD, implement the widely called for solution - relegate Dangerous, Deadly and Elite NPC's to High and Hazardous Res sites and Hi Intensity CZ's, it's been said a million times on here, but I have to add my voice as this game is very important to me.

May space be clearer for you in the future CMDR's - (I'm even considering going exploring, which trust me is not what I want to do, until this is resolved) over and out...

Again??? Npcs are easy to beat if you know how to, of course you don't and blame it on the game, interdictions are ok, you don't get interdicted all the time and when it happens, they are Eagles and Vultures, I rarely get interdicted by bigger ships, Deadly and Elite ships are not a problem at all, I beat those every day, Missions depend on level, if you can't do higher end missions, play the ones at lower level , nobody forces you to do Deadly missions or Dangerous, missions scale with difficulty and reward, try 100K worth assassination missions, you will have no problem, I can do up to 2M worth missions in my FDL, I don't really see why you guys can't just learn to play instead of asking FD to adapt the game for you...
 
He's making the point that he know's how to play the game - it's just not as fun being a trader now. If you enjoy combat then you're a-ok, if not then it's now a ball ache.
 
Again??? Npcs are easy to beat if you know how to, of course you don't and blame it on the game, interdictions are ok, you don't get interdicted all the time and when it happens, they are Eagles and Vultures, I rarely get interdicted by bigger ships, Deadly and Elite ships are not a problem at all, I beat those every day, Missions depend on level, if you can't do higher end missions, play the ones at lower level , nobody forces you to do Deadly missions or Dangerous, missions scale with difficulty and reward, try 100K worth assassination missions, you will have no problem, I can do up to 2M worth missions in my FDL, I don't really see why you guys can't just learn to play instead of asking FD to adapt the game for you...

Maybe it works for you, but not for all.
Taking Paddler Missions getting Deadly Vipers. Its too weired. Furthermore the mission related attacks aren't the main problem. If you take 6t Computers (no mission alive) you might carry from Zaonce to Lave you can end up with ELITE Cobra three times before getting into Lave Station. That is what I have experienced the recent days. No match, sorry. not as a single event. Happening over and over again.

Regards,
Miklos
 
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@ Mark Lock - Can you point me at a video\tutorial where I learn to beat ships such as these? is there an Elite Top Gun?? Sigh, really, you sadly missed my point. I am sure these NPC's are fun for some of you, but they are simply game breaking for some of us and its a PITA. Thank you for your response though, I hadn't thought of taking lower missions in my A Rated Python or Conda etc. Oh wait - W T hell should I? - the NPC behavior needs toning down in regular space , that is all I am asking for.

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Wish I knew what to tell you ...I've fought with and killed plenty of NPCs that have interdicted me and I'm not a spectacular pilot. Don't even use FA OFF. I've been interdicted 50 or 60 times since 2.1 dropped and have had opponents all up and down the scale. Some I fight some I run from, the same as before 2.1. Just yesterday I took on an Elite Cobra MK IV in my Viper MK IV and beat him. The Local Cops showed up but oddly, did not fire a shot, but I flew in and out of them to buy some time and let the shields recharge. I see lots of these posts about people getting uber-interdicted over and over again by Super-Boss NPCs but it hasn't been happening me and I'm pledged in Power Play.

About the only thing I can think of to tell you is to move to another area for a while, some 60-100 lys away, maybe look for something High-Sec, see if that makes a difference.

I feel your frustration but I'm not experiencing it and for the life of me I can't explain why we are having such different experiences.

Hi - I have been flying in Hi/Medium Sec bud, its unfortunately everywhere for me at least.
 
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I know, I know, this has all been said before, and I know I run the risk of getting burned on here, but I have been testing the new game play with an open mind.

Firstly, the background. I absolutely love this game, there has been no other that has genuinely captivated both my game time and my offline daydreaming. To be truthful, I find myself regularly thinking about how to improve my skills/options for ships to adapt to the new environment, mainly so I can enjoy the game as much as I did. I read the forums, I watch YouTube guides etc etc etc, all this laughably distracts me from nodding off in bed at night. Thank the maker this is all I have to worry about, but there you go.

Here's the rub though.... it's not fun to constantly have to run all the time. If that's the new 'norm' then it depresses me, my friend whom I game on here regularly with, and a seemingly a legion of people on here as well.

I can see that there's always room for personal improvement, but that's not the issue for me, I love to learn and get a sense of achievement from it, but what really burns one's bot bot is the shear stress that this new AI, and I will be specific, the high level ones that interdict you, dangerous, deadly and elite, induces whilst you play. I am only (yes only) 45, and my reactions are fine thanks very much. I am certainly not a 'noob', but I am in no way a twitch frenzied PVP'er, nor would I want to be, but I am finding it too much hard work all the time. It's gotten old, real fast, to use an Americanism.

I play in Mobius (hooray for Mobius by the way) for many reasons, but mainly because I don't want to be griefed and to relax and enjoy the game. I now find that peace has been destroyed. It's soul destroying.

That is unless I do one thing..... - and this is the ridiculous thing in my humble, after testing all loadouts, and all ships viable for missions, money being no object for me, and after all my efforts to adapt above, my conclusion is, for the time being, you're all going to have to fly an A Rated Corvette ALL THE TIME, with all its restrictions to missions etc. I have all the ships bar the cutter, but if you want to pew pew an NPC pirate now in Interdiction, and in order not to have to Sir Robin all the time, you're going to need more firepower than the death star and shields approaching 2k to survive. I have tried it and it works.

Woohoo - a solution we can all use at last... erm... no... not ideal is it.

For the love of everything holy.... please FD, implement the widely called for solution - relegate Dangerous, Deadly and Elite NPC's to High and Hazardous Res sites and Hi Intensity CZ's, it's been said a million times on here, but I have to add my voice as this game is very important to me.

May space be clearer for you in the future CMDR's - (I'm even considering going exploring, which trust me is not what I want to do, until this is resolved) over and out...

It's good to see I'm not the only one in this boat. I too, have kept an open mind about the new AI and done my best to adapt. I don't want the AI nerfed so those that love it can continue to enjoy the improvement. And I'm not one of the players that has been so victimized by these changes that I've lost tons of credits; I haven't died once, though I've take a lot of damage from running at times.

Up to last Saturday, it seemed like I was constantly being pursued/ambushed by Dangerous+ level FDLs (vast majority), FAS, Pythons, and even an Anaconda (which was easy to run from). The problem is that I'm tired of the frequent interdictions/ambushes. Yes, these make more sense if you're doing missions or trade runs. However, most of mine have been while traveling - usually when carrying a few engineering commodities, some when not carrying anything at all. This "not wanting to be bothered" attitude has lead me to stop doing one activity after another - I've stopped doing missions and trade runs for fear that the underrated ships would get blown up before I could run and cause me losses.

After last night... I don't know, I may just need to walk away from this game that I love and have spent over 800+ hours playing. The stress is getting to be too much. I only had 2 hours to play, was very tired, and thus knew that I needed to do something "safe." So I flew my Clipper on an 11 jump journey to a planet the forums hand indicated I could find yttrium at. After driving around for an hour (which was fun), I knew it was time to stop because I was dozing off at the keyboard. No, it's not that boring; I have fibromyalgia - which causes both fatigue and disrupts sleep. So I decided to leave the planet and go dock at the station in the system. Problem was that I found 1, yes ONE, ton of Resonators (or whatever that crap salvage is that you often find on planets) in my cargo hold. Just as my Clipper is about be clear of the planet, I get interdicted. Great.

First of all, the interdiction evasion was really off - it sometimes happens, I don't know why. So instead of my either having a chance to escape OR submitting, it went all the way up on the right fast and I was forced down. Then when I came down, I was spinning like a top (360 degrees every .8 seconds - something I've been having issues with in the Clipper the last few days) and for some reason couldn't break the spin well. The NPC took my spinning/fighting the spin as proof I wasn't going to cooperate and opened fire. Great. Good news (I thought) was that it was just a Cobra Mk III (Master level). So as the spin stopped, I deployed hard points and got ready to pitch around and pursue...

...and then the other 2-3 Cobras jumped in. Uh, no. This is not a fight I would do in 2.0, let alone in 2.1. Time to run. Only problem is that my modified (clean drive tuning 3) thrusters' boost is only slightly faster than the Cobras. So I was blasted the whole way. I finally got back into supercruise (shields were 1-2 shots from collapse) and then logged. I was wanting to log off anyway and I had no patience for the likely re-interdiction/your fault you didn't high-wake out crap.

I'm the same age as the OP and I'm very invested in this game - watch the youtube videos, read the forums and other websites - hell, I have a graphic of all ships in the game as my desktop wall paper at work! But I'm too the point I don't want to play this game any more. The "fun" is gone.

For the "Git Gud" crowd - I can go into a hazardous RES with my Corvette or Vulture all day with the new AI and come out fine. I do still do this because it's the easiest way to maintain rep with the superpowers (via bounties) and combat is fun to do, at times. But when I'm not in a combat ship, I don't want to be under the constant threat/dread of NPCs coming in to ruin my fun. Can my retrofitted (D/C rated, now with turrets) trade Anaconda survive as a mining Anaconda? Will I be able to fend off attackers or be able to run before they kill me? Or is it just a disaster waiting to happen? What about my Trade Cutter (D rated) doing trade runs?

When I'm so constantly pursued by NPCs when I'm not doing anything high profile, I don't want to dare risk doing something in anything less than the Corvette. This is not fun.

And the problem I'm really trying to highlight here: due to some of the vicious bugs last week, the not buggy but tougher AI (with possibly bugged spawns), and different people having different experiences - FDev could fix the game back to where we could all have fun, but how will I know it?

Constantly having to run is not fun. Worrying about losing major amounts of credits/time is not fun.

Again, I don't want the AI nerfed. But something needs to be done about the frequency of spawns and what they are: I'm either ambushed by top rated high class fighters (FDL/FAS) or a swarm of smaller ships. Ugh. And I'll even deal with that if they would just change it so that if I jump (low wake, not high) away from a fight, that's it. I got away. I'm not going to be doggedly pursued and interdicted over and over as I get a few ls closer to the station each time.

So in conclusion, and for the TL;DR crowd: there a problems for people who can do combat, but aren't wanting to do combat at the time. There is also a perception problem that will linger long after the problem is fixed (if it is) - where people won't know if they can trust doing high risk activities again.

That's all I have to say. No "I can't believe the Devs did this" or ... well, any of the other rants. For me, the fun is currently gone. And it couldn't have come at worse time, given the fun I could use after work right now.
 
Lets give the Traders ultra high security Systems, with Anaconda police escorts ( they wing up with you ) in the shipping lanes. Of course profits are less in these Systems.

Putting Elite, Deadly, Dangerous NPC's in special zones is ridiculous.

Lets expand the game by adding more realistic features to protect Traders not reduce a living, breathing Galaxy to easy and hard zones.
 
@Arasmus and @Cloudsifter

If I may suggest more as an experiment more than anything else...come out here where I'm at. I fly with 2 or 3 other guys and we all see the AI is better (which is good) but non of us are having these uber-interdiction by Killer NPC issues.

We are on the edge of the bubble near the borders of the Achenar Empire and the Pegasi Sector (Archon Delaine). Medium Sec, Empire and Independent systems out here. I trade, run Mission Board, Undermine, and Bounty Hunt, a little of about everything. My hub is Kekenk, Mong Po, and Shonessa trading out to Aonii and Herme, and working smuggling missions out as far as Wolf 121 and Garongxian. I often make Rare runs to Lave and back but have not done that since the patch.

I'm curious if you work your way out here will you still get hounded, because we don't. Again, just a suggestion. We do get interdicted from time to time but not any more than pre 2.1 and the NPCs are not uniformly unbeatable.
 
I would not dare trade any more. If I have so much as a few thousand cr worth of rubbish Engineer Components, my Python is certain to be interdicted by an Elite FDL or FAS within 5 jumps. They are not easy when you use KB only (so no FA OFF or Thrusters)

What does an Elite Pirate want with shrapnel that will hardly even cover their ammo costs ?
It is silly, and annoying. Not fun or a challange.
 
FD said they had more work coming on the NPC front. Hopefully it will be in areas you notice and find beneficial.

That's what I had heard/read as well. I have hope that they will make adjustments that should keep the combat crowd happy while fixing it for those who aren't wanting to do combat (at the time).

The problem is that once they get most of this fixed, they need to shout it from the rooftops, not have it as one or two lines in a long patch note list. Otherwise the "reality" will have changed, but the perception won't (or be delayed in changing).

I'll probably risk mining and a few other activities this weekend, if I'm up to it - just to see if I can handle it.
 
He's making the point that he know's how to play the game - it's just not as fun being a trader now. If you enjoy combat then you're a-ok, if not then it's now a ball ache.

I feel no pity for trade folk. They had it way too easy before and in all their ridiculous arrogance they'd even refuse to pay their taxes when due! So Frontier put in a new tax man... one who doesn't care if they pay. That be fair.

Maybe now they'll appreciate proper pirates.
 
I would not dare trade any more. If I have so much as a few thousand cr worth of rubbish Engineer Components, my Python is certain to be interdicted by an Elite FDL or FAS within 5 jumps. They are not easy when you use KB only (so no FA OFF or Thrusters)

What does an Elite Pirate want with shrapnel that will hardly even cover their ammo costs ?
It is silly, and annoying. Not fun or a challange.

Why is keyboard only no FA off an no thrusters? I have a friend who played for a while on the keyboard only (without the mouse) until his stick arrived, and he was able to devise a layout which let him do all of that plus everything else. I don't understand what you mean.

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I feel no pity for trade folk. They had it way too easy before and in all their ridiculous arrogance they'd even refuse to pay their taxes when due! So Frontier put in a new tax man... one who doesn't care if they pay. That be fair.

Maybe now they'll appreciate proper pirates.

I don't play in open because I don't want to play against players in this particular game. I do participate in pre made matches from time to time among friends but that's it.

This being said, I don't have much care for trader only folk who presume they can go on doing whatever they were doing before without learning how to survive and call it 'blazing my own trail'. There's no blaze if you are not a badass who can survive whatever the galaxy throws at you. That's not blazing a trail, that's taking a walk on the premade and guarded paths on a public park (or private garden depending on which mode you play). However, I'm doing all I can to make them see the light and learn how to take care of themselves a little bit.

I'm not one to say git gud or l2p but, come on. One's got to l2p and git gud one way or the other.
 
I would not dare trade any more. If I have so much as a few thousand cr worth of rubbish Engineer Components, my Python is certain to be interdicted by an Elite FDL or FAS within 5 jumps. They are not easy when you use KB only (so no FA OFF or Thrusters)

What does an Elite Pirate want with shrapnel that will hardly even cover their ammo costs ?
It is silly, and annoying. Not fun or a challange.

The odd thing is I'd be willing to bet that in most cases, doing actual trading is probably mostly safe vs. carrying a few commodities for the engineers. This is my hypothesis for two reasons:
A. I had few to no interdictions when doing missions in my Python. Instead, they usually came after me when I had a few tons of reward commodities. Or they came after my Asp after I had 3 days worth of data and just returned to the Bubble.
B. If traders are mostly getting hammered, the trade route profits should be through the roof as no one does them. I use eddb.io and the loop tool. Before 2.1, the big ship routes - 50 ly or less, station 2000 ls or less, Planet Yes, Permit req. Yes, Large landing pad - the top loop rates would average between 4100cr/ton and 4300; it would occasionally get up to 4500 or 4700 cr/ton during certain week days. Since 2.1, the routes have been hammered - 4100cr/ton is the top end, some routes are down 3600cr/ton.

The medium ship (aka Python) routes are also down, but not by as much - usually averaged around 5000cr/ton, now around 4500cr/ton.

While I expected these to routes to go way down due to lots of traders returning to the game in 2.1, they shouldn't remain down constantly if traders are blowing up left and right.

But yes, to your point, the pirates attacking when you're carrying junk is just stupid. Why did I have to avoid 3 separate FDLs, a Python, an FAS, and (ok, I killed this guy) a Viper MkIV during a 12 hop trip to an engineer with only 9-11 tons of eng. commodities (highest was worth 250cr/ton)? They didn't have anyone richer targets to harass?
 
Again, I don't want the AI nerfed. But something needs to be done about the frequency of spawns and what they are: I'm either ambushed by top rated high class fighters (FDL/FAS) or a swarm of smaller ships. Ugh. And I'll even deal with that if they would just change it so that if I jump (low wake, not high) away from a fight, that's it. I got away. I'm not going to be doggedly pursued and interdicted over and over as I get a few ls closer to the station each time.


That's it, in a nutshell. Getting pulled from SC 3 or more times by the same NPC is REALLY annoying. I've personally been interdicted more than that with 8 tons of random junk in the cargo hold. I can understand 2 or 3 interdictions by the same NPC if I'm running 536 tons of gold in my Cutter, or I'm doing a boom time delivery with a 1.7 million payout. You expect hassles with high profile/profit runs. But when it gets to 4 or more.... OK, thats getting to the point of immersion breaking idiocy.
 

Deleted member 115407

D
That's what I had heard/read as well. I have hope that they will make adjustments that should keep the combat crowd happy while fixing it for those who aren't wanting to do combat (at the time).

The problem is that once they get most of this fixed, they need to shout it from the rooftops, not have it as one or two lines in a long patch note list. Otherwise the "reality" will have changed, but the perception won't (or be delayed in changing).

I'll probably risk mining and a few other activities this weekend, if I'm up to it - just to see if I can handle it.

Some tips to get you going...

1. Find a good solid pristine ring with a nearby station. It will minimize your turnaround time and help to avoid nasty surprises.
2. Loadout for mining and evasion. I took all offensive systems off of my miner. It also gives me much less to think about when I'm switching firing groups.
3. Stay out of res sites. I could be wrong, but in my experience they offer nothing that the rest of the ring doesn't. Just glide into the ring real nice and easy, and boost yourself out into the middle of asteroid nowhere.
4. When it's time to leave, take a minute to figure out what side of the rings your station is on. Unlock your station, boost out of the ring and hit supercruise. Then once you've cleared the planet and rings, lock your destination. This helps you avoid frustrating mass-locks and proximity drops.

If you need any advice on the actual mining part, I'm happy to help.
 
For those commenting on high interdiction rates whilst trying to trade, you haven't all done something silly like signed up to a powerplay major faction and then wondered why NPCs are gunning after you right? lol

As with 2.1 being affiliated with a powerplay faction will have more negative impacts on your life if you're in non-combat orientated ships due to how membership is a huge "Throw high rated NPCs at me every 5 minutes please" beacon.


Myself and others have flown trade ships to try experience this "Impossible to do trading any more" experience, I even went so far as to spend 2 days mining across a couple of different systems in a un-armed, un-shielded T6... and there have been no problems what so ever experienced myself and others trying similar things also seem to have all found little to no problems.
 
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