Dangers of overplaying ED

Disclaimer: I am not discussing 'missing stuff'. It's about how people play ED at this stage, their play styles, etc.

It feels for me that there's certain tendency for group of players to overplay ED.

I play it once a week 3 - 4 hours, and enjoy every bit of the game, varying stuff I do. Sure, I want FD to add more, but current game, with current NPC AI fixes, etc. It feels good. It's something I can enjoy, and when more will come, I will enjoy it even more.

However it muffles me that people play 800 hours and then say game is boring - because games tend to be like that if you play them for 800 hours for first few months. And no, I find 'no other AAA space sim' isn't really an excuse, you can vary ED gameplay with other games to not so feel bored so much. Still people get obsessed over it.

Is it because current generation has been trained on completing games and moving on? Otherwise industry would have gone bankrupt, wouldn't it?

Ok, that's a bit of humor and overgeneralization, but really...why?

Everytime any sensible ideas about having consequences of choosing config setups for ships or having reasonable tear and wear costs people treat it like a penalty. But penalty for what? Choosing outfit should have come with consequences. Why people are so afraid of them? Why credits per hour matter so much? I think consequences make game more interesting. I am not interested in a game where I am safe and can't loose all my money. What's point in that? You will achieve...what?

It feels almost that hose players tend to play games for other reasons - mostly getting something unlocked, beating game, proving they're the best, that they have stamina to get to the Cobra...And I have come to conclusion that no matter what FD will do, they mostly will get bored in the end.

In my opinion, it's hard to play ED with mindset like that. If you don't enjoy event-to-event gameplay, if you have hard time to buy in, if you think everything needs to be Hollywood-ish style treatment, and certainly God forbid game resembling anything real life (in matter of customs)...even when FD fixes bugs and adds NPC dialogs I found hard to believe people will be able to not to treat it less like pinjata and more like ocean to swim into.
 
Disclaimer: I am not discussing 'missing stuff'. It's about how people play ED at this stage, their play styles, etc.

It feels for me that there's certain tendency for group of players to overplay ED.

I play it once a week 3 - 4 hours, and enjoy every bit of the game, varying stuff I do. Sure, I want FD to add more, but current game, with current NPC AI fixes, etc. It feels good. It's something I can enjoy, and when more will come, I will enjoy it even more.

However it muffles me that people play 800 hours and then say game is boring - because games tend to be like that if you play them for 800 hours for first few months. And no, I find 'no other AAA space sim' isn't really an excuse, you can vary ED gameplay with other games to not so feel bored so much. Still people get obsessed over it.

Is it because current generation has been trained on completing games and moving on? Otherwise industry would have gone bankrupt, wouldn't it?

Ok, that's a bit of humor and overgeneralization, but really...why?

Everytime any sensible ideas about having consequences of choosing config setups for ships or having reasonable tear and wear costs people treat it like a penalty. But penalty for what? Choosing outfit should have come with consequences. Why people are so afraid of them? Why credits per hour matter so much? I think consequences make game more interesting. I am not interested in a game where I am safe and can't loose all my money. What's point in that? You will achieve...what?

It feels almost that hose players tend to play games for other reasons - mostly getting something unlocked, beating game, proving they're the best, that they have stamina to get to the Cobra...And I have come to conclusion that no matter what FD will do, they mostly will get bored in the end.

In my opinion, it's hard to play ED with mindset like that. If you don't enjoy event-to-event gameplay, if you have hard time to buy in, if you think everything needs to be Hollywood-ish style treatment, and certainly God forbid game resembling anything real life (in matter of customs)...even when FD fixes bugs and adds NPC dialogs I found hard to believe people will be able to not to treat it less like pinjata and more like ocean to swim into.

Currently, the way the game is geared, if you were to only play 3hrs a week you'd never actually get anywhere. The grind is so intense that you would have to play for a decade to achieve anything meaningful.
 
Currently, the way the game is geared, if you were to only play 3hrs a week you'd never actually get anywhere. The grind is so intense that you would have to play for a decade to achieve anything meaningful.

Really? I played on and off and I have 1M and well outfitted Cobra already. What is this 'meaningful' you want to achieve?
 
Really? I played on and off and I have 1M and well outfitted Cobra already. What is this 'meaningful' you want to achieve?

The Cobra costs nearly nothing, its approx the 4th on the rung of 18(or so). It also costs nothing to maintain. I've played the game for 400+hrs, I've got a Scout, Vulture and FDL. I'd really like a Python and an Anaconda all setup for combat too. The Anaconda Alone is 132,000,000.
Once you get past the Viper/Cobra/Scout, the grind gets reeeaaaaaallllly bad.
 
Plus the major selling point of the game is 'play how you want' so if people wish to put in 800 hours a week (not possible but u get the point) thats up to them - the longevity of a game is partly dependent on the players mindset : Diablo 3 is a grind game and i have put into it over 2000 hours as its fun .. Elite D has around 15 : there are perhaps 10x the amount of rhings to do but on the whole they are boring.
 
The Cobra costs nearly nothing, its approx the 4th on the rung of 18(or so). It also costs nothing to maintain. I've played the game for 400+hrs, I've got a Scout, Vulture and FDL. I'd really like a Python and an Anaconda all setup for combat too. The Anaconda Alone is 132,000,000.
Once you get past the Viper/Cobra/Scout, the grind gets reeeaaaaaallllly bad.

+1 Yeahh..I too have 400+ Hours and I do have the majority of the big ships...Hate to say it but not much changes...The only fun I get from this game now is helping people in Eravate (I pop by there in my Conda and help at Conflict Zones if there are any and let them snipe half the credits per kill) or making All Plasma setups...Or All railguns...Or just..Silly things (Like a combat T9 ;) )

As seen here, I think its fun :p https://www.youtube.com/watch?v=piUSQF-h8jA Recently made a all plasma Python too so yeah..Don't rush to get that Conda..The Python is nice though (I liked alot more then the FDL due to its flexibility)
 
Disclaimer: I am not discussing 'missing stuff'. It's about how people play ED at this stage, their play styles, etc.

It feels for me that there's certain tendency for group of players to overplay ED.

I play it once a week 3 - 4 hours, and enjoy every bit of the game, varying stuff I do. Sure, I want FD to add more, but current game, with current NPC AI fixes, etc. It feels good. It's something I can enjoy, and when more will come, I will enjoy it even more.

However it muffles me that people play 800 hours and then say game is boring - because games tend to be like that if you play them for 800 hours for first few months. And no, I find 'no other AAA space sim' isn't really an excuse, you can vary ED gameplay with other games to not so feel bored so much. Still people get obsessed over it.

Is it because current generation has been trained on completing games and moving on? Otherwise industry would have gone bankrupt, wouldn't it?

Ok, that's a bit of humor and overgeneralization, but really...why?

Everytime any sensible ideas about having consequences of choosing config setups for ships or having reasonable tear and wear costs people treat it like a penalty. But penalty for what? Choosing outfit should have come with consequences. Why people are so afraid of them? Why credits per hour matter so much? I think consequences make game more interesting. I am not interested in a game where I am safe and can't loose all my money. What's point in that? You will achieve...what?

It feels almost that hose players tend to play games for other reasons - mostly getting something unlocked, beating game, proving they're the best, that they have stamina to get to the Cobra...And I have come to conclusion that no matter what FD will do, they mostly will get bored in the end.

In my opinion, it's hard to play ED with mindset like that. If you don't enjoy event-to-event gameplay, if you have hard time to buy in, if you think everything needs to be Hollywood-ish style treatment, and certainly God forbid game resembling anything real life (in matter of customs)...even when FD fixes bugs and adds NPC dialogs I found hard to believe people will be able to not to treat it less like pinjata and more like ocean to swim into.

What event to event gameplay?

lol
 

Kirk-Fu

Banned
Really? I played on and off and I have 1M and well outfitted Cobra already. What is this 'meaningful' you want to achieve?
Let me know when you've ground your way to an Anaconda because you want to try flying as many of the ships as possible. Then you might understand the frustration and boredom that comes with trying to achieve anything in this game. 1 mil and a cobra? You may as well have not played the game at all yet. Useless thread.
 
Let me know when you've ground your way to an Anaconda because you want to try flying as many of the ships as possible. Then you might understand the frustration and boredom that comes with trying to achieve anything in this game. 1 mil and a cobra? You may as well have not played the game at all yet. Useless thread.

Last time I checked I played this game a lot. No, I don't understand boredom and frustration because I haven't set goal to try all ships in the game. Because it's not my goal. My goal is having fun. And there's tons of fun to be had with Cobra.
 
Last time I checked I played this game a lot. No, I don't understand boredom and frustration because I haven't set goal to try all ships in the game. Because it's not my goal. My goal is having fun. And there's tons of fun to be had with Cobra.

So far it seems you're in the minority there bud.
 
Currently, the way the game is geared, if you were to only play 3hrs a week you'd never actually get anywhere. The grind is so intense that you would have to play for a decade to achieve anything meaningful.

Your post brilliantly illustrates the point the OP seeks to make.

There is no grind and nowhere to get to except as exists in the player's mindset.
 

Kirk-Fu

Banned
Last time I checked I played this game a lot. No, I don't understand boredom and frustration because I haven't set goal to try all ships in the game. Because it's not my goal. My goal is having fun. And there's tons of fun to be had with Cobra.
For you, maybe, but not everyone else is as easily amused. Believe me, I've extracted every ounce of fun I could muster so far. I like variety, I change my ships up all the time to get as many different experiences as I can out of the game. Yet variety is something this game is strangely lacking in, for a representation of an entire living galaxy. I flew the cobra for months and you know what? I got bored. There's only so many things you can do in a cobra and I did them all. So I went to the next ship, and the next, and found that it doesn't really matter what you're in or what you're trying to do. The grind is always the same, only increasing in intensity as you "progress" up the credit ladder, as you require sources of higher income and the lesser options are no longer viable to you. Being in denial of that and trying to say anyone who has a problem with it is wrong somehow is just... silly, honestly.
But then I've seen your posts and you don't strike me as someone who backs down from an ill-thought-out theory in the face of overwhelming evidence to the contrary, so I'll leave you to it.
 
There is no grind and nowhere to get to except as exists in the player's mindset.

Not absolutely true. When a player with infinite resources and huge superiority in skill beat you, you see where gring is. (if you decided to beat him of course)

Pressure from other players called "the meta" in other games.
 
Your post brilliantly illustrates the point the OP seeks to make.

There is no grind and nowhere to get to except as exists in the player's mindset.

It's a game with things to do and collect, what good is it to say "Oh, well you don't HAVE to do that". No, but besides sitting there watching stars go buy what else do we do? We try to build big ships. There's no story line, nothing to actually push the game forward its all up to the player doing what they want. So if there is nothing to actually DO besides stuff about, then what is the point? They might as well have stuck the sidewinder and nothing more in if we're to go by that sort of logic.
 
Last time I checked I played this game a lot. No, I don't understand boredom and frustration because I haven't set goal to try all ships in the game. Because it's not my goal. My goal is having fun. And there's tons of fun to be had with Cobra.

True.
The game is what you make it really.
 
For you, maybe, but not everyone else is as easily amused. Believe me, I've extracted every ounce of fun I could muster so far. I like variety, I change my ships up all the time to get as many different experiences as I can out of the game. Yet variety is something this game is strangely lacking in, for a representation of an entire living galaxy. I flew the cobra for months and you know what? I got bored. There's only so many things you can do in a cobra and I did them all. So I went to the next ship, and the next, and found that it doesn't really matter what you're in or what you're trying to do. The grind is always the same, only increasing in intensity as you "progress" up the credit ladder, as you require sources of higher income and the lesser options are no longer viable to you. Being in denial of that and trying to say anyone who has a problem with it is wrong somehow is just... silly, honestly.
But then I've seen your posts and you don't strike me as someone who backs down from an ill-thought-out theory in the face of overwhelming evidence to the contrary, so I'll leave you to it.

Well said!
 

Kirk-Fu

Banned
True.
The game is what you make it really.
Except when you try to make something of it, the game says "No". Any space adventure fantasy I'd like to live out this game isn't capable of reproducing. I'm running out of chances to give it, they wasted 3 major patches so far, and I'd really like this to be the space game I can get invested in for the next decade. That's simply not going to happen if the current trend stays true.
 
Really? I played on and off and I have 1M and well outfitted Cobra already. What is this 'meaningful' you want to achieve?
This is, ironically, the pro and con of the game. You have a Cobra and can do exactly the same as I can do in my Python. This is, in a way, good. The crux is that there's nothing else or different to do in a Cobra or a Python. I don't consider maxing CR/h something 'to do' as it only changes your credit balance counter which... circular argument.

If that's a design flaw or ultimate player freedom is open to interpretation. To me, personally, it's a bit disappointing but that's just me. I appreciate other people are totally happy with that.

Funny enough, this has been brought up in Jan already https://forums.frontier.co.uk/showthread.php?t=106859 and I think most of the things in that post are still valid.
 
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