Disclaimer: I am not discussing 'missing stuff'. It's about how people play ED at this stage, their play styles, etc.
It feels for me that there's certain tendency for group of players to overplay ED.
I play it once a week 3 - 4 hours, and enjoy every bit of the game, varying stuff I do. Sure, I want FD to add more, but current game, with current NPC AI fixes, etc. It feels good. It's something I can enjoy, and when more will come, I will enjoy it even more.
However it muffles me that people play 800 hours and then say game is boring - because games tend to be like that if you play them for 800 hours for first few months. And no, I find 'no other AAA space sim' isn't really an excuse, you can vary ED gameplay with other games to not so feel bored so much. Still people get obsessed over it.
Is it because current generation has been trained on completing games and moving on? Otherwise industry would have gone bankrupt, wouldn't it?
Ok, that's a bit of humor and overgeneralization, but really...why?
Everytime any sensible ideas about having consequences of choosing config setups for ships or having reasonable tear and wear costs people treat it like a penalty. But penalty for what? Choosing outfit should have come with consequences. Why people are so afraid of them? Why credits per hour matter so much? I think consequences make game more interesting. I am not interested in a game where I am safe and can't loose all my money. What's point in that? You will achieve...what?
It feels almost that hose players tend to play games for other reasons - mostly getting something unlocked, beating game, proving they're the best, that they have stamina to get to the Cobra...And I have come to conclusion that no matter what FD will do, they mostly will get bored in the end.
In my opinion, it's hard to play ED with mindset like that. If you don't enjoy event-to-event gameplay, if you have hard time to buy in, if you think everything needs to be Hollywood-ish style treatment, and certainly God forbid game resembling anything real life (in matter of customs)...even when FD fixes bugs and adds NPC dialogs I found hard to believe people will be able to not to treat it less like pinjata and more like ocean to swim into.
It feels for me that there's certain tendency for group of players to overplay ED.
I play it once a week 3 - 4 hours, and enjoy every bit of the game, varying stuff I do. Sure, I want FD to add more, but current game, with current NPC AI fixes, etc. It feels good. It's something I can enjoy, and when more will come, I will enjoy it even more.
However it muffles me that people play 800 hours and then say game is boring - because games tend to be like that if you play them for 800 hours for first few months. And no, I find 'no other AAA space sim' isn't really an excuse, you can vary ED gameplay with other games to not so feel bored so much. Still people get obsessed over it.
Is it because current generation has been trained on completing games and moving on? Otherwise industry would have gone bankrupt, wouldn't it?
Ok, that's a bit of humor and overgeneralization, but really...why?
Everytime any sensible ideas about having consequences of choosing config setups for ships or having reasonable tear and wear costs people treat it like a penalty. But penalty for what? Choosing outfit should have come with consequences. Why people are so afraid of them? Why credits per hour matter so much? I think consequences make game more interesting. I am not interested in a game where I am safe and can't loose all my money. What's point in that? You will achieve...what?
It feels almost that hose players tend to play games for other reasons - mostly getting something unlocked, beating game, proving they're the best, that they have stamina to get to the Cobra...And I have come to conclusion that no matter what FD will do, they mostly will get bored in the end.
In my opinion, it's hard to play ED with mindset like that. If you don't enjoy event-to-event gameplay, if you have hard time to buy in, if you think everything needs to be Hollywood-ish style treatment, and certainly God forbid game resembling anything real life (in matter of customs)...even when FD fixes bugs and adds NPC dialogs I found hard to believe people will be able to not to treat it less like pinjata and more like ocean to swim into.