Horizons Dark side of Planet not dark.

Chaps.

I know there are many topics on how to resolve this, I have followed them and something is still auto adjusting my settings.

After setting my nVidea CP to allow full RGB (im using DVI ports for my GPU to Monitor), the dark side of the planets now render pitch black.

nVMIO6Y.jpg


however, after 10 or so seconds after loading into the game, on the dark side, something auto adjusts, and it renders back to how it was.

1DdKA0q.jpg



What setting am i not changing, for it to do this?

Its a tad annoying that, the dark side of planets, arent dark...
 
The game lore says that it is your HUD auto adjusting for low light (night vision) just like it displays orbit lines. FD have said they do it for gameplay reasons. The only way to make it dark seems to be adjusting your screens gamma to get it how you want.
 
Last edited:
The game lore says that it is your HUD auto adjusting for low light (night vision) just like it displays orbit lines. FD have said they do it for gameplay reasons. The only way to make it dark seems to be adjusting your screens gamma to get it how you want.

Well, no. Frontier already admitted that the lighting is NOT working as intended.

You might have a look here: https://forums.frontier.co.uk/showthread.php/279163-Planet-darkside-brightness-enhancment-issue
More complaints are always welcome :D

We're aware of this and I've passed on your feedback to assist with this investigation.

Thanks for the additional information and sorry for the delay getting back to this.
We're aware of this issue and I've chased this up with the developers to get this looked into.

I have chased this up with the developers, they are aware of the issue and currently working on it.
I don't have a time frame as to when this issue will be resolved. I will try to keep you posted here with any additional information I can find out about this issue
 
Last edited:
on the other hand, I would expect some planets without atmosphere and in a similar proximity to its star as the earth is, to be brighter than on earth when its a clear night with no moon.

likewise its not as if some of the technology doesn't exist that reacts to light levels and adjusts light cut-offs or intensify light, if its NVG on the one hand which intensify light, or welding masks which automatically darken stopping lots of light and UV from the welding arc.

after all for meaningful spaceflight, it would be a pre-requisite to have a vast range of intensity cut-offs and light amplification on your helmet visor and even your ship windows.
 
Maybe but would such advanced technology look borked?
Please don't try to find lazy lore explainations for broken lighting. The Devs already admited that the lighting is not working as intended.
 
After playing for a while with my RGB output set to full. Dark side of the planets are darker, but not pitch black. Most are lit from the ambient lighting from stars and what not around.

Ive been to a few planets now and the dark side has been relatively dark, but not pitch black. Only time i find anything pitch black is down craters, or when in RES in the shadow of their planet.
 
Maybe but would such advanced technology look borked?
Please don't try to find lazy lore explainations for broken lighting. The Devs already admited that the lighting is not working as intended.

sure the lighting is not perfect, but no game has perfect lighting, likewise lots of people have crap eyesight at night IRL anyway, likewise anyone who has spent significant amounts of time outside in the middle of nowhere at night when there is a clear sky any no moon can attest that is not as dark as many people think, go to places where there is less light absorbing plants etc or they are covered in snow, or there are no plants just barren light sand/earth and again its lighter than the likes of say the rich green-ness of the UK at an equivalent time on a clear night, throw the moon into the mix and things get much brighter, to the point shadows will be cast be objects from the "moonlight" which you can easily see.

now if we were to travel the stars like in ED, one of the most basic (besides oxygen and life support and food etc etc) prerequisites would be a means to cope with the vast ranges of light and UV etc, which range from the incredibly bright to the dark (far darker than here on earth [unless your underground or in a windowless box]), now the technology to cope with the incredibly bright is nothing new, given a high amperage welding arc puts out more localised light, heat and IR/UV than the sun dose, weld for 1/2 an hour with exposed skin, that skin will be like you spent the day out in the sun and within a couple of hours is starting to peal, yet the technology to protect your eyes from photokeratitis using auto-darkening welding masks is <$200 mass market technology with reaction times of 1/20000th second or less, which has a darkening range from near fully transparent like looking through a normal bit of clear thick plastic to near fully dark, so if you were to look up at the sun you would not see it, unless you manual adjust the threshold down (normal range is shade 8 or 9 through to 13 to 16).

after all photokeratitis is nothing new relatively speaking in other than name, regardless of if you were the Inuit of north America and Siberia or the Sámi of northern Scandinavia and Finland sporting the latest in whalebone or driftwood technology to cope with snow/ice/water blindness, or the hot desert dowelling peoples sporting dark pigments smeared under and above the eye to cut down glare from the sand/parched barren earth.

now granted making thing lighter is somewhat harder, and that currant technologies are a collection of individual ones from light intensifying like night vision, to thermal IR with WH/BH greyscale or colour intensity, but there is no reason not to believe given the advancements of the last 130 years that the next 1200 or so years aren't going to see this tech amalgamated into a helmet visor that can transition to dark like welding mask using LCD and photovoltaics giving clear to dark, while also being able to use light intensification and thermal IR to render an intensified real time true colour image on the said visor using its inbuilt LCD elements in the visor.

after all we do have the paradox that we are playing ED on monitors using an RGB scale, so whey shouldn't there be an RGB like LCD hue to what we see in the game-world that can auto lighten/darken to cope with our environment, rather than being dark age luddite plebs with little comprehension of yesterdays technology yet alone to possibilities given 1000 or more years.
 
Last edited:
After playing for a while with my RGB output set to full. Dark side of the planets are darker, but not pitch black. Most are lit from the ambient lighting from stars and what not around.

Ive been to a few planets now and the dark side has been relatively dark, but not pitch black. Only time i find anything pitch black is down craters, or when in RES in the shadow of their planet.

can you explain what setting that is, and where i can find it?
 
can you explain what setting that is, and where i can find it?

Annoyingly, if your monitor is full HD, you have it set to display in full HD & you use a HDMI or DP cable to link your GPU to monitor, windows automatically limits the RGB output.

I only know how to do it with a nVidea GPU, as its what I have...

Open up nVidea Control panel
Under display, go to change resolution.
Scroll to '3. Apply the following settings'
Select Use nVidea colour settings.
Apply, and enjoy a full colour output from your GPU.

Should look a little like so.
PEjfdFh.png
 
Out of curiosity, why do you want it to be pitch black? Do you want to stumble over a cliff or such and destroy your SRV? Some time "realism" (if this is what this is about) can be taken too far. I'll buy the comment by Marcus above.

Chief
 
I don't want it pitch black, just a tad more realistic. I find that the dark side of planets being lit as if it were dusk, a tad annoying.

But setting my RGB output to full, and lowering the gamma in game slightly, to be enough for my liking, dark side of planets vary in how dark they are now, depending on ambient light around them. Rather than being lit to a early dusk-like level of lighting.

Having a full RGB output has made the game look better for me also. My system is not trying to compensate dark colour anymore.
 
Out of curiosity, why do you want it to be pitch black? Do you want to stumble over a cliff or such and destroy your SRV? Some time "realism" (if this is what this is about) can be taken too far. I'll buy the comment by Marcus above.

Chief

i could never understood those who played games with their gamma slide up that "black" could never exist on their screen.
elite dangerous's image based lighting that is balanced totally wrong, does exactly that on planets

the only exception are planets in the shadow of another planet, because objects casting shadows seem to have a higher priority to render then ambient light.

Annoyingly, if your monitor is full HD, you have it set to display in full HD & you use a HDMI or DP cable to link your GPU to monitor, windows automatically limits the RGB output.

I only know how to do it with a nVidea GPU, as its what I have...

Open up nVidea Control panel
Under display, go to change resolution.
Scroll to '3. Apply the following settings'
Select Use nVidea colour settings.
Apply, and enjoy a full colour output from your GPU.

Should look a little like so.
http://i.imgur.com/PEjfdFh.png

thanks.
looks totally different here, probably because my screen is connected via DVI and my GForce AND the screen are probably not HDR ready
 
Last edited:
My suggestion to ED would be this:

1. Use the same shortcut that toggles orbit lines in SC to toggle a vector-like hud overlay of the dark side of planets that allows players to see the simplified outlines of the pitch black surface in a nice sci-fi appropriate way. This would be the proper way to go both for lore, quality of life and atmosphere of the game.

2. If you absolutely must stick to the ugly brightness setting that makes the terrain look flat and the sky and milky way horribly overexposed, then at least incorporate a slider to adjust the strength - either in game options or in FUNCTIONS panel. where console players may need to compromise with their TVs and distances to the screen, PC players usually like it a bit more proper.

I already REPed your post. Now I copied it, as a quote, over to to the Bug report. Thanks for the great idea, I like it very much.
 
Back
Top Bottom