Dark sides of planete full bright again?

Did anyone else notice this? Since 3.0.2 dark sides of planets seem to become full bright, when approaching them, again.

It was fine in 3.0 but now it appears to be broken again... is this intended? Hope not :(
 
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You do realize that our ship's canopy is auto-tinting and brightening? Otherwise you would be permanently blinded while fuel scooping. It makes sense that the multiple tons and multi megawatt sensor systems on our ships would help with a small brightness boost to something as large as the surface of an airless planetoid. And besides, our ship instrumentation currently does a poor job of showing surface features until you are on top of them or you have your landing gear down, so why whine about the dark side surfaces having some illumination. After all, the dark side of our moon has enough illumination that film using camera's could take a non-computer aided still picture during the Apollo missions that showed surface details, and so could the 1960 and 70's handheld video/motion picture camera on the Apollo missions.
 
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You do realize that our ship's canopy is auto-tinting and brightening? Otherwise you would be permanently blinded while fuel scooping. It makes sense that the multiple tons and multi megawatt sensor systems on our ships would help with a small brightness boost to something as large as the surface of an airless planetoid. And besides, our ship instrumentation currently does a poor job of showing surface features until you are on top of them or you have your landing gear down, so why whine about the dark side surfaces having some illumination. After all, the dark side of our moon has enough illumination that film using camera's could take a non-computer aided still picture during the Apollo missions that showed surface details.

Your explanation is only valid if, when your canopy is broken, the lighting effects behave like they would without augmentation. Which i dont think has ever been the case in the game. Only holograms stop being rendered.
 
I think it depends on what is up in the nightsky, the galaxy core will still work as a lightsource that can light up the darkside to a good degree. If you are on a darkside without the galaxycore then I believe it should be dark.
 
Some of the planets are dark, others light up. That also happened in 3.0. I am under the impression that they light up when the Milkyway is in the sky and they are dark if it's not.
I prefer my dark sides pitch black, but having the Milkyway providing a bit of light is at least an explanation... Still, dark would be better and feel more right. :D

EDIT:
I think it depends on what is up in the nightsky, the galaxy core will still work as a lightsource that can light up the darkside to a good degree. If you are on a darkside without the galaxycore then I believe it should be dark.

Ninja'd! :D
 
I have noticed this for planets orbiting Gas Giants, & it does seem to be a very recent thing (as of 3.0.02). Hopefully they'll restore it back to proper darkness in 3.0.03.
 
No it is broken, ignore those who keep bleating it has to do with the skybox !!!

I have pitch dark here when the moon is not around(UK) and the beautiful "skybox" doesn't allow me to see in front of me as if it is daytime !
 
Really depends on location - actual bug was galaxy plane connected. Also this will get a rewrite for Q4 anyway, no so any changes for now are for next six months and not much longer.
 
Really depends on location - actual bug was galaxy plane connected. Also this will get a rewrite for Q4 anyway, no so any changes for now are for next six months and not much longer.

But they had it right with 3.0... surfaces were perfectly dark... not completely, but as dark as one would expect it. Loved it. Now it's back to the silly fullbright pre 3.0 state :(
 
I'm getting a mixture of darkness levels still. However definitely getting brightness more often than pre-3.0.02.

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All 3 of these pics were taken on so-called "Dark Sides" of planets. You can see the difference though!
 
All 3 of these pics were taken on so-called "Dark Sides" of planets. You can see the difference though!

Yep, most "dark" sides I have visited since 3.0.2 were like you 3rd example. Haven't seen one like the 1st one (which is as it should be) and very few like the 2nd... most planets are looking perfectly fine when you approach them from space... then, the closer you get to the surface, the brighter everything becomes. I don't even know why we have headlights, when everything is bright as day anyway.
 
But they had it right with 3.0... surfaces were perfectly dark... not completely, but as dark as one would expect it. Loved it. Now it's back to the silly fullbright pre 3.0 state :(

I haven't played 3.0.2 yet, but in 3.0 it was the case that the galactic core will also shed light - so if that is in the sky, you won't have a truly dark planet. If the galactic core and the sun are the other side of the planet, that is when it should be quite dark. And personally, I love dark planets. :)
 
when this is intended. i like to turn in off in options. Dark side of planets with completely visible terrain break "simulation" feeling.

Sometimes i must turn off lights because i see less. Shadows from objects are more darker then dark side of planet itself.
 
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