Darktide - something Vermintide, but WH40K

So I bought the Darktide. I'm a bit of a WH40K fan. It's a bleak setting and lots of hateful morals in the Imperium of man. But a perfect setting for perpetual war and combat.

So similarly to Vermintide, we return to the sewers but it's not ratlings we battle but Chaos cultists. There is no Skaven in WH40K, a shame - I know. They must've gathered enough warpstone to leave the galaxy is my head canon. Sigh, this means I still can't play Skaven, but I digress.

It looks a little light compared to Vermintide (2). Already, Vermintide 2 was a bit light story-wise to Vermintide 1. Thing is: Although I absolutely LOVED Kerillian, I'm more there for the gameplay, and Fatshark does nail it for a filthy casual like me who aspires to become better. You know, every peasant has a marshal's staff in the knapsack.
Right, Darktide doesn't look any good for story. You get character creator and make your own characters, and that means the voiced and story-laden protags like Kerillian are off the table.
Combat: Yeah it's more shoot-heavy but ammo isn't really that abundant. It does feel quite satisfying, though. Almost every gun is iron-sighted, though. Melee is the strength, like in the other Tide games I'd say. It is basically the same with some tweaks, major one being probably removing the dodge cost. You can solo now highest difficulty easily. If it wasn't for the enemy ranged fighters. They are serious threat now and overall make the gameplay more tactical.

But that's a lowly lvl 15 casual peasant trying out the 3rd difficulty. The first two are just introductory, the step to Malice difficulty is quite steep. And heavily dependent on your gearscore.
You unlock items like in Vermintide with higher "ratings" consecutively. But you unlock per character, it's no longer a shared loot pool per Account. Welcome, you fellow traveller, Mr Grind. You can buy new stuff for earned in-game gold currency in the armory whih cycles items every hour. You want a hammer? RNG got you covered... And items come in - I dunno 5(?) marks which is versions where Mk1 is the clomper to cleave through hordes and Mk5 is the clomper that cleave through horde but has a single target finisher in the 3 lite attack combo.

Kinda mixed bag. I embrace the versatility. Just the versatility needs be available to pick. So far no problems, unless I try to tackle malice with randoms. The skill trees - look very limited. You get three choices per every 5th level for a perk per character that's it. I thought the zealot and ogryn would be my favourites, but it's rather the zealot and the psyker. So far I got them all over level 10 now. Just the veteran, the ranged specialist, still stuck at lvl 2, lol.

Gear-wise you can't go wrong, unless you want to minmax. Variety in terms of maps and missions, that's a thing quite lacking. With Darktide you get a modern shooter with melee focus and potential tactical approaches to fast paced combat in a PvE cooperative wrapper. It's the L4D formula taken to new levels, however Fatshark seems to stagnate on the newer levels and seems more concerned with milking the sheed out of players. It's quality work - then you wonder what's there to do once you unlock last level and they release new DLC what makes you basically just start over again. Not really my cuppa tea. But until then, is usually worth the money spent. Could use some more maps, though...
 
Week two and honeymoon is pretty over.

I'm enjoying the melee gameplay quite. Bolters and Shotguns, too. I'm beginning to wonder how this works out - some stuff is simply not worth using. Meanwhile I've gone to queue up for Malice difficulty, the "standard" I guess after collecting the loot and levelling. But "late" game you kinda settle with optimum, which isn't neccessarily minmaxed stuff but it kills reliably and in "due time".
Here the Ogryn does not shine. Especially higher difficulty. The Zealot however - made me wonder why I didn't queue earlier for malice (I did but horribly failed). Clutched a run with the Psyker when the rest were downed. Had the force sword which is very satisfying to use but not the fastest, unless you use the special attack. And that bought the ticket to the rescue, because you have a block and a force push from block. That plus dodge makes you pretty unkillable, unless you get stuck on object corner.
And ranged enemies, but I now have a sword that can block projectiles too. Anyway, the staggers is the currency to deal with enemies. I just use combat axe with the Zealot and boom and zoom into the thick cluster of elites, hack them to bits and when horde comes I corral them into small ball of angry poxwalkers, ready to blow up. When I have a good day.

The loot system is e. You get the weeklies and the stuff from the normal shop might still be better. Probably not gonna do that anymore. Is like Vermintide 2. You get the loot stuff through and then is just play for the lols and try out builds. In Darktide the build trying is tied to the lvl and RNG of the store. I went 2 days with the store not showing a better Voidstaff, my choice for psyker.

It's all the same old. Loot pool, lots of stuff you dont want. A couple things you try for lols and long phases of rolling the dice for a desired outcome. Luckily the game in between is fun. UNless you find out the maps are kinda reuse and you run parts in different direction. I WAS thinking some stuff felt very familiar, lol.

Definitely the named characters a la Vermintide make a far better story telling than this sheit twitter form length of discussion cutscenes. Can't blame the cinematograffers here - they do good job but the writing is awful and so low level it's scraping the barrel.

You get a customised character and choice of VA, but that doesn't really make up for the basic. And it's not a free form open world where you develop your headcanon character.
 
Member the motorsaw in Doom? And the crappy sound effect it did back then? The power swords and axes are the real deal, so satisfying. Or you take a maul and do it like Lord Sauron in the prelude of LotR.
 
They say the veteran is strongest class. It definitely is the most boring one to me, until I found the plasma gun - this is satisfying. One shot kill penetrating rounds with aoe splash, yes please. Trade-off is a brutal overheat mechanic with risk of explosion and health cost for venting heat. It is not popular - I really dont know why.
 

rootsrat

Volunteer Moderator
@Navigare Necesse Est would you say its worth the full price or should I wait for some discount? I am enjoying VT2 currently with friends and its a lot of fun to me as a new player. I was looking at DT, but it just seems like more VT2, but with guns.

Not sure if I want to spend the money for that, while I still enjoy VT2 and not getting bored with it so far.
 
@Navigare Necesse Est would you say its worth the full price or should I wait for some discount? I am enjoying VT2 currently with friends and its a lot of fun to me as a new player. I was looking at DT, but it just seems like more VT2, but with guns.

Not sure if I want to spend the money for that, while I still enjoy VT2 and not getting bored with it so far.
I chipped in with VT2 - I hear VT1 was better with the story and characters. Darktide does what the Vermintide does: give you a horde pve game with a good melee system. I cannot disadvice from Vermintide - you need to have experienced Cousin Okri and the lovely Kerrilian, the only elf I ever consider worth obsessing about (it's the voice actor).
And ratlings, come on, what more do you want? I always wanted to play the ratlings in "versus mode". The snickering, bickering, chittering - it just is done well. This was planned, btw. but they didn't manage to realise the versus mode.
Plus VT2 is riper. If you're having fun right now with VT2 you have a good game on your hands.
There is nothing you'll miss in Darktide right now - I expect Darktide to ripen a good deal, too.
 
So the updates stopped coming and they apparently pulled a Bioware for the release: pushed for holiday release then went for crunch break and holiday break. So the game went unkempt for a month. The steam forums largely, too and it's not a nice place to look at. The crafting upgrade (due last December) was pulled and is now in a couple months.

Yeah, it is kind a study in how not to manage a release and why holiday release is tricky - especially for a "live service". I feel there is a more fundamental problem, core game loop is good still but they kinda messed it up with the release. I just wanted more maps and maybe class variety - who knows if that will ever materialise now, that sentiment is down the drain.
 
Crafting was recently completed. And it's pretty bad. The good part of it is that I need not bother much about it - I can kill stuff in highest difficulty. And the enchantments you grind your rear off for have only very mild impact. I won't probably ever see the hilarious ones but that off the table we might get more maps and stuff to play with. Could also be more grind - since there is a lot of clamour for it. I know there is at least one new enemy faction planned - genestealers.
 
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