Data probes. A way to get (market) data from remote locations.

Edit: This is to get things like market data remotely in game. Although I assume it could be used for other things.

This is under the assumption there is no other way to send the data in the form of wireless direct spot to spot communication in the form of something like a satellite. I would assume these are reusable probes that dock at a station upon request of data and then upload and recharge etc for reuse. It might also require two way transport as each data sender would need to travel the whole distance to recover. This is outside of the possibility of longer stuff using individual nodes to transport for longer distances... Like a normal router or signal repeater which could also be a factor.

https://eddp.co/u/cHRTpt9C / 2

It has a mass of 1 ton for hull and nothing else but maybe a small shield for asteroids etc. It's max mass would be 10(14) tons max total unladen and 15 tons max laden because of 13 tons less on the hull compared to the hauler example. And when you look up data you either have to be in a station or you get an actual wireless data transmission from the station you are near too as long as you are within some distance of a station in the same SS and nothing is interfering with the signal. Each station could hold the data and put a time stamp on the last time data was received. And if you want you can hit renew or something and get a new one sent. But you have to wait for it to get to your location. 8) Or you can use the map to find a location anywhere in the galaxy and pay for a drone to go retrieve the wanted data. All such probes originate from stations or similar buildings.

I'm estimating around:

Single jump:
Laden: 62.67
Unladen: 65.02
Max: 73.53

Max Jump: (Second probe only)
Laden Neutron supercharge: 250.68
Unladen Neutron supercharge: 260.08
Max Neutron Supercharge: 294.12

Total Travel:
Laden: 311.89
Unladen: 315.54

If these were actually killable by players, pirates, and others, people could kill them and interdict for resources etc. This could add fun to the game... Maybe the probe cost the player some money up front to cover potential losses. Say the insurance cost of the probe. There could be different probes like above with different capabilities and cost associated with them. If a probe dies you can pay for a second one at the cost of another insurance payment like with a ship. The choice is yours. They could be probes E-A like with modules. E being the cheapest. A the most capable.

As is the first probe is only 41k. The second is 128k, but much faster. It would obviously be easier to get probe data from safer/closer systems. Much cheaper probes could be made in addition to these for different types of circumstances and cost.

Some probes could hop station to station like the first one. If it gets to a station and leaves and died it restarts at the new location. This saves travel distance on the rebuy. The second probe is self sufficient and trys to refuel at stars to make it to your location. If it dies you start at the beginning. Although, maybe, you could allow the second probe to use neutrons for increased jump range. So, pros and cons for each choice. But remember, probes would have to go both direction. One to ask for data and one to send it back. At minimum the second probe would get a save spot at the destination while the other would have numerous ones along the way. It's possible to have the probe charge you for the refueling and rechargeing. This would mean the more expensive probe migth be better for the longer trips. While the first one may be better for shorter cheaper journeys or for longer dangerous ones because of it's save point abilities.

Other probes:
Data Probe 1.0 Basic probe
Cost: 22,299

Estimate:

Single jump:
Laden: 72.82
Unladen: 75.82
Max: 87.19

Max Jump: (fuel scoop probes only)
Laden Neutron supercharge: 291.28
Unladen Neutron supercharge: 303.28
Max Neutron Supercharge: 348.76

Total Travel:
Laden: 365.32
Unladen: 381.88

Data probe 0 Cost: 2452
Data probe 0.1 Cost: 3160

I assume if this was implemented they would be modified to use power and primary control to maximize survivability where possible appropriately to the cost and desired effect. I assume they are about the size of a thargoid drone. Probably spherical and whatever color is available. Maybe yellow or black.
 
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The beta should show that this suggestion will be redundant - we are supposed to be able to have access to market data from any system we have ever visited I believe.
 
If that is true we could always use this to get info from system we haven't gone to yet. You could mass spam probes and buy access to data. The different probes could be good for getting it from various places and distances. They would have to be designed for it properly. The expensive probes are the ones with the advanced thrusters. Most of what you are paying for is either some cheap shielding or the expensive ability to outrun enemies.

The ability to spam multiple probes at once could also be added. Then instead of one expensive probe you could spam like 10 smaller ones. Although if the game has limits on probes per instance it might only be like 6 max or whatever the limit is.

And advantage of the probes without fuel scoops could be you could get data from every location it stops in. But it might be vulnerable to getting blown up more easily. If you changed it so you can't restart then it would change the dynamics. One buy one attempt would make it so the faster more expensive ones are better for getting you data in one shot while the slower ones can do bigger round trips and get more data but more chances to be blown up. Or you could get a really expensive probe to do both. Or send the 128k probe to a lot of location in one run if it's possible at potentially greater risk. Depends how it's implemented.

If these were good for mats you could make it so one person buys the probes and the other hunts them on purpose. You pay the insurance and the other guy tries to get mats. Could be good for team work for pirates or clever hunters. Even if you just scanned them for certain types of scan data. If you can get resource off of a 2-3k probe it's probably worth it if you wait till it's in certain space or a safe distance and wake scan it or whatever is needed. Just get a 2 second scanner and if you know where it is going you are all set.

A whole 400 data, assuming they take 1 cargo, would be just under 1 million for a 2.4k probe. So, it would be a way to buy certain mats.
 
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