Data recovery missions (Threat 2) are they all combat missions?

Picked up a mission that said you need a certain level of explorer to do and was collecting data.

When I got there I was jumped by 4 other ships who shredded the shield very quickly, jumped out and followed the blue mission marker to another location and the same thing happened again. So it seems it's actually a combat mission and not a "collection" mission as stated?

Also 4 other ships? How do you have a chance against 4-1 odds (not done much combat ever).
 
Threat 2 is a hint you will be opposed. You can choose to take that hint and prepare, or not.

Edit: I assume you're talking about Black Box recovery or the like - in which case T2 is certainly doable without fighting - you just need to 'git faster' ;)
 
Ok cheers. Yeah I did some frantic clicking on the debris field to see if I could find the thing they wanted, scan and GTFO but didn't manage it. Shame all the missions at the station I'm trying to call home are these types rather than anything else. Guess I'd better learn the fighting side of the game.
 
I wouldn't bother fighting unless you really want to:

1) Fit a 3A Collector Limpet so you can have 2 active at a time
2) Add all the unimportant stuff to your 'ignore' list so the limpets ignore it (there isn't that much stuff that appears in them)
3) When you drop in fire off the 2 limpets and move in towards the targets - open your cargo hatch. As soon as you get the cargo bug out.

Normally by that stage the pirates are just starting to line up for an attack and you will be safe away. Though they may follow you and try to get it back (rare-ish).
 
Ok cheers. Yeah I did some frantic clicking on the debris field to see if I could find the thing they wanted, scan and GTFO but didn't manage it. Shame all the missions at the station I'm trying to call home are these types rather than anything else. Guess I'd better learn the fighting side of the game.
The type of missions appearing will depend to some extent on the issuing faction state (and some magical BGS stuff).
 
Yeah not all of them are combat and if you are fast enough you can get the goods and leave before the baddies drop in.

But to answer your question about how to beat a 1v4. By being a steely eyed killer that’s how. When you are surrounded, you will have them just where you want them. Those poor guys won’t know what happened.

PS if you aren’t in a ship fitted for combat, the tough talk won’t work.
 
Ok cheers. Yeah I did some frantic clicking on the debris field to see if I could find the thing they wanted, scan and GTFO but didn't manage it. Shame all the missions at the station I'm trying to call home are these types rather than anything else. Guess I'd better learn the fighting side of the game.
A couple tips.

- not all these missions have an enemy threat... in fact most don't.

- in a site with a threat, 4 pips sys, 2 pips eng.

- these missions always have some dump loot at them (hing, food cartridges, biowaste)... spend some time adding them to your ignore list. It's almost always worthless to scoop that stuff, and it let's you identity mission cargo quickly.

- fit a collector limpet. Fire it untargeted so it will scoop more than one can. Angle the bottom of your ship towards the cluster of cans so your limpet has a direct route back and forth, rather than having to orbit your ship to get back in.

Hope that helps.

EDIT: oh, one last thing. These missions can spawn enemies to chase in supercruise you once you've scooped the cargo. If you just do the mission and go back, not usually an issue. But if you have stacked a bunch of these, or have other work to do, you'll need to evade or destroy them. Personally, i deliberately do a lot of these at once and end up with a tidy sum of bounties at the end
 
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- fit a collector limpet. Fire it untargeted so it will scoop more than one can. Angle the bottom of your ship towards the cluster of cans so your limpet has a direct route back and forth, rather than having to orbit your ship to get back in.

I usually fire targeted limpets in this scenario - they collect things much faster and have a better chance of survival if shot at by PDT
 
I usually fire targeted limpets in this scenario - they collect things much faster and have a better chance of survival if shot at by PDT
Ah, see I'm usually done before the enemies spawn, because i fit minimum 3A for 2 collectors at once, as the same ship gets used for hijacks. :) but yes, if you're tanking enemies, directed is better due to the speed boost.
 
I had a nice (rare) alternate recently where I dropped in to find a S&R ship was near the black boxes. It proceeded to scoop up the targets and fly off - leaving me to return to SC to find another USS (which, ofc, was a lot further off :) )
Ah, now that's interesting.
I've been doing a lot of Pirate Lord, deserter etc, I'm seeing these rescue ships all over the place.
Edit: USSs as well. The greedy thieving
 
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I racked up so many rebuys to these missions when I first started playing. You think they’re easy and then get jumped, shields stripped and ka-boom before you know it.

Good shields, all pips to shields and, as everyone above has said....ignore the flotsam and concentrate on the mission targets.

I was doing them in my Cobra when I was struggling but it was D rated with no engineering or limpets. If you plan, have decent shields and are quick you will be ok. If those missions aren’t borked (there was a time when you could pick up all of the black boxes and they wouldn’t be recognised so the mission wouldn’t end) you can jump out of the USS into SC and then go back. Pick up one each time until you’ve got the number required.

Or, as you’ve been registered on the forums since 2014, you may have a beefy old ship like a Chieftain or Corvette....in which case send out limpets and wait for the misguided npcs to come in and get blasted. I love it when my limpets drop off mission cargo and then whizz off again to pick up the materials from my vanquished foes.....but as I said, that lesson cost me several rebuys and a similar thread to this in the Newcomers forum a few years back. :)
 
Ah, see I'm usually done before the enemies spawn, because i fit minimum 3A for 2 collectors at once, as the same ship gets used for hijacks. :) but yes, if you're tanking enemies, directed is better due to the speed boost.

Using a 5B collector on my black box, rescue prisoners and liberate cargo (ofc helped by a 3A hatch breaker) missions - the extra range provided by the B-rated collector comes in handy especially in prisoners missions

But this is only of academic value if OP is not able to field a Krait/Python for these missions, although an AspX might also do relatively well if they skimp a bit on shields
 
Using a 5B collector on my black box, rescue prisoners and liberate cargo (ofc helped by a 3A hatch breaker) missions - the extra range provided by the B-rated collector comes in handy especially in prisoners missions

But this is only of academic value if OP is not able to field a Krait/Python for these missions, although an AspX might also do relatively well if they skimp a bit on shields
Yeah B rate is good for that... if your collectors are out for more than 420s in a hijack or salvage mission situation, you're doing something wrong.
 
Thanks for all the replies very helpful!

@Rock Hunter Yes I've been here a while but very off and on and not got a lot to show for it :) Krait Phantom, Cobra Mk3, Cobra Mk4, and a Asp explorer. I like the idea of the limpets I'll give that a go.
 
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