The May 2014 edition of PC Format starting on page 46 contains an article on Elite Dangerous and questions are put to David Braben. I assume it wouldn't be on to post all of it here as it's a brand new article, but I hope it's okay to put the questions asked...
Q. Why is Elite able to make a return now when we’ve had so many false starts before?
Q. Has anything completely unexpected happened during Elite: Dangerous’ alpha?
Q. Is Lave going to be the hardcore starting point?
Q. Are we going to have the same sort of epically accurate star map that we had in Frontier?
Q. Why do you think that space games have been unfashionable for so long?
Q. How much friendly competition is there between you and Chris Roberts – especially now you’ve got the Elite: Dangerous alpha out before Star Citizen’s dogfighting module?
Q. What are your plans for player created content, such as companies or galactic organisations?
Q. Is it generally easier or harder to program a game now compared to the 1980s?
Q. When you were developing the original, was there a point when you realised you were completely changing what games could do?
Q. And have there been any similar moments while you have been designing Elite: Dangerous?
Q. Why is Elite able to make a return now when we’ve had so many false starts before?
Q. Has anything completely unexpected happened during Elite: Dangerous’ alpha?
Q. Is Lave going to be the hardcore starting point?
Q. Are we going to have the same sort of epically accurate star map that we had in Frontier?
Q. Why do you think that space games have been unfashionable for so long?
Q. How much friendly competition is there between you and Chris Roberts – especially now you’ve got the Elite: Dangerous alpha out before Star Citizen’s dogfighting module?
Q. What are your plans for player created content, such as companies or galactic organisations?
Q. Is it generally easier or harder to program a game now compared to the 1980s?
Q. When you were developing the original, was there a point when you realised you were completely changing what games could do?
Q. And have there been any similar moments while you have been designing Elite: Dangerous?