Day/Night triggers

I would like the ability to trigger events/scenery items based on the day/night cycle.


Primary use-case would be with lighting and TV screens.
 
You can do this with the display sequencer. It's possible to set it up so that events trigger based on the time of day, perfect for playing a fireworks show at 8pm or bringing on lighting as it starts to get dark. You can also do things like dim the lights just before a nighttime show, start up animatronics and screens at a certain time, etc.

One thing with lights - they will always appear to have a glow even when turned off. They won't be lighting up the area around them, but the light itself will still look bright. If the light is re-colorable, you can set it to black so it looks "off" during the day, and set it to white, yellow, or whatever color you desire at night. However, if the light is not re-colorable, you unfortunately won't be able to make that glow go away.
 
You can do this with the display sequencer. It's possible to set it up so that events trigger based on the time of day, perfect for playing a fireworks show at 8pm or bringing on lighting as it starts to get dark. You can also do things like dim the lights just before a nighttime show, start up animatronics and screens at a certain time, etc.


My use-case is that I have TV screens embedded in windows, and I want them to turn on at night and display a backlit image that gives the appearance of a lit room, which really ups the "wow factor" at night. The problem is that these screens need to be off during daytime, otherwise it just looks a bit weird.


The display sequencer does technically work, but it's got some serious flaws that prevent it from being usable:

1. Triggering a display will cause it to turn on and show an image for ~4 seconds before shutting it back off. Videos will stay on for their entire duration, but are huge resource hogs that lag the game out. There's no option to permanantly toggle a display on/off via a trigger.

2. When using the "constant activation" option, and limiting the hours, the displays technically work, however they are effectively being "activated" every 4 seconds or so, which causes a huge lag spike every 4 seconds as the image is being reloaded by the game. Obviously, this isn't really acceptable.

3. Whenever a display is "reactivated", it causes the display to flash white for a moment while the image is reloaded. This means that not only is the game lagging every 4 seconds, but every TV screen hooked up to this display sequencer is effectively acting as a slow strobe light.



What I would like is a way to permanantly trigger these video screens to an on or off state depending on time of day, without having to continuously activate them every 4 seconds.
 
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