Ships DB Stealth Scout Builds

Hi Guys,

Im about to head off to nanomam and cause some trouble with a new DS Stealth Scout I have just built. This is the first time doing this, so I am curious on how others build a DB Stealth Scout.

My Current Build
http://coriolis.io/outfit/diamondba...b.AwRj49Qo.CwBhrEEYagmBcLCA?bn=stealth scout2

I am going to put imperial hammers onto it once I have some prismatic shields for my anaconda (2 more weeks to go)

Any suggestions, please send them across.

Also, if your around nanomam for the next hour, your welcome to come and blow me up!! Im sure im gonna get my butt kicked in this thing. hahaha
 
I couldn't really make stealth combat work . I understand the basics but can not pull it off . Let me know how it goes.
 
I couldn't really make stealth combat work . I understand the basics but can not pull it off . Let me know how it goes.

hahahhaa was hilarious.. I made such a rookie mistake... I pulled a trade conda out of supercruise, asked him to come to a halt, but he jumped to supercruise.. pulled him again and opened fire, at first, everything was good, his weapons were completely missing me, but then I got hit, and I am not used to hearing my hull take damage, and I must have accidentally hit the boost button and pancaked into his hull.. massive damage.. XD I was laughing my ass off so I then just boosted away. Whoever was in that conda must have thought.. w.t.f ???

Im gonna need more practice at this I think.
 
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My suggestion: Don't try stealth combat. It simply doesn't work in most cases. I have been engaged by a lot of players with stealth builds lately (Stealth DBS seems to be very popular atm), and I welcome them... without shields they are even easier to kill. I have no idea what they expected. Stealth doesn't work... You can still see them on the radar and visually of course. Fixed weapon users won't care at all, and gimballed weapons basically turn into fixed, if you untarget your opponent, which in this case is done automatically for you, since you can't lock onto them anyway.

I admit, there are a few advantages, though:
1. it's difficult to target subsystems
2. it's difficult to hit with most kinetic weapons without the target lead.
3. mirrored armor can be used against the expected laser fire, but beware of railgun users.

Personally I think shields are a more reliable protection, though, and the DBS can support surprisingly powerful ones for that matter.
 
My understanding is that stealth is not very effective if you're flying alone and interdicting. If you are the only target your enemy has to deal with, and he knows you're coming, then he's going to do you some serious damage unless he just isn't good at fixed firing / doesn't have the agility to line you up fast enough.

Stealth combat is for tag-team wing flying, or if you are alone, you'd get better results with ambush tactics (avoid interdictions, engage at places where people voluntarily drop out of supercruise).
 
Get rid of the cargo rack and fuel scoop.
Add reinforcements and go hybrid:
Take a shield, but do abandon it for stealth once it goes down (preferably from a shield ram).

And get in touch with the Velites.
 
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Get rid of the cargo rack and fuel scoop.
Add reinforcements and go hybrid:
Take a shield, but do abandon it for stealth once it goes down (preferably from a shield ram).

And get in touch with the Velites.

Yep also had mixed results. So armour definitely. Use a shield and two scb. When shields go down silent on. Chaff and heat sinks. Mc seem more effective but a pain to reload. Tried small beams and med pulse ok. Now going back to small beam and med mc.

With all mc I can do any assignation mission. A grade life supports help as lost the canopy on more than one occasion. Still really fun to fly.
 
My suggestion: Don't try stealth combat. It simply doesn't work in most cases. I have been engaged by a lot of players with stealth builds lately (Stealth DBS seems to be very popular atm), and I welcome them... without shields they are even easier to kill. I have no idea what they expected. Stealth doesn't work... You can still see them on the radar and visually of course. Fixed weapon users won't care at all, and gimballed weapons basically turn into fixed, if you untarget your opponent, which in this case is done automatically for you, since you can't lock onto them anyway.

I admit, there are a few advantages, though:
1. it's difficult to target subsystems
2. it's difficult to hit with most kinetic weapons without the target lead.
3. mirrored armor can be used against the expected laser fire, but beware of railgun users.

Personally I think shields are a more reliable protection, though, and the DBS can support surprisingly powerful ones for that matter.

I have to disagree, to an extent.

My stealth setups tend to work quite well. Armored bulkheads plus an assload of hull reinforcers offer similar total damage absorbing ability to shield + SCBs for some ships, with the bonus that you almost never need to have any pips in SYS at all (I only move pips there to top off the cap so I can be sure I have power for heatsinks). Everything can go to WEP and ENG.

Also, as you mention, silent running protects the subsystems, and anything but fixed hitscan weapons become unreliable against you.

And that's in normal combat in open space. In a wing, stealth is better. In a CZ, stealth is way better. The more crap around to obfuscate your own unresolved contact, the more likely you will be to get the drop on your opponent, which can provide a huge edge.

Back on the topic of protection, I've posted this video numerous times, but it's relevant here:
[video=youtube;iHfCAK4Rg5A]https://www.youtube.com/watch?v=iHfCAK4Rg5A[/video]

I take a considerable number of railgun hits in the second half of this encounter and despite the momentary thruster malfunction, subsystems and hull hold up quite well. After driving off the Python CMDRs, my PP was at 100% and my thrusters 72%...and I was carrying two fresh AFMUs.

That Clipper has ~50% resistance to most damage and 1605 hull strength. The stealth Federal Assault Ship I'm testing in beta is even tougher.

Any suggestions, please send them across.

Reduce the size of the fuel tank to save weight and add some hull reinforcement packages.

Also, more heatsinks.
 
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Back on the topic of protection, I've posted this video numerous times, but it's relevant here:
https://www.youtube.com/watch?v=iHfCAK4Rg5A

I take a considerable number of railgun hits in the second half of this encounter and despite the momentary thruster malfunction, subsystems and hull hold up quite well. After driving off the Python CMDRs, my PP was at 100% and my thrusters 72%...and I was carrying two fresh AFMUs.

That Clipper has ~50% resistance to most damage and 1605 hull strength. The stealth Federal Assault Ship I'm testing in beta is even tougher.

Interesting, I have yet to meet a big ship using stealth tactics. On the other hand, the video shows a 2v1 with the Python focussing on your FdL-wingmate most of the time, so it's not that conclusive, tbh. The Python commander also forgot to use chaff most of the time, which is a big mistake when fighting Clippers.

I must admit, your stealth Clipper is probably virtually unbeatable for other clippers, though and you can remain stealthy longer than I expected.

A stealth FAS sounds very promising indeed... might actually give that a try, once it's released. I dismissed the ship as useless before reading this, so thanks for that notion :)
 
Interesting, I have yet to meet a big ship using stealth tactics. On the other hand, the video shows a 2v1 with the Python focussing on your FdL-wingmate most of the time, so it's not that conclusive, tbh.

Well, that's one of the advantages of stealth. In group combat, many people will target stealth ships last. Novice pilots often fail to acknowledge things they can't target in the presence of things they can, and middling pilots would rather point their gimbals at something they can track with them. Only the better pilots, that recognize the threat a ship that can run four pips to WEP the whole time, are inclined to go after the stealth ship first, and have the skill to do so.

My Clipper is also black, which helps. I always wanted a stealth Clipper, but a giant silver ship seemed to defeat the purpose. A giant black one? Good enough.

I've won some battles before the CMDRs I was fighting even realized what was going on.

The Python commander also forgot to use chaff most of the time, which is a big mistake when fighting Clippers.

The better Python pilot didn't have any chaff, just boosters, which was probably wise, as the ship is large enough to be hit even by a Clipper's hardpoints with no target selected at closer ranges. Even the first Python, who was using his single chaff launcher, was still taking hits pretty consistently from half of my weapons, once I spent a few moments figuring out the ranges where convergence actually occured.

Grooves was running three fixed lasers, if I recall correctly, so chaff wouldn't have hurt him much. Damned if you do, damned if you don't, kinda situation.
 
Well, I have spent the past few hours testing out this build, and I am in total agreement, in a wing, this thing would be deadly.. taking on enemy commanders solo, is doable for sure, but very difficult. I managed to disable a pythons drive as he was trying to get away. I let him go cause he said he wasn't sure if he had enough insurance.. I then managed to take out a federal dropship, but mostly that was just down to maneuvering. and managed to get a trade anacondas shields down before he system jumped. But I was also chased out of the system about 5 times and nearly lost my ship twice.

I might put some shields on it, and use them as a buffer then go to silent running once my shields are down. It is an interesting way to fight though. I might have to wing up and give it another go.

Thanks for the suggestions guys.
 
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Imo shields on the DBS are worthless and weak, my DBS build is 1 chaff 2 heatsinks 1wake scanner (im a fan of chasing a prey), 2 med railguns or hammers 1 pylon torpedo and 1 small beam laser (this with 2 peeps you can perma fire it and will build almost no heat).

Full hull reinforcement and a frameshift interdictor.

Full A internals.

And set your priorities so when you deploy weapons every non esscencial module shutsdown even life support this helps heat efficiency a lot.

With this ship i made run a clipper with scbs at 50% hull.

Since they rely on their shields and your railguns will burst them out while your beam perma hits.

Didnt fly shielded ships after this.
 
The. Scout is like a RHIB attacking a battleship when against a conda. If you are going to do stealth then combat is out of the question.
 
Against a Conda there is no chance, imagine a single f16 vs a destroyer, nothing to do, now 2 dbs do have a chance in my opinion. Cept for the conda i believe you can take out any other ship in the game in a 1v1, in these combats pilot skill is the defining factor.
 
With this ship i made run a clipper with scbs at 50% hull.

The Clipper is exceptionally vulnerable to stealth ships. With its hardpoint placement it can hit such a small ship with just one weapon and even that's very difficult due to the hardpoints being positioned very far off-centre.

All DBS commanders who tried the same trick on my Python either died or ran after a few seconds.
 
Against a Conda there is no chance, imagine a single f16 vs a destroyer, nothing to do, now 2 dbs do have a chance in my opinion. Cept for the conda i believe you can take out any other ship in the game in a 1v1, in these combats pilot skill is the defining factor.

Well, I managed to take the shields down on one before he system jumped. Admittedly, I was low on rail gun ammo though.. but I was keeping myself just above and behind him and was hitting his power core... Anacondas are not unbeatable at all. Ive seen a single eagle destroy one, and yes it was PVP.. the anaconda just couldnt get its weapons on to it.
 
i want to try thr FSA in stealth/hybrid style...with that armour and 2x5 and 1x4 internal slot I think that ship can be a flying projectile.
Can anyone give me advices on stealth/high armored ships?
Should i stay permanently on SR? when I shoot do i become visible?

Thx in advantage!
 
i want to try thr FSA in stealth/hybrid style...with that armour and 2x5 and 1x4 internal slot I think that ship can be a flying projectile.
Can anyone give me advices on stealth/high armored ships?
Should i stay permanently on SR? when I shoot do i become visible?

Thx in advantage!

Shooting make you targeteable, you need to manage SR not have i all the time, for example if you are behind your target disable, when firing railguns disable, in front of your target enable, if you are being chase enable, if you need to disable in an enable situation chaf inmediately, and i think FAS will be a good stealth machine.
 
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