DBX is a gem

Following my last explore trip, I switched from the AspX to the DBX. Both are obviously great craft, but one thing I didn't anticipate about the latter is the extremely cool running aspect.

I'm currently about 30k into a very long trip (planned, anyway). Twice already I have been dropped very close between binary stars. Another time I got distracted (watching son play Overwatch :p) and flew directly into the main star, dropping out of supercruise. In all of these cases, heat never rose above 90%.

Fuel scooping is slower, which isn't much of an issue for me since I take time to scan every system. The slower scooping is slightly compensated for by being able to engage the FSD sooner/nearer to the star, again due to cooler temperatures.

I'm starting to think that heat sinks are superfluous on this ship. I could've eeked out a bit more range than the current 58 LY (!)... :)
 
Yes, DBX is a very nice little ship. Especially since its jump range got buffed. It looks great on screenshots, it is very cheap and has amazing jump range. Regarding running cold, i think it is on same level as Asp, it depends how you outfit it. But the fuel scoop is totally frustrating. Thats why my first 4000ly test run with my DBX "Millennium Hornet" was also the last one. I switched to Asp. The Hornet seats in the hangar waiting FD to give it better scoop.
 
I was never bothered by the limited fuel scoop, mainly because all my exploration ships run on half tanks and scooping 16T is not too bad even on a DBX. What really bothers me is that it has no second multicrew seat. These days I'm flying an extreme range Anaconda though and I'm quite happy with her.
 
I never thought I would abandon my good old Asp which brought me to Eta Carinae and to Beagle. But then I fell in love with the new Diamondback. It's a fantastic ship, despite the not so luxurious fuel scoop and its optional internals layout. If you pimp it like hell, she will get you anywhere and in style :D
 
Following my last explore trip, I switched from the AspX to the DBX. Both are obviously great craft, but one thing I didn't anticipate about the latter is the extremely cool running aspect.

I'm currently about 30k into a very long trip (planned, anyway). Twice already I have been dropped very close between binary stars. Another time I got distracted (watching son play Overwatch :p) and flew directly into the main star, dropping out of supercruise. In all of these cases, heat never rose above 90%.

Fuel scooping is slower, which isn't much of an issue for me since I take time to scan every system. The slower scooping is slightly compensated for by being able to engage the FSD sooner/nearer to the star, again due to cooler temperatures.

I'm starting to think that heat sinks are superfluous on this ship. I could've eeked out a bit more range than the current 58 LY (!)... :)

I think the cool running of my new DBX may have saved my bacon on my current trip too: I scanned an inner planet, then turned to scan the star as I looked at the system map, while throttled back. Except I hadn't throttled right back, as I discovered when I exited the map. I turned, but too late to avoid dropping out of supercruise. I don't think the heat went above about 75%, and I didn't even use a heatsink. Total damage (after AFMU repairs): 1% off the hull, 2% off the powerplant. I suspect that if I'd done the same thing in the Asp, I'd have been lucky to survive at all.

Felicity was very generous with FSD engineering, and my DBX does 55.25 LY on a full tank, making up for slower scooping, so I don't think my rate of travel is very different from my Asp.
 
I never thought I would abandon my good old Asp which brought me to Eta Carinae and to Beagle. But then I fell in love with the new Diamondback. It's a fantastic ship, despite the not so luxurious fuel scoop and its optional internals layout. If you pimp it like hell, she will get you anywhere and in style :D

I drop the cargo rack for an AFMU, but yeah, that's the fit.
 
I will join in the praise for this marvel of space engineering. I felt like my previous AspX flew like a cow on skates, but the Gaudy Mudskipper can canyon run like a fighter and still jumps almost 54 ly. And drops to 14% heat away from the star. I'm half tempted to drop the AFMU for a small escape pod rack, even though I'd lose range for it.
 
Also don't forget the small footprint it has. Which allows for more 'extreme' surface action as you can land in those tight little spaces etc that an ASP with it's fat asp couldn't fit into!
 
Following my last explore trip, I switched from the AspX to the DBX. Both are obviously great craft, but one thing I didn't anticipate about the latter is the extremely cool running aspect.

I'm currently about 30k into a very long trip (planned, anyway). Twice already I have been dropped very close between binary stars. Another time I got distracted (watching son play Overwatch :p) and flew directly into the main star, dropping out of supercruise. In all of these cases, heat never rose above 90%.

Fuel scooping is slower, which isn't much of an issue for me since I take time to scan every system. The slower scooping is slightly compensated for by being able to engage the FSD sooner/nearer to the star, again due to cooler temperatures.

I'm starting to think that heat sinks are superfluous on this ship. I could've eeked out a bit more range than the current 58 LY (!)... :)

Yup...DBX was my first exploration vessel. She was a beauty and as you mention, great heat control.

I have now refurbished the Astrolabe with an engineered FSD and she is ready for a circumnavigation of the galaxy.

Frawd
 
Please , please tell me that lateral and vertical thrusters are working as they should on DBX! (Not having random drift!)
I'll scrap the ASPX on the second, if you say "yes". This brick is killing my joy from flying in Elite
 
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DBX is my first and only exploration ship. I looked at what would give me the best jump range, Anaconda. Great, but the deck blocks the view. Second, DBX.

I've only flown it since the added module slot and it's great. Got a good roll at Farseer which pushed the max jump to 60.69LY, 55.87LY with my current load out (which needs a little fettling) https://eddp.co/u/bqiGkU8x
 
What I do like about the DBX is that it has a consistent feel to it. Granted, most ships do, but in my opinion, the Asp doesn't. It has a minimalistic cockpit that would be akin to a small boat, it also handles like a small boat in supercruise, but in normal flight it's like a rather big ship. Which is fine, because it is one. Personally, after I flew an Asp to the Skull and Crossbones nebula, I sold it, got a Clipper with 25 ly jump range and went to visit Sagittarius A* in that. It just looked and felt better.

I'd probably fly a DBX now if it weren't for its jump range. Full tank jump ranges above 40-44 ly feel a bit like cheating to me, although I realize I'm likely alone with this opinion. Still, I tried the DBX again, and found that I still liked its cockpit, and the new inner camera placements are especially good. But if you restrict your jump range ("why would anyone do that", of course), then all it offers above other ships would be its excellent heat management. Personally, I prefer other characteristics above that, but it fits very well with the rather utilitarian look of the ship, both inside and outside. I can certainly see why many people fly this ship, and I like the variety that we can now see "Diamondback in front of things" screenshots and not just "Asp in front of things". (And Anacondas, of course.)
 
Another vote for the DBX here, one of my absolute favourites.

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Following my last explore trip, I switched from the AspX to the DBX. Both are obviously great craft, but one thing I didn't anticipate about the latter is the extremely cool running aspect.
I'm currently about 30k into a very long trip (planned, anyway). Twice already I have been dropped very close between binary stars. Another time I got distracted (watching son play Overwatch :p) and flew directly into the main star, dropping out of supercruise. In all of these cases, heat never rose above 90%.
Fuel scooping is slower, which isn't much of an issue for me since I take time to scan every system. The slower scooping is slightly compensated for by being able to engage the FSD sooner/nearer to the star, again due to cooler temperatures.
I'm starting to think that heat sinks are superfluous on this ship. I could've eeked out a bit more range than the current 58 LY (!)... :)

My own Mothra is currently getting 72+ LY with white-dwarf supercharging. Makes the greatest taxi for when I want to go somewhere fairly far away and do something like with all the recent Thargoid craziness. I recommend keeping a heat-sink, they're not just for fuel-scooping. If you want to do "light" exploring, just scanning systems and planets, the DBX is a great, probably the best, choice. o7

I always have some room for escape pods out in the black. Poor souls... :)

You know that when you return an escape-pod to a station its occupant is sold into slavery, right? o7
 
What I do like about the DBX is that it has a consistent feel to it. Granted, most ships do, but in my opinion, the Asp doesn't. It has a minimalistic cockpit that would be akin to a small boat, it also handles like a small boat in supercruise, but in normal flight it's like a rather big ship. Which is fine, because it is one. Personally, after I flew an Asp to the Skull and Crossbones nebula, I sold it, got a Clipper with 25 ly jump range and went to visit Sagittarius A* in that. It just looked and felt better.

I'd probably fly a DBX now if it weren't for its jump range. Full tank jump ranges above 40-44 ly feel a bit like cheating to me, although I realize I'm likely alone with this opinion. Still, I tried the DBX again, and found that I still liked its cockpit, and the new inner camera placements are especially good. But if you restrict your jump range ("why would anyone do that", of course), then all it offers above other ships would be its excellent heat management. Personally, I prefer other characteristics above that, but it fits very well with the rather utilitarian look of the ship, both inside and outside. I can certainly see why many people fly this ship, and I like the variety that we can now see "Diamondback in front of things" screenshots and not just "Asp in front of things". (And Anacondas, of course.)

Increased jump range has benefits and drawbacks. It gets you out of the bubble quicker and no doubt to your destination if you're in a hurry, but you might jump passed that unscanned system with that undiscovered ringed ELW. For this reason, on my last little venture I switched to economic routing once I was clear of the bubble. Easily made it 1,000LY without needing to refuel.
 
... I switched to economic routing once I was clear of the bubble. Easily made it 1,000LY without needing to refuel.
The better your jump range is, the less fuel you use on economical jumps.
In any case it doesn't matter. The system 50ly away is just as likely or unlikely to have a something interesting in it as the system 20ly away.
30 jumps at 50ly per jump or 30 jumps at 20ly per jump is still 30 systems to explore.

You can always use economical if your jump range is high or low, but a lower jump range will take you longer to get to wherever you want to explore and may prevent you from even getting to some places.
 
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