Ships DBX v Phantom

I have a DBX and use it all the time. But I wonder what would be ideal for an extended exploration voyage? Am I better off with the Phantom or will my trusty DBX do the job?
 
DBX has slightly better cockpit, supercruise maneuverability and jump range.

Phantom has better internals, including a c6 scoop, better speed and better survivability.

I generally explore in open (and hand in, too like at EA during DW2), so for me it's obviously the Phantom.

It's propably my most linked build, and it's DG-certified gank proof.
 
I have a dbx which when stripped back does 65ly. And used the ship to taxi and explore sites. For that it's a fab ship. Small compact quick and easy to fly and land.
Not got a phantom I went straight into a jumpaconda. Now the dbx is redundant : (
Now this posh sleek huge hulk does is all. And a huge stripped back 80ly jump range means ferrying stuff about is easy.
Soon l will head out with a hold full of scbs of varying sizes to Colonia.
The jump range can be detrimental. I'll be missing stuff that might otherwise pay well after a system scan.
But it's worth it.
So l advocate an anaconda. Why compromise?
 
The dbx will do the job nicely. As big a fuel scoop as you can, and small shields lightweight so u are protected from bumps which will happen.
A repair limpet and afmu with a small hold for limpets if u need em.
 
Better as in "for an extended exploration voyage" and all that that entails or could.
This means different things to different people.

I have a dbx which when stripped back does 65ly. And used the ship to taxi and explore sites. For that it's a fab ship. Small compact quick and easy to fly and land.
Not got a phantom I went straight into a jumpaconda. Now the dbx is redundant : (
Now this posh sleek huge hulk does is all. And a huge stripped back 80ly jump range means ferrying stuff about is easy.
Soon l will head out with a hold full of scbs of varying sizes to Colonia.
The jump range can be detrimental. I'll be missing stuff that might otherwise pay well after a system scan.
But it's worth it.
So l advocate an anaconda. Why compromise?
Jump range is not everything. Sure, it is an important variable for exploration, but it also depends on what you want to get out of your trip.

Personally, I took an AspX to Beagle Point and beyond, but I felt it was too big for me as one of my hobbies when out in the black is to land on mountain tops for the great views. Next time I go, it will be in a DBX. Anaconda is completely out of the question if it is not a ”as fast as possible from A to B” trip.
 
Personally, I'd say Krait over DBX. Faster, more room for activities. Harder to gank when you get home, or arrive at a point of interest. That said, your current ship will do fine for solo exploration, it's been a popular choice for years.

As long as you don't crash into a planet, burn up in a sun, or get killed by a hostile spacecraft, you can pretty much explore forever in anything if you're determined enough.
 
I am considering doing more R2R to get the exploration credits but also general exploring in one direction and then another route back. I also quite fancy the idea of exploring for a bit.
 
For me exploration is elites best aspect.
Having a ship designed for it which the dbx is, makes the task easier.
Once odyssey arrives l too will head out on a 2 or so year trip.
I'll take the conda because of the extra internals capability.
 
The DBx works great for extreme fringe exploration where you need 70 plus light years along with jumponium to move about.

Outside of that the Phantom is a more capable, though more expensive explorer.

Personally, I'd recommend the Dolphin as an excellent exploration ship. Costing 200k less than the DBx, she can easily get into the upper 50s while carrying everything you need for exploration.
 
Ideal ship is subjective. DBX has great supercruise mobility but poor fuel scoop, but during exploration, fuel scoop size isn't always important. It's most important when trying to get someplace fast or get back home fast, that's it. When out exploring the stars, scoop size isn't a big deal.

Phantom has excellent jump, great scoop, and plenty of internals to be safe in the black, not the best visibility though, but it's good enough.

I have an AspX that I feel very safe in but it only gets 56 ly jump.
 
Personally, I'd recommend the Dolphin as an excellent exploration ship. Costing 200k less than the DBx, she can easily get into the upper 50s while carrying everything you need for exploration.
This. I use a Dolphin and a Phantom currently, both really enjoyable and reliable long-voyage ships. The Dolphin is easy to fit into small landing spots, and very manouvreable in flight, but has a poorer view than a DBX or AspX. All are good explorer ships though, so it comes down to: which cabin do you want to spend months sitting in?
 
I flew all exploration inclined ships, besides Orca, extensively(~10kly test runs), and my personal rating is:

1. DBX - packs all I need, great view and looks, feels awesome to fly. Fuel scoop size is not an issue for me, but some may disagree.
2. Kraits - both are solid, great ships. But, these lamps shining directly into your face are annoying me to the point of dealbreaker. Other than that - you get quite more space, bit less LY, bit worse maneuverability.
3. Dolphin - another great small ship, but I really dislike the cockpit. It just feels so bland to me. Other than that - perfectly capable explorer, albeit with smaller jump range and fuel tank.
4. iClipper - it takes some work to fit it decently for exploration, and even after that it’s still not quite up there ly wise. But my-oh-my, it flies SO good. One of my fav ships, that is long overdue for an overhaul by devs.
5. AspX - I mean, technically, it should be higher in the list, but I dislike this ship quite a lot. It looks super boring, and I actually don’t like the full glass canopy. And it’s absolutely horrible to fly, with those weakass Bic lighters, which were for some reason called thrusters. In a nutshell - it’s worse than KraitP in everything, besides price and, arguably, view.
6. Anaconda - Conda is the Mary Sue of ED, and for that I dislike it. And it’s ugly as sin, and about as agile, as municipal parking lot.

To sum up - I vote DBX, cause this little guy crosses all the t’s and dots all the i’s for me.
 
I have a DBX and use it all the time. But I wonder what would be ideal for an extended exploration voyage? Am I better off with the Phantom or will my trusty DBX do the job?
For exploration on the cheap, the DBX. It is called the Diamondback Explorer after all but, if you have more credit to spend on ships, systems, exploration modules then definitely, the Phantom.
 
The DBx works great for extreme fringe exploration where you need 70 plus light years along with jumponium to move about.

Outside of that the Phantom is a more capable, though more expensive explorer.

Personally, I'd recommend the Dolphin as an excellent exploration ship. Costing 200k less than the DBx, she can easily get into the upper 50s while carrying everything you need for exploration.
Yeah. I love my DBX, it was the first exploration ship I had and it still does the job well, and for exploring it does everything you need to and can land nearly anywhere, and the utility placement makes it great for guardian sites. It's slightly let down by the scoop, but if you're stopping to use the FSS it doesn't matter, and it runs so cold it can scoop at the full rate without overheating.

For travelling fast you'll want something where the scoop can keep up with the fuel consumption, and the DBX's class 4 largest slot ain't it. The phantom is a lovely ship though and it can definitely go a decent lick even without a stripped-down loadout - pre-carriers I was able to put one together that could comfortably cross the bubble on a CZ-ready loadout, the phantom slightly surpassed the mk2 for this. On a exploration fit it'll be even speedier.

I just bought a dolphin and took it out for the first time the other day - I like it. I think I'd rather have the DBX for proper exploring but it does a comfy 50ly and unlike my DBX is actually capable of tanking a planetary settlement's turrets for long enough to run away, and is fast enough to do so quickly - strictly speaking, the loadout is heavily optimised towards doing tip-off missions, so it's built to be able to cover a long distance and deal with whatever the coordinates point me to - whether it's a crashed ship guarded by some skimmers with a few cargo canisters to grab, or a high-security settlement with a data core beacon to scan.
 
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