I know, I know, some people will tell me this is a nerf and makes the game too easy and maybe they are right, but however:
When I was planning my Exploration Ship one thing came into my mind: A Reserve Tank!
Sadly the extra tank i put into my ship just fused together with my main tank and i can't access them individually.
So... i would really like to deactivate the fuel tank(s)! Then I could put an extra fuel tank into one of my optional slots, deactivate it, and when my tank runs dry I still have some fuel in my reserve tank to reach the next star
I can deactivate every single module of my ship, and when I have more modules of the same type I can deactivate them individually - just the fuel tanks can't be deactivated. Why? To produce an artificial difficulty? Giving up one slot and flying around with the extra weight of the added fuel is a good trade-off for the extra safety it provides I think.
When I was planning my Exploration Ship one thing came into my mind: A Reserve Tank!
Sadly the extra tank i put into my ship just fused together with my main tank and i can't access them individually.
So... i would really like to deactivate the fuel tank(s)! Then I could put an extra fuel tank into one of my optional slots, deactivate it, and when my tank runs dry I still have some fuel in my reserve tank to reach the next star
I can deactivate every single module of my ship, and when I have more modules of the same type I can deactivate them individually - just the fuel tanks can't be deactivated. Why? To produce an artificial difficulty? Giving up one slot and flying around with the extra weight of the added fuel is a good trade-off for the extra safety it provides I think.