Dead in the water (or the nothing)

I was combating in a RES and my PP got taken out. I logged off after trying to reboot 5 times to no avail. All other modules seem healthy by my powerplant is at 0% and nothing will come online. No AFMU. Modules screen however saying 100% output in the bar at the bottom, so should I just stop synthesising Life Support, rebooting and give up hope, or is there a way back?

Thanks for help.
 
Id depends where you are, as a carrier may be the solution if you can at least move in system.

Have you tried the repair mechanism? (modules - power plant - repair)

Steve
 
Id depends where you are, as a carrier may be the solution if you can at least move in system.

Have you tried the repair mechanism? (modules - power plant - repair)

Steve
Tried repairing all and the repair selector in the modules tab (under each module is red / not selectable) - which I presumed was as I don't have an AFMU. Reboot does nothing, except reboot the ship, but no chaange on the 0% health of the powerplant and all modules offline. Can't move an inch.
 
If your power plant is disabled, its output drops to 40 50 percent. The power plant is the only module that cannot be repaired by rebooting or by an AFMU. What you can do is try to get your power usage below 40 50% so your thrusters and FSD come back online. If you do not have set your power priorities, all modules shut down at once. Take a look at the module panel and turn off modules you do not need / put them on a lower priority (1 = highest priority, 5 = lowest priority).
 
Last edited:
Tried repairing all and the repair selector in the modules tab (under each module is red / not selectable) - which I presumed was as I don't have an AFMU. Reboot does nothing, except reboot the ship, but no chaange on the 0% health of the powerplant and all modules offline. Can't move an inch.
Have you tried turning off some of your modules to see if your really just overloaded?

EDIT: Yes, as @Helmut Grokenberger noted above ☝️
 
Too late she cried - will have to try these methods next time, as LS synthesis was prevented due to damage / under fire - that'll teach me to use a D-rated LS system ;-)
 
- Life Support synthesis prevented due to damage as was taking fire - died - no matter - thanks for help.
too bad. Is I was trying to say above, for future adventures set your power priorities right to prevent being dead in the water in case of PP failure. I usually set vital systems to 1 - mostly thrusters and FSD, maybe the distributor. Sensors and life support go to 2. All weaponry is 3, all things shield go to 4, all things supercruise or landing (scoop, FSD booster, hangar, things like that) go to 5.

If your PP drops, the ship turns priority classes off (starting with 5) until the PP output can supply the remaining active modules. If everything but thrusters and FSD is off, you might be able to limp back to a station (if you don't stay under fire and get destroyed).
 
Last edited:
too bad. Is I was trying to say above, for future adventures set your power priorities right to prevent being dead in the water in case of PP failure. I usually set vital systems to 1 - mostly thrusters and FSD, maybe the distributor. Sensors and lif support go to 2. All weaponry is 3, all things shield go to 4, all things supercruise or landing (scoop, FSD booster, hangar, things like that) go to 5.

If your PP drops, the ship turns priority classes off (starting with 5) until the PP output can supply the remaining active modules. If everything but thrusters and FSD is off, you might be able to limp back to a station (if you don't stay under fire and get destroyed).
Limping back successfully can be very gratifying...especially in the OP's situation...
 
and to add one more thing, IIRC the power plant has two fail states, malfunction and disabled. If the integrity is below 80%, it can randomly reduce its output to 40% for a few seconds. If it is diabled (0%), the output drops to 50% permanently, and any further damage to the PP can lead to critical failure and you explode. I try to design my ships with the 40% margin in mind.
 
If everything but thrusters and FSD is off, you might be able to limp back to a station (if you don't stay under fire and get destroyed).
Extra bit: once you get to the station, you'll then need to find enough power to run your sensors long enough to request docking clearance. I think you can shut them down again once you have clearance, though on most ships the FSD will be drawing more power than the sensors would so you can turn that off once you get to the station.
 
As an example, here is my bounty hunting Krait II on EDSY. Granted, it has a huge PP anyway and getting the vital modules below 40% is easy, but you get the picture how to set power priorities.

Edit: EDSY marks power groups below the 40% margin in blue, and those below 50% in green. Play around with EDSY to get a better feel for it.
 
Back
Top Bottom