Newcomer / Intro Dead is Dead - The No-Claims Club

Any other CMDR's here play 'dead is dead'?

It's become a self-imposed affliction of mine over the years while playing rpg's.

If I die, I start over.

Elite has an interesting way of dealing with player death that I do really like, but somehow the play through always feels hollow afterwards and i find it just breaks my role play.

I've been playing about six weeks now and must have restarted around 20 times. Each time I learn a little more and survive a little longer. I now monitor my contacts very frequently while cruising to check the threat of the ships around me, a fight or flight mentality is serving me well in this game. I don't need to ever cover my insurance because if I die it's over anyway...

I don't currently have Xbox gold so I don't even have access to open play, which is probably for the best....lol

Currently Competant-Broker-Pathfinder in this playthrough and noticed the interdictions are getting a little rougher, what's my life expectancy? I play in a A/B class engineered Dropship. Actually doing 1st class passenger missions right now with a ridiculous 48t fuel tank. Life is pretty good in this space Hummer, I'm making an average of 4m per hour and can quickly dispose of most things that try to get at my federal troops, plus she'll boost to 380 very consistently if I do need to run which has been enough to outpace the more scary battleships so far.
Been keeping the troops happy with my two protein shake mixers but I'm concerned that wings are going to start spawning shortly.

At this point I could take it on the chin if I died fighting; but dying while running from a pair of pecking eagles and an Anaconda would be crushing after the awesome RP I've had going in this game...

Do you even get interdicted by wings or is it always just one big fat ship?
 
Ah, a DID man. Met you guys on the rpg forums. Being a Hardcore player I tried that myself once. It was just too far for me. Managing to spend weeks being super careful getting to level 10-20 then being killed by a group of bandits you didn`t see coming and having to start all over again was enough for me. I think my problem is I`m a face-to-face man. I don`t like skulking or fighting from a distance. i`ve always got to see the whites of their eyes.

Maybe I`ll try again, but probably not. I really don`t have that kind of time to use up. I`m not that hardcore. You guys are the ultimate Players! Respect.
 
Last edited:
@monkey
I like that guide man, especially the opening illustrations...ha!

I don't think I could do it like that though. The death haunts you, it lists it on your right hand side in your statistics....Insurance Claims 1....it just gnaws at me...I can just feel it staring...lol.
 
Last edited:
@seafire
I find it just keeps me immersed, pretty important in this game because some sessions are genuinely fatiguing! I don't know about ultimate players, it's actually a pretty limiting play style in Elite because (for example) I can't currently risk going to a CZ because I pretty much know I lack the experience to come out alive on the other side...

I'll go after pirate lords because the gods seem to have blessed me with respawning Keelback and Sidewinder minions (can't they randomise the encounters in this game just a little bit....surely a different scenario is possible)

Basically I just don't take very many risks, but when I do it's more rewarding...so long as I live through it...

If I can get triple elite with no claims maybe I'll feel the burden lift and I can play the game like a reasonable person again...ha
 
An anecdote from earlier this evening...

I'm pottering along in supercruise, minding my own business.
I decide to see which of my current mission objectives is nearest to me so I press the button to open the galaxy map.
There's a pause.
A message appears from an NPC saying "I've come a long way for what's in your cargo hold".
I wince.
Nothing else happens. The controls are still frozen while the galaxy map loads.
I get interdicted.
I hear the sound of weapons fire.
The screen goes black.
There's more weapons fire.
The galaxy map loads and then immediately exits.
I find myself back in control of a ship with no shields and 3% hull integri...
BOOM!!!

So, no. I wouldn't do DID on ED.

Sometimes it certainly is your fault when your ship is destroyed in ED and those are the times when you kick yourself for not doing it differently but your ship gets destroyed often enough in circumstances when it isn't your fault that you'd have to be a card-carrying masochist to start again.

At the end of the day, I guess it's up to people to decide how they want to have fun in ED.
For me, the fun is in getting new ships, figuring out how to fly them and upgrade them and then using them to explore the galaxy.
That being the case, it seems like DID is going to prevent you from experiencing an awful lot of what the game has to offer.

It'd be a bit like playing Skyrim and deciding to spend your entire time roleplaying as apprentice blacksmith in Whiterun.
 
Considered it.
But I died once thanks to getting Disconnected when landing and then upon relogging sitting in the Stations arm and being grinded to dust.
Then second time when they released 2.1 i think it was. When they gave NPCs the ability to create their own Weapons.
My Python went from 100% Shield to Dust in less than 6 seconds thanks to being hit by Plasma Accs with an Refire rate of Pulse Lasers...

After that I decided that playing Ironman would only end in frustration.
 
The only game I enjoy playing DID in Ironman is Xcom 2. I can actually handle failing and having to start again even after many hours. I love how knowing I can truly fail focuses me...
 
Last edited:
I could never do it with ED, the only game I've even attempted it in is TLOU.

I once completed TLOU on Grounded mode on PS4 without dying.
 
While i enjoy playing other games in this way too ED is not suitable for it IMO. There are too many ways to die randomly, like cooking to death while in transition to supercruise for example. IMO for it to work the game has to be designed with such playstyle in mind, death by single mistake or by bug should be almost impossible. Overall ED seems to favour "you are immortal, have fun" approach...
 
Also, thinking about it, there are quite a few things in ED that, realistically, you're simply not going to be able to figure out the first time you try them.
And then you'll die.

It seems rather "wasteful" to simply ignore all the various things in ED which are likely to kill you or, conversely, to decide to start again simply because you were killed by something that you had no way to prepare yourself for.

One of my little "rules" is that I never use one of my "own" ships to do stuff for the first time.
It's a bit silly but I don't like the idea of risking a trustworthy ship while doing something that I'm likely to make a dog's dinner of.
Instead, I'll park my own ship, buy whatever's available at the station, try to make it suitable for the job at hand and then see what happens.
And then, when I wake up back at the station (after all the explosions), my trusty ship is still there, safe and sound. :eek:
 
@Stealthie

Ha! Skyrim was my obsession for a good few years, I hated dying in that game as well! Wrote a number of different character builds for it (Obsidian/Bronze Sentinel) that were pretty popular on various forums, they all revolved around not dying as well![rolleyes]

I do like the idea of having a separate ship in the hangar for running the riskier missions, something like a viper or vulture maybe?

I dropped by a scientific research site yesterday looking for data to scan and for some reason the game cannoned me into the base at frame shift speeds, did some bad damage and had to relog because my ship was stuck... I guess with Elite I'm not going to be able to sustain this style of play for long and I'll be forced to loosen my belt a bit...

Having a ton of fun though!
 
@Seafireliv

I think the real reason I enjoy dead is dead is because I actually like restarting a game more than most people. Especially the humble start you get in Elite with your little sidey, a few credits, and quite literally the universe at your fingertips....

Having some kind of role play feels important in this game, there's no actual storyline other than the one you make for yourself and sometimes when you're just grinding credits or searching for a rare material imagination is what keeps you going.
 
I also play DiD in the open exclusively, so there are certainly more of us. It would be nice to have a proper implementation of this mode, other than the self imposed one.
 
Just recently went on a LOOONG tourist job. Saw a 4 A engine that i`d been looking for, for ages... problem: If I took it i`d have no Insurance money left. Gulp!:(

Took it. Had to make 20 jumps to return my customer to her Base. All the way I was dogged and attacked by opportunists (like they knew i`d be screwed if they killed me) and I managed to evade every single one of them back to the base... Got paid and my insurance was back.

I was sweating buckets.
 
Last edited:
Back
Top Bottom