And some paid much, much more.
It seems you have forgotten this. After having put a few days into power play, I think you may have hired a few people from Zynga to design your game, because power play feels just like one of these F2P browser games. I just checked, Don Mattrick is still in California, but most of the aspects of power play have this distinguished feeling you usually only get from these flashy ad - terrible actual graphics games you run in your interfox chrompera.
Starting with a penalty of not logging in on major factions. I was on a two week vacation on denmark, and coming home I find my very high allied factions wrecked. Beyond the point that was promised as well, it took quite a few actions to get back to allied. It does make me wonder why you bothered doing this, as there are currently no visible benefits from being allied besides the docking request response. Speaking of Docking request response, making it 7500m for stations as well was a real quality of life change. At least extent it to 10km? It is a completely arbitrary number anyways. But I digress.
Then there's the merit cutting. I guess it makes sense people shouldn't sit at rating 5 after making those 10k once. But give it a 2 week vacation and you lose 75% of what you earned. Three weeks and you're pretty much out.
Let's move on to merit generation. There is not a single new way introduced into the game of generating merits. All forms of merit generation use the existing mechanics. Pledged to Torval, instead of trading goods I am now trading generic other stuffs. Ferrying 450 prisoners to Synteini in my Anaconda? That's exactly like ferrying 452 Land enrichment systems there. I load up, I fly there, I load out. Except no return trip, because for some reason the HQ system of the big trading power is economically dead.
and now the big, rotten thing that smells like Farmville and Candy Crush from a mile against the wind. Pay to speed things up. I am talking about this:
Oh sorry, that's not it. I am of course talking about this:
The only difference here being is the dungeon keeper guy asking for real money, which we already gave to you. In considerably larger quantities than people gave money to EA for DK.
And I wouldn't even mind it that much if the UI interface for skipping the time wasn't so absolutely atrocious! Filling up an Anaconda was a micromanaging task even worse than selling exploration data in 1.0. I've run the math, the 50 million you get from being in rating 5 go STRAIGHT back into the fast tracking to maintain rating 5. Some reward that is.
I can't give you any suggestions on how to improve Power play. The whole system seems broken from the very core and needs to be redone from scratch. I put 4 years into RVR war in POTBS, that's how high my tolerance is for these systems. Power play won't even see a second week of my efforts if this is it.
It seems you have forgotten this. After having put a few days into power play, I think you may have hired a few people from Zynga to design your game, because power play feels just like one of these F2P browser games. I just checked, Don Mattrick is still in California, but most of the aspects of power play have this distinguished feeling you usually only get from these flashy ad - terrible actual graphics games you run in your interfox chrompera.
Starting with a penalty of not logging in on major factions. I was on a two week vacation on denmark, and coming home I find my very high allied factions wrecked. Beyond the point that was promised as well, it took quite a few actions to get back to allied. It does make me wonder why you bothered doing this, as there are currently no visible benefits from being allied besides the docking request response. Speaking of Docking request response, making it 7500m for stations as well was a real quality of life change. At least extent it to 10km? It is a completely arbitrary number anyways. But I digress.
Then there's the merit cutting. I guess it makes sense people shouldn't sit at rating 5 after making those 10k once. But give it a 2 week vacation and you lose 75% of what you earned. Three weeks and you're pretty much out.
Let's move on to merit generation. There is not a single new way introduced into the game of generating merits. All forms of merit generation use the existing mechanics. Pledged to Torval, instead of trading goods I am now trading generic other stuffs. Ferrying 450 prisoners to Synteini in my Anaconda? That's exactly like ferrying 452 Land enrichment systems there. I load up, I fly there, I load out. Except no return trip, because for some reason the HQ system of the big trading power is economically dead.
and now the big, rotten thing that smells like Farmville and Candy Crush from a mile against the wind. Pay to speed things up. I am talking about this:

Oh sorry, that's not it. I am of course talking about this:

The only difference here being is the dungeon keeper guy asking for real money, which we already gave to you. In considerably larger quantities than people gave money to EA for DK.
And I wouldn't even mind it that much if the UI interface for skipping the time wasn't so absolutely atrocious! Filling up an Anaconda was a micromanaging task even worse than selling exploration data in 1.0. I've run the math, the 50 million you get from being in rating 5 go STRAIGHT back into the fast tracking to maintain rating 5. Some reward that is.
I can't give you any suggestions on how to improve Power play. The whole system seems broken from the very core and needs to be redone from scratch. I put 4 years into RVR war in POTBS, that's how high my tolerance is for these systems. Power play won't even see a second week of my efforts if this is it.