Yes, heat in general is so marginalised it's barely a Thing.
That "signature" signal/noise display thing in the bottom right of the HUD? Who - seriously, who -
ever looks at that in the released version, and bases
any gameplay decision-making whatsoever on it?
Beyond, "
Is It Blue or Is It Orange?"
There's so much potential locked up in this game... amazing pockets of functionality hidden in the code. But offhand decisions were taken that nullified the entire development effort put into them.
In this case, heat. Heat signature. Radar stealth. Iced up canopy glass (visual, audio).
In beta, you watched that heat signature display like a hawk. If you could get the orange line near-flat, you could make it hard for hostile CMDRs to resolve your radar image.
Gameplay like switching off
everything except shields and being able to go "cold but shielded" was incredible.
You could pair it with your knowledge of FA OFF and become "cold, shielded and dead-drifting". So many cool things you could do.
Bringing the ship back to life one menu click at a time was time-consuming, and you were vulnerable due to your lack of thruster power. But if you could pull it off, you could sneak up on people, stations, whatever in an amazing way, and have shields at the ready.
But then FD changed the heat output of various modules, and made it so that shields heated you way more than before. With all other modules off, you didn't ice up any more.
Now, for stealth, you press A Button. Drops your shields, that button.
Who in their right minds would try to sneak up on someone now unshielded? With no functional armour in terms of module damage, powerplant targetting, etc.
Its most advanced use right now, save for smuggling-mode station approach, is to switch on SR after your shields have dropped, as you flee... because
how could it possibly be worse by then?
Referring back...
I *really* miss the complex gameplay from Going COLD by selectively disabling systems