This. The game Starshatter had separate Emission Control 'Emcon' levels [1-5] which altered what ship systems were on (such as active scanning), which in turn, altered observability. E: D with it's short weapons (favouring lasers and guns over missiles) and scanner ranges never really gives stealth gameplay any chance to shine.![]()
Yea exactly stealth gameplay as a Bounty Hunter/Pirate/Smuggler just fits, too bad we don't have it