Dear FDEV Downgraded planets and explorer woes.

Many of you have encounted counless issues with odyssey, whether that be preformance, gameplay, graphical, connection issues or other wise. This post isn't to adress the many issues that players are experiencing in odyssey since launch. This post is adressing just one slice of the issues and thats regarding exploration. This post is also not adressing the new gamplay for exploration in odyssey or more accurately the lack thereof. No instead I wanted to make this post adressing the many issues which have completey broken the fundementals of exploration in elite dangerous and the absoulte downgrade of the planetary tech not only from what was shown in pre-alpha footage, but also from horizons.
Okay to start off i wanted to talk about some of the fundementals or exploration that have been broken. One is the FSS when scanning a system using the FSS there is a bug that makes the planets extreamly bright and or over saturated at time. This not only effects the FSS but also the planets in the system in particular High metal content worlds or iceworlds that are not landable. Examples of screenshots of the issues stated above

Source: https://imgur.com/gallery/2dpUWbD

Next up im going to address the broken system map. There is a ongoing issues rn since odyssey's launch where the planets in the system map are super dark and or missing textures landable planets and gas giants are hit the worse where some gas giants show no texture whatsoever when looking at them in the system map. This issues affect exploration heavily as it hinders us from being able to identify what type of planet or gas giant we are looking at and also keeping us from being able to identify what planets might be interesting to land on. Examples of issues stated above

Source: https://imgur.com/gallery/3sxP7v1

Next up are the many issues with the galaxy map. Theses are more gameplay and basic UI issues then visual issues unlike the above two issues mentioned. I and other commanders have encountered a bug that keeps us from being able to plot routes using neutron star boost. Another is when plotting a route using the star class filter, if we change the preamiters of what stars we want our route to use we have to go to the star where our route ends and reset it each time we change the preamiters unlike with horizons where it would update your route automatically.

Next up are the planets. Oh boy I know this might upset some people but it must be said and adressed. Im not going to be going into extensive detail about each issue regarding this so ill let the screenshots do the talking.
Okay first up is going to the downgrade of the planetary rock scattering. These photos are going to show the downgrade of rock scattering from alpha to release. I also understand that the scattering had to be reduced a little to make driving on planets more smooth but now planets just looks flat. It also seems that the variety of rocks as been decreased as well from the alpha. Examples show here

Source: https://imgur.com/gallery/wY9Mzbl

The next issue I want to point out with the planetary tech is map bumping when forming mtns is broken as well causing pointy mtn instead of rounded ones. Example here.

Source: https://imgur.com/gallery/R2T3Ued

Next up is some downgrades even from horizons im not going to go into to much detail about this instead im going to post a thread that MrBlackMaze has made regarding this issue.

Source: https://www.reddit.com/r/EliteDangerous/comments/nh72c5/odyssey_horizons_comparison_thread/


Now im going to show some comparison shots of the planetary tech from the "Pre alpha" phase and the alpha.

Source: https://imgur.com/gallery/bOvD9hN

OVID shown in pre alpha vs current. Notice that theres not atmo in one of the screenshots thats a bug.

Source: https://imgur.com/gallery/ZcpO7rr

Villae C 4 which was show in the gameplay video we got.

Source: https://imgur.com/gallery/bywYCCc

Wolf 1311 show in the pre alpha vs current.

Source: https://imgur.com/gallery/3pSG4Ic

ADS 10329 B 5 Pre alpha vs current.

Source: https://imgur.com/gallery/amfNVWy

more examples

Source: https://imgur.com/gallery/5t97tN1
 
Many of you have encounted counless issues with odyssey, whether that be preformance, gameplay, graphical, connection issues or other wise. This post isn't to adress the many issues that players are experiencing in odyssey since launch. This post is adressing just one slice of the issues and thats regarding exploration. This post is also not adressing the new gamplay for exploration in odyssey or more accurately the lack thereof. No instead I wanted to make this post adressing the many issues which have completey broken the fundementals of exploration in elite dangerous and the absoulte downgrade of the planetary tech not only from what was shown in pre-alpha footage, but also from horizons.
Okay to start off i wanted to talk about some of the fundementals or exploration that have been broken. One is the FSS when scanning a system using the FSS there is a bug that makes the planets extreamly bright and or over saturated at time. This not only effects the FSS but also the planets in the system in particular High metal content worlds or iceworlds that are not landable. Examples of screenshots of the issues stated above

Source: https://imgur.com/gallery/2dpUWbD

Next up im going to address the broken system map. There is a ongoing issues rn since odyssey's launch where the planets in the system map are super dark and or missing textures landable planets and gas giants are hit the worse where some gas giants show no texture whatsoever when looking at them in the system map. This issues affect exploration heavily as it hinders us from being able to identify what type of planet or gas giant we are looking at and also keeping us from being able to identify what planets might be interesting to land on. Examples of issues stated above

Source: https://imgur.com/gallery/3sxP7v1

Next up are the many issues with the galaxy map. Theses are more gameplay and basic UI issues then visual issues unlike the above two issues mentioned. I and other commanders have encountered a bug that keeps us from being able to plot routes using neutron star boost. Another is when plotting a route using the star class filter, if we change the preamiters of what stars we want our route to use we have to go to the star where our route ends and reset it each time we change the preamiters unlike with horizons where it would update your route automatically.

Next up are the planets. Oh boy I know this might upset some people but it must be said and adressed. Im not going to be going into extensive detail about each issue regarding this so ill let the screenshots do the talking.
Okay first up is going to the downgrade of the planetary rock scattering. These photos are going to show the downgrade of rock scattering from alpha to release. I also understand that the scattering had to be reduced a little to make driving on planets more smooth but now planets just looks flat. It also seems that the variety of rocks as been decreased as well from the alpha. Examples show here

Source: https://imgur.com/gallery/wY9Mzbl

The next issue I want to point out with the planetary tech is map bumping when forming mtns is broken as well causing pointy mtn instead of rounded ones. Example here.

Source: https://imgur.com/gallery/R2T3Ued

Next up is some downgrades even from horizons im not going to go into to much detail about this instead im going to post a thread that MrBlackMaze has made regarding this issue.

Source: https://www.reddit.com/r/EliteDangerous/comments/nh72c5/odyssey_horizons_comparison_thread/


Now im going to show some comparison shots of the planetary tech from the "Pre alpha" phase and the alpha.

Source: https://imgur.com/gallery/bOvD9hN

OVID shown in pre alpha vs current. Notice that theres not atmo in one of the screenshots thats a bug.

Source: https://imgur.com/gallery/ZcpO7rr

Villae C 4 which was show in the gameplay video we got.

Source: https://imgur.com/gallery/bywYCCc

Wolf 1311 show in the pre alpha vs current.

Source: https://imgur.com/gallery/3pSG4Ic

ADS 10329 B 5 Pre alpha vs current.

Source: https://imgur.com/gallery/amfNVWy

more examples

Source: https://imgur.com/gallery/5t97tN1
I say this often. Frontier are lazy and they are liars. Those comparisons show they have indeed taken us for fools. The last screenshot alone sickens me. Haha. Total scandalous and deliberate false advertising. Massively downgraded in the apparently top grade final build.
 
Not to sound too discouraging, but having 24 hours for it to sink in and to think about the way Odyssey has been rushed to deployment has really hit me hard. This is coming from someone with close to 9,000 hours (in-game measured) in main account alone. I can not shake this pit in my stomach feeling of let down and disappointment about the coloring and texture downgrade of planets without atmospheres.

I really hope the textures and colors of the planets without atmospheres can and will be fixed soon; I am afraid this may be a variant of the horrible "Boring Beige Planet Effect" we witnessed a few years back and took over a year to implement the fix.

This is very unfortunate for a lot of Cmdrs. Instead of feeling let down and disappointed, we could have very well been eager and excited to the upcoming changes had Odyssey not been released, but moved to the next testing level - Beta.

Had I not already done so last June, I would not hesitate to sell any remaining Frontier stock I purchased in 2015.
 
Last edited:
Frontier are lazy and they are liars. Those comparisons show they have indeed taken us for fools. The last screenshot alone sickens me. Haha. Total scandalous and deliberate false advertising.

Steady on old chap.

Could you please indicate on this tiny but anatomically correct doll where dev touched you?

Talk about losing perspective.

this a game.
a video game.
about spaceships.
and janky spacelegs.
set in a fictional future.
a thousand years from now.
 
Talk about losing perspective.

this a game.
a video game.
about spaceships.
and janky spacelegs.
set in a fictional future.
a thousand years from now.
It's a product
we paid for
that is different
than advertised

Yeah, you're right, it help.
Here's what caught my eye, in official launch video saying - in game footage we see coloured ground illumination and reflection, from what I've seen it's not in released game.

Here's what I mean:
Source: https://imgur.com/a/JwfFHdK
There is an "ULTRAFORCAPTURE" option in the graphics settings (terrain quality). Apparently, a left over from the dev build to make the pretty trailer/screenshot. It is very demanding for the computer but make the game suddenly look closer to the trailer.
So yes, it's ingame footage. Just need a special option and can't run on most computer.
 
It's a product
we paid for
that is different
than advertised

Yeah, you're right, it help.

There is an "ULTRAFORCAPTURE" option in the graphics settings (terrain quality). Apparently, a left over from the dev build to make the pretty trailer/screenshot. It is very demanding for the computer but make the game suddenly look closer to the trailer.
So yes, it's ingame footage. Just need a special option and can't run on most compu
would be great if I knew this beforehand watching the gameplay video. :D Oh well..
 
Many of you have encounted counless issues with odyssey, whether that be preformance, gameplay, graphical, connection issues or other wise. This post isn't to adress the many issues that players are experiencing in odyssey since launch. This post is adressing just one slice of the issues and thats regarding exploration. This post is also not adressing the new gamplay for exploration in odyssey or more accurately the lack thereof. No instead I wanted to make this post adressing the many issues which have completey broken the fundementals of exploration in elite dangerous and the absoulte downgrade of the planetary tech not only from what was shown in pre-alpha footage, but also from horizons.
Okay to start off i wanted to talk about some of the fundementals or exploration that have been broken. One is the FSS when scanning a system using the FSS there is a bug that makes the planets extreamly bright and or over saturated at time. This not only effects the FSS but also the planets in the system in particular High metal content worlds or iceworlds that are not landable. Examples of screenshots of the issues stated above

Source: https://imgur.com/gallery/2dpUWbD

Next up im going to address the broken system map. There is a ongoing issues rn since odyssey's launch where the planets in the system map are super dark and or missing textures landable planets and gas giants are hit the worse where some gas giants show no texture whatsoever when looking at them in the system map. This issues affect exploration heavily as it hinders us from being able to identify what type of planet or gas giant we are looking at and also keeping us from being able to identify what planets might be interesting to land on. Examples of issues stated above

Source: https://imgur.com/gallery/3sxP7v1

Next up are the many issues with the galaxy map. Theses are more gameplay and basic UI issues then visual issues unlike the above two issues mentioned. I and other commanders have encountered a bug that keeps us from being able to plot routes using neutron star boost. Another is when plotting a route using the star class filter, if we change the preamiters of what stars we want our route to use we have to go to the star where our route ends and reset it each time we change the preamiters unlike with horizons where it would update your route automatically.

Next up are the planets. Oh boy I know this might upset some people but it must be said and adressed. Im not going to be going into extensive detail about each issue regarding this so ill let the screenshots do the talking.
Okay first up is going to the downgrade of the planetary rock scattering. These photos are going to show the downgrade of rock scattering from alpha to release. I also understand that the scattering had to be reduced a little to make driving on planets more smooth but now planets just looks flat. It also seems that the variety of rocks as been decreased as well from the alpha. Examples show here

Source: https://imgur.com/gallery/wY9Mzbl

The next issue I want to point out with the planetary tech is map bumping when forming mtns is broken as well causing pointy mtn instead of rounded ones. Example here.

Source: https://imgur.com/gallery/R2T3Ued

Next up is some downgrades even from horizons im not going to go into to much detail about this instead im going to post a thread that MrBlackMaze has made regarding this issue.

Source: https://www.reddit.com/r/EliteDangerous/comments/nh72c5/odyssey_horizons_comparison_thread/


Now im going to show some comparison shots of the planetary tech from the "Pre alpha" phase and the alpha.

Source: https://imgur.com/gallery/bOvD9hN

OVID shown in pre alpha vs current. Notice that theres not atmo in one of the screenshots thats a bug.

Source: https://imgur.com/gallery/ZcpO7rr

Villae C 4 which was show in the gameplay video we got.

Source: https://imgur.com/gallery/bywYCCc

Wolf 1311 show in the pre alpha vs current.

Source: https://imgur.com/gallery/3pSG4Ic

ADS 10329 B 5 Pre alpha vs current.

Source: https://imgur.com/gallery/amfNVWy

more examples

Source: https://imgur.com/gallery/5t97tN1
Thank you so much for such a detailed review of the abomination that is EDO!

As suspected, Many features have been downgraded to reduce the PC spec requirements... Kay's work has been railroaded!

But there is a lot of just down right deception going on with EDO too. The DLC is nowhere near ready for release!
 
Here's what caught my eye, in official launch video saying - in game footage we see coloured ground illumination and reflection, from what I've seen it's not in released game.

Here's what I mean:
Source: https://imgur.com/a/JwfFHdK
I have seen light global illuminatioin it just depends on what kinda atmosphere it is heres an example. Source: https://imgur.com/gallery/ViNW1ER
I was in a canyon where the light wasnt hitting.
 
Honestly it's not downgraded planet gen, it's just straight up broken. The spot in the screenshot is where the game 'thinks' the brain tree actually is.




20210521021315_1.jpg
 
Many of you have encounted counless issues with odyssey, whether that be preformance, gameplay, graphical, connection issues or other wise. This post isn't to adress the many issues that players are experiencing in odyssey since launch. This post is adressing just one slice of the issues and thats regarding exploration. This post is also not adressing the new gamplay for exploration in odyssey or more accurately the lack thereof. No instead I wanted to make this post adressing the many issues which have completey broken the fundementals of exploration in elite dangerous and the absoulte downgrade of the planetary tech not only from what was shown in pre-alpha footage, but also from horizons.
Okay to start off i wanted to talk about some of the fundementals or exploration that have been broken. One is the FSS when scanning a system using the FSS there is a bug that makes the planets extreamly bright and or over saturated at time. This not only effects the FSS but also the planets in the system in particular High metal content worlds or iceworlds that are not landable. Examples of screenshots of the issues stated above

Source: https://imgur.com/gallery/2dpUWbD

Next up im going to address the broken system map. There is a ongoing issues rn since odyssey's launch where the planets in the system map are super dark and or missing textures landable planets and gas giants are hit the worse where some gas giants show no texture whatsoever when looking at them in the system map. This issues affect exploration heavily as it hinders us from being able to identify what type of planet or gas giant we are looking at and also keeping us from being able to identify what planets might be interesting to land on. Examples of issues stated above

Source: https://imgur.com/gallery/3sxP7v1

Next up are the many issues with the galaxy map. Theses are more gameplay and basic UI issues then visual issues unlike the above two issues mentioned. I and other commanders have encountered a bug that keeps us from being able to plot routes using neutron star boost. Another is when plotting a route using the star class filter, if we change the preamiters of what stars we want our route to use we have to go to the star where our route ends and reset it each time we change the preamiters unlike with horizons where it would update your route automatically.

Next up are the planets. Oh boy I know this might upset some people but it must be said and adressed. Im not going to be going into extensive detail about each issue regarding this so ill let the screenshots do the talking.
Okay first up is going to the downgrade of the planetary rock scattering. These photos are going to show the downgrade of rock scattering from alpha to release. I also understand that the scattering had to be reduced a little to make driving on planets more smooth but now planets just looks flat. It also seems that the variety of rocks as been decreased as well from the alpha. Examples show here

Source: https://imgur.com/gallery/wY9Mzbl

The next issue I want to point out with the planetary tech is map bumping when forming mtns is broken as well causing pointy mtn instead of rounded ones. Example here.

Source: https://imgur.com/gallery/R2T3Ued

Next up is some downgrades even from horizons im not going to go into to much detail about this instead im going to post a thread that MrBlackMaze has made regarding this issue.

Source: https://www.reddit.com/r/EliteDangerous/comments/nh72c5/odyssey_horizons_comparison_thread/


Now im going to show some comparison shots of the planetary tech from the "Pre alpha" phase and the alpha.

Source: https://imgur.com/gallery/bOvD9hN

OVID shown in pre alpha vs current. Notice that theres not atmo in one of the screenshots thats a bug.

Source: https://imgur.com/gallery/ZcpO7rr

Villae C 4 which was show in the gameplay video we got.

Source: https://imgur.com/gallery/bywYCCc

Wolf 1311 show in the pre alpha vs current.

Source: https://imgur.com/gallery/3pSG4Ic

ADS 10329 B 5 Pre alpha vs current.

Source: https://imgur.com/gallery/amfNVWy

more examples

Source: https://imgur.com/gallery/5t97tN1
I got to agree here.
What actually improved is popping in textures, plants and so on. LoD transition works much better than in Alpha.
However, from what I saw while I was able to play yesterday, I liked the planetary tech in Alpha much better...
Most planets I visited (also deliberately visited the ones I've been to in Alpha) looked like they have been smoothed over by a flood and then dried out again. Rock scattering was fine at some places and absent in many others, and while I think empty deserts are fine too, it was a bit too much emptiness around.
The sun glare and lighting in Alpha was also much better somehow. It was almost always white though, but overall atmosphere on planets was great and looked realistic.

I also wasn't able to fine a single dramatic landscape yesterday. No canyons narrow enough to dive into and no fractures and broken ice world.

This is the same planet in Alpha and Release. And this is one of the better ones:

Alpha:
2021-04-21 22_09_11-Greenshot.jpg


Release:
2021-05-20 12_18_21-Greenshot.jpg


I was disappointed by ice worlds as well, though I didn't visit enough to be able to compare. I might just have been unlucky with the light conditions or so, so I won't include comparison pictures. The ones I visited yesterday looked okay, but nothing like the ones in Alpha. I was in awe by how glorious and realistic it looked...
 
Back
Top Bottom