Well actually it's a big request, but I'm a moderate man 
USS or Signal source point, whatever we call them, please please consider them when you look at how to make the game better. They feel in so many ways incomplete.
Now I would not just give critique, I also got a solution of how to fix it, it may not be the right way, but that is how discussions starts right
Let's get cracking shall we?
Floating balls in space is not cool, my immersion meter is not moving, so what can be done, without changing too much under the hood? How they are detected and what the player need to do to activate them.
Let's assume our ship computer is constantly scanning for signals, that is normal, when it finds a signal it is analyzing the signal and from a preprogrammed algorithm sorting them according to what the priority is.
Filter USS
1. Unknow signals (alien stuff)
2. Known signals /distress signals
3. Known signals /rescue beacons
you got the picture....
How will they be displayed?
The signals need to be displayed, not as floating circles but add some gameplay into it. Make a separate tap where you can A) let a teammate/NPC crewman locate the signal, first you need to filter for the signal you are searching for, then when you find the signal, you triangulate or track where it's from, THEN you display it as a marker. This marker could also be displayed on planets as this will make the player feel that time is well spend, as you are first spending time to track the source and the fly to to location.
As in Alien where Mother finds a signal and wake the crew, ok we are always awake and don't need that, however some kind of signal UI, like we got contacts could be made for the system, we just need to filter and actively look for the signal before we start to fly around aimlessly looking for it.
[video=youtube;2ywWFvjE-yU]https://www.youtube.com/watch?v=2ywWFvjE-yU[/video]
This could also be signals from planets, low orbit and so on.
Today we a milling aimless around in hope of getting the signal to show up, maybe if we need to start tracking the signal we're looking for as soon as we drop into the system would help.
This is of course gameplay where you are on foot, but it will be the same mechanics when we're in a spaceship just a different UI.
[video=youtube;2UMj031Lsps]https://www.youtube.com/watch?v=2UMj031Lsps[/video]
I'm confident we can just what's under the hood, it just need a bit a depth in the gameplay, and a slightly improved graphic representation, it would make the mechanics much more integrated and also add more to the overall gameplay. This could also make the played look for unknown places on planets, and get a mark to where it is, WHEN they find it among all the signal noise out there.
USS or Signal source point, whatever we call them, please please consider them when you look at how to make the game better. They feel in so many ways incomplete.
Now I would not just give critique, I also got a solution of how to fix it, it may not be the right way, but that is how discussions starts right
Let's get cracking shall we?
Floating balls in space is not cool, my immersion meter is not moving, so what can be done, without changing too much under the hood? How they are detected and what the player need to do to activate them.
Let's assume our ship computer is constantly scanning for signals, that is normal, when it finds a signal it is analyzing the signal and from a preprogrammed algorithm sorting them according to what the priority is.
Filter USS
1. Unknow signals (alien stuff)
2. Known signals /distress signals
3. Known signals /rescue beacons
you got the picture....
How will they be displayed?
The signals need to be displayed, not as floating circles but add some gameplay into it. Make a separate tap where you can A) let a teammate/NPC crewman locate the signal, first you need to filter for the signal you are searching for, then when you find the signal, you triangulate or track where it's from, THEN you display it as a marker. This marker could also be displayed on planets as this will make the player feel that time is well spend, as you are first spending time to track the source and the fly to to location.
As in Alien where Mother finds a signal and wake the crew, ok we are always awake and don't need that, however some kind of signal UI, like we got contacts could be made for the system, we just need to filter and actively look for the signal before we start to fly around aimlessly looking for it.
[video=youtube;2ywWFvjE-yU]https://www.youtube.com/watch?v=2ywWFvjE-yU[/video]
This could also be signals from planets, low orbit and so on.
Today we a milling aimless around in hope of getting the signal to show up, maybe if we need to start tracking the signal we're looking for as soon as we drop into the system would help.
This is of course gameplay where you are on foot, but it will be the same mechanics when we're in a spaceship just a different UI.
[video=youtube;2UMj031Lsps]https://www.youtube.com/watch?v=2UMj031Lsps[/video]
I'm confident we can just what's under the hood, it just need a bit a depth in the gameplay, and a slightly improved graphic representation, it would make the mechanics much more integrated and also add more to the overall gameplay. This could also make the played look for unknown places on planets, and get a mark to where it is, WHEN they find it among all the signal noise out there.
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