Dear FDev

I have been hanging around these forums awhile now and I believe it's about time I contributed. I'm going to make this fairly straightforward and concise. Being a player who has been truly addicted to your game from the start, I'm going to list in order of importance the changes and improvements that I feel (and many here I hope will also agree) that this game needs because I and others desperately want this game to live up to its potential. I fear that if these improvements are not made soon then you will not have enough players left for these changes to matter.


Critical
You need to fix your core game.

-Instancing and Wings-
This needs to be fixed asap. Instancing issues and bugs with the wingman system means you're hemorrhaging players right now because we can't enjoy the game together with friends. When we do manage to get together, we don't see anyone or we can't get into the same instance as others. In my opinion you also need to make both the instance and the wings larger. At the moment this game cannot be categorized as an MMO, and more worryingly from a legal perspective this is an arguable case.

-Missions and NPCs-
The galaxy does not feel alive, there is nothing to do on the face of it, which will be a crucial problem for your XBone customers. Missions need to be multi-tiered, deeper and more integral with the NPC system. They need to be far more rewarding and you need more variety. You need to be clearer regarding how the minor factions work and the benefits of supporting a minor faction. NPCs needs to have a level of persistence and sophistication (having them interdict you all the time is not the answer, it's just annoying). There needs to be pirate bases, mining bases, recruitment centres and other artifacts to fill your systems instead of just the same stations and planets. I think in general as well the focus needs to be less on mini-games, meta-layered concepts, we need additional game content to be integrated with the main game.

-Open/Solo Dilemma-
This needs to be addressed whether you like it or not. You cannot have the situation to remain where a player can effectively cheat and jump into solo if they need to do something critical or outdo an opponent without ever seeing them. This is like playing a board game but you are allowing players to play the same board game in different rooms. Why can a player playing in solo affect what I'm doing in Open?

Here's my solution: The system is already split into Solo, Private Groups and Open - good. The type of player that wants to play in Solo does not care about the multiplayer aspect, there is no need to give them the ability to influence the players playing in Open. The 2 universes should be separated, I understand this is not hard to do technically. Either i) Separate Open and Solo/Private Group Universes or ii) Even better: Give us another universe for true multiplayer - let's call this Real Open. Get rid of the P2P architecture for Real Open, get rid of the instancing cap and give us proper servers so we can all see each other and experience the game as it's supposed to be. More expensive? Charge us for Real Open. You will not be going against your Kickstarter pledges as we will still have Normal Open/Private Groups/Solo which are free, you are just adding an option for the MMO universe. Funds from this will be used to improve the game for both Real Open and Normal Open/Solo. Everyone wins.


Less Critical but Important Additions
I'm not going to go into additional details with these as they're pretty straightforward and has been debated to death on these forums. They are just as important as the above issues mentioned above but are not critical right now. In order of what needs to be improved first:

- Powerplay mechanics:
- Needs to have less grind, more variety
- Powerplay weapons needs balancing
- Player controlled NPCs
- Player controlled stations/mini bases
- Co-pilots (Player and NPC)
- Mining needs to be retuned
- More Weapons
- More Ships (incl. Carriers, Cruiser class and Capital class)
- Planetary Landings
- Thargoids


Hope I haven't offended anyone here, especially with the Open/Solo proposal as I know there are strong feelings amongst forum contributors regarding this - I wanted to offer a solution that will satisfy everyone and cause the least amount of compromise.

I understand the developers are not just going to go and take every bit of this and act upon it. But if there's anything to take away I hope it's the idea that you have got to fix the core game first. What has been stated above is I hope for the good of the game, I and I believe many others want these changes because we want the dream/vision that David Braben sold us. We want Elite:Dangerous to be successful, a watershed in gaming history and for Frontier developers to be regarded as trailblazers. We still believe, I hope FDev still do to.
 
Report specific issues on bug forum.


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yes hello FD I think I have a problem with p2p: IT'S BROKEN
 
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-Open/Solo Dilemma-
This needs to be addressed whether you like it or not. You cannot have the situation to remain where a player can effectively cheat and jump into solo if they need to do something critical or outdo an opponent without ever seeing them.

It doesn't need to be addressed because there is no issue to address. Why?

Because Elite: Dangerous is not a competitive game.


 
They've said in the past that we won't be having player controlled stations, which I personally agree with. I do however like the idea of player controlled outposts but understand that won't happen either. More ships is great, we need a lot more ships in the game but no capital class ships. This is supposed to be a small ships/small crewed ships game, you've got to leave EvE something to brag about.
 
I agree to about 95% of this.. I play in open and solo. Just some days I dont have much time to play and I just eant to run a few bits of PP cargo around with least amount of . Other times its guns blazing
 
it's about powerplay and this part is competitive.

Powerplay is immaterial as far as open/solo goes. Every faction has its share of solo players who cancel each other out.

In any case, powerplay isn't competitive in the sense of, for example, world of tanks or something. I can log on and play powerplay at 8PM Kathmandu time. Most of Europe will be at work and most of America will be in bed. What are you going to do? Ban people playing powerplay outside of "arena hours"? And what about if I'm just not in the same instance as you? Am I cheating then?

Powerplay is a metagame involving fetch-carry, combat bonds, whatever. It's not really about beating up other players with weapons. The game isn't designed with that as a focus of anything, it's merely a possibility sometimes.

It's not competitive in a way that you go hull verus hull. It's more strategic like competition. It's not pure combat PvP like EvE for example.

Exactly.
 
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Yes it is......
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https://www.youtube.com/watch?v=dwvjElmFCfE
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OP is 100%...FD need to make a stand against Thatchers children, who seem to think it is still a single "me me me" world.....
No, it isn't. Your youtube link to the game trailer, it should be noted, the trailer while it looks nice, does not have any connection to the actual game, it even features a ship not currently in the game (until CQC came along).

When I play, I am not competing against any other player. It doesn't matter if I trade, explore, mine, bounty hunt ... whatever, my "score" in the game does not affect your "score" in the game. This has been discussed ad nausea till the cows came home, put their feet up and fell asleep watching TV.
 
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Ok, you got me, right up to the point it became another open, group, solo whine it made some sense.

It's not a whine, I'm trying to present a solution that would satisfy both camps.

I absolutely respect your appreciation of the game in Solo. There's no denying however that there's a huge amount of people that play the game in Open. FDev would forfeit a lot of customers if they did not address this issue. I was hoping the idea would satisfy both camps. I would like as much as yourself to put this issue to rest.


Yep. New account, same old song.

Nope, first time post. I have been reading the forums a lot though.
 
No, it isn't. Your youtube link to the game trailer, it should be noted, the trailer while it looks nice, does not have any connection to the actual game, it even features a ship not currently in the game (until CQC came along).

When I play, I am not competing against any other player. It doesn't matter if I trade, explore, mine, bounty hunt ... whatever, my "score" in the game does not affect your "score" in the game. This has been discussed ad nausea till the cows came home, put their feet up and fell asleep watching TV.


I can't help you if you are going to be wilfully blind.....

- - - Updated - - -

I can't help you if you are going to be wilfully blind.....
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And I wonder why they wont open a shop to sell the SHIPS!.....???.........
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Because people cry out "Pay to Win....Whaaaaaa".....yet, YOU say the game is not competitive......lollol.
 

Robert Maynard

Volunteer Moderator
It's not a whine, I'm trying to present a solution that would satisfy both camps.

You'll know, if you've been hanging around the forums, that there's a thread dedicated to discussions on the Solo vs Open vs Group debate - further discussions on the game modes should be conducted there lest this thread be merged / closed accordingly.

.... and you forgot a "possibly" after "would" - no-one knows what would definitely satisfy both sides of this debate.
 
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