Dear Frontier, I need to apologise...

Good to know OP, having specific tools rather than a Swiss-army knife may be the strategy needed until I can hire my own NPC wing. I'll give it a whirl sometime on my main account. I have a second account that I cleared the save on and starting over seems to be going much better, and I am even considering clearing the save on my main account, too.
 
A couple of combat questions I currently have.
.....
I keep seeing blue messages telling me I've unlocked some code or something. What's that about?

I used a single cell bank while not moving and not in combat. Just sitting in space.
I almost died.
So that happened! Lol!
Is this the way these are now? Am I using too high a level or something? I'm using 6C banks on a Conda.
It completely freaked me out, lol!

Just some musings....

The blue messages you get when you target other ships (or ship wakes) are 'Data' you collect similar to materials (there are also lots of new manufactured materials too). It's stuff you need to supply to Engineers for mods and upgrades. Look in your cargo menu and you'll find a new section there.

Shield Cell Banks now generate lots of heat... lots and lots of heat. Having a Heat Sink Launcher or two is a good idea, if you don't want to cook yourself by firing them in combat :)
 
The blue messages you get when you target other ships (or ship wakes) are 'Data' you collect similar to materials (there are also lots of new manufactured materials too). It's stuff you need to supply to Engineers for mods and upgrades. Look in your cargo menu and you'll find a new section there.

Shield Cell Banks now generate lots of heat... lots and lots of heat. Having a Heat Sink Launcher or two is a good idea, if you don't want to cook yourself by firing them in combat :)

I was really curious about those blue messages.
I assumed they had to be for something interesting. :)
 
To be honest, I was getting pretty bored with combat until 2.1 came out. I was a bit "meh" about Engineers to begin with, until I came across some of the mods which required commodities - I discovered pretty quickly, in my un-reinforced Vulture (given that I needed cargo space, SRV, fuel scoop etc) that when you've worked for days to get hold of a required commodity which is lost on ship loss, you actually feel like you've got something genuinely worth protecting in your hold.

Suddenly, I've gone from not caring whether I see the rebuy screen - I've got enough money and assets that the insurance cost is irrelevant - to doing everything I can to avoid death at all costs.

The game is now much more exciting.
 
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