Dear Frontier: If Birds are indeed coming...

...I am begging you to create even two more suitable exhibits.

Above all else, for birds we need variety. It's fantastic that you can customise the walkthrough exhibit, but for a lot of us the options are still limited. I build on the grid, for example, so the mesh doens't make a good aviary. If we even had just two more versions, in different shapes, that could make a world of difference.
 
Yes, and I'd go beyond that. I still cannot wrap my head around the fact that, if we ever get flying birds, they'll be implemented in this kind of exhibit with looped animations. They have a free-flying system in JWE2, why not use something similar in a game where flying animals should be much more important and diverse?
 
Don't forget that they had looped Pteranodons first before they went to the free flying ones. But I agree with a lot of people saying you rarely see the big birds fly, so it is not even even necessary to get free flying.

I do hope that, if they implement these birds into bigger exhibits/walkthrough exhibits, they should have more different sizes to play with and customizable like the walkthrough exhibit.
 
Don't forget that they had looped Pteranodons first before they went to the free flying ones. But I agree with a lot of people saying you rarely see the big birds fly, so it is not even even necessary to get free flying.

I do hope that, if they implement these birds into bigger exhibits/walkthrough exhibits, they should have more different sizes to play with and customizable like the walkthrough exhibit.
Barely looked at the Pteranodons in Jurassic World Evolution because it always looked the same. The Egyptian Fruit Bat seems to have better Animations though. Still hope for a Option to highlight where the Exhibit Animals can be, so we won't accidentally have them flying through Rocks.
If I remember correctly I saw Griffon Vultures flying and was even in the Aviary once but I think I've never seen a Eagle or a Owl fly in Captivity, so even though they can't interact with Objects that were placed by the Player, I would be relatively ok with them being Exhibit Animals (still hope for Flight Shows though for Birds of Prey because those are always nice. Probably not only for the Guests but also for the Animals)
 
Don't forget that they had looped Pteranodons first before they went to the free flying ones. But I agree with a lot of people saying you rarely see the big birds fly, so it is not even even necessary to get free flying.
Yes, but looped Pteranodons came like 3 years ago. JWE2 was released one year ago so not justifiable imo.

I agree that big birds like birds of prey don't really need much animation other than flying between maybe 3 perch points. Others like pelicans or waterfowl wouldn't even need flying animations tbh, just like flamingos.
Small ones like passerines, hummingbirds, lorikeets etc. could work fine with looped animations but those would need to be expanded a lot, and so would the exhibit customisation like NZFanatic is suggesting.

But then there are also pigeons, fowl, ibis, parrots, toucans, hornbills that wouldn't work with any looped system as some of them fly a lot, some others move a lot on the ground but still fly occassionally... These would definitely need more freedom.
 
Yes, but looped Pteranodons came like 3 years ago. JWE2 was released one year ago so not justifiable imo.
Still, its a different dev team and they had to test that first before being able to implement a new feature in the game (or well, a whole new game actually).
I guess this is the Planet Zoo Team trying to get flying animals in the game by testing it this way. That's why I did mention it :)
But I agree with your point, there are like 3 categories for the birds just like you stated. Who knows in the future :D
 
Yeah i agree. I think more options are necessary. Flying birds should be a mix of exhibit and habitat animals. Maybe not full free flying if that takes a big toll on the game performance calculating the transversable area, but at least with "perching" points you can place in what ever way you want allowing the animal to fly from point A to B to C and also enrichment objects that provide with new animations that birds can fly to when they need to fulfill a need (feeding stations, grooming stations, toys like mirrors and ropes and stuff)
 
Yes, and I'd go beyond that. I still cannot wrap my head around the fact that, if we ever get flying birds, they'll be implemented in this kind of exhibit with looped animations. They have a free-flying system in JWE2, why not use something similar in a game where flying animals should be much more important and diverse?
I agree. Im a bit drunk on the fact that we finally have a chance for birds at all, but i still wont understand if they dont make a system like this.
 
Yes, and I'd go beyond that. I still cannot wrap my head around the fact that, if we ever get flying birds, they'll be implemented in this kind of exhibit with looped animations. They have a free-flying system in JWE2, why not use something similar in a game where flying animals should be much more important and diverse?
Pass.

The JWE2 aviaries suck and the flying is terrible. If they give us free flight like that in PZ it will be the stupidest thing ever; zoo birds don't behave like that.
 
Agreed - my immediate thought would be something about the size of an exhibit box for the kind of aviary you'd see a single owl in (I mean, even smaller would be better, but I'm thinking this is probably the minimum they'd go to so everything still snaps to the grid), an intermediate one you'd see a couple of mid-sized parrots in, and one about the size of the walkthrough, but without the path, for large birds of prey - even better if you can keep any species in any of them, with different population maximums.
 
I think people are misunderstanding me. I don't want free-flying habitat birds. Our one and only example of that in JWE2 is terrible. Exhibits are the perfect system for birds now that I've seen how it works with the bats.

I just want more exhibits so not every aviary looks the same.
Totally agree with this. While I would love habitat birds to have absolute freedom regarding habitat size and shape, an exhibit may work perfectly fine if we get different shapes and if they don't all have to be the humongous size of 20x12m.
 
Yes, and I'd go beyond that. I still cannot wrap my head around the fact that, if we ever get flying birds, they'll be implemented in this kind of exhibit with looped animations. They have a free-flying system in JWE2, why not use something similar in a game where flying animals should be much more important and diverse?
Honestly I’m still really struggling to understand why Frontier would wait till now, 3 years after PZ’s release, to finally implement flying species if all they’re going to be, like the fruit bat, is exhibit box animals.

Exhibit box flyers were do-able from PZ’s release, as all they do is perform a set of looped animations just like all the older exhibits. Why wait three years, and miss the opportunity to implement a far larger selection of flying species (because PZ’s support is clearly limited time-wise), when they were always do-able as exhibits?

I understand that for many players, the current way the fruit bats (and likely future flyers) are, is fine for them. But for me, as someone who enjoys custom-building all the enclosures in my zoos, exhibit bats and likely exhibit birds is a real let-down. Especially when A.I. driven, free-roaming flyers are already possible on PZ’s version of the Cobra Engine.

Usually I like to give Frontier the benefit of the doubt, but I’m struggling to find an excuse with how they decided to handle flying species. It took them a year after PZ’s initial release to bring us a complex, A.I. driven diving system, but it took them three years to give us a flying system that has no differences from the base-game exhibit box system?

I know that PZ’s devs have put a lot of love and time into this game and I’m not trying to discredit that, but I’d be lying if I didn’t say what seems to be clear about their “flying” system for PZ. PZ’s flying system didn’t receive any where near the level of attention the diving system did and its clear that the easiest route was taken with it.
 
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You can use the current bat exhibit to build all kinds of different shapes since you can have invisible walls and ceilings. I.e. you can make a larger aviary setup and include two or three individual exhibits inside. The flying animals will be restricted to their own exhibit frame, but we can use plants, rocks, etc. to make these invisible borders become unnoticable. So, if we get bird exhibits using this feature, we can have multiple rectangular exhibits to create a mixed species circular aviary, for example. The species would not mix (unless certain exhibits would allow for this), but even in RL, some birds in large mixed species aviaries tend stick to specific areas.

I don’t think we will ever get free-flying birds in combination with freely customizable exhibits because of the mess with hitboxes. There will always have to be fixed perching/feeding points and flight patterns fixed in loops. These limitations, however, open up lots of possibilities for making more individual and creative “habitats“ out of exhibits. You could also combine habitats and exhibits in the same area using natural barriers for the habitat animals. You could create, for instance, a U-shaped habitat for tropical mammals and place an exhibit with tropical birds inside the U. The exhibit being a walkthrough could serve as a viewpoint for the habitat as well. Maybe the guests won’t even be noticing the mammals outside of the exhibit, who knows, but it would look pretty convincing. And since guests can already see through walls…

I am pretty excited about future possibilities.
 
I think people are misunderstanding me. I don't want free-flying habitat birds. Our one and only example of that in JWE2 is terrible. Exhibits are the perfect system for birds now that I've seen how it works with the bats.

I just want more exhibits so not every aviary looks the same.
Interesting. Didn't play JWE2 yet, but intriguing point. Maybe JWE and JWE2 Examples gave the Developers an opportunity to test different Systems and why they preferred this one for PZ if Free-Flying is really difficult to optimize.
 
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