Yes, and I'd go beyond that. I still cannot wrap my head around the fact that, if we ever get flying birds, they'll be implemented in this kind of exhibit with looped animations. They have a free-flying system in JWE2, why not use something similar in a game where flying animals should be much more important and diverse?
Honestly I’m still really struggling to understand why Frontier would wait till now, 3 years after PZ’s release, to finally implement flying species if all they’re going to be, like the fruit bat, is exhibit box animals.
Exhibit box flyers were do-able from PZ’s release, as all they do is perform a set of looped animations just like all the older exhibits. Why wait three years, and miss the opportunity to implement a far larger selection of flying species (because PZ’s support is clearly limited time-wise), when they were always do-able as exhibits?
I understand that for many players, the current way the fruit bats (and likely future flyers) are, is fine for them. But for me, as someone who enjoys custom-building all the enclosures in my zoos, exhibit bats and
likely exhibit birds is a real let-down. Especially when A.I. driven, free-roaming flyers are already possible on PZ’s version of the Cobra Engine.
Usually I like to give Frontier the benefit of the doubt, but I’m struggling to find an excuse with how they decided to handle flying species. It took them a year after PZ’s initial release to bring us a complex, A.I. driven diving system, but it took them three years to give us a flying system that has no differences from the base-game exhibit box system?
I know that PZ’s devs have put a lot of love and time into this game and I’m not trying to discredit that, but I’d be lying if I didn’t say what seems to be clear about their “flying” system for PZ. PZ’s flying system didn’t receive any where near the level of attention the diving system did and its clear that the easiest route was taken with it.