Dear Frontier team, this can't wait until December!

I'm looking forward to the update, even though all of this should have been included in the release, but there are some very big bugs/issues that completely ruin the park experience. All of this cannot wait another 3-4 weeks, otherwise I and others will unfortunately lose interest to play in the next few days😪 Above all, the issues/bugs must have been noticed during your testing...🤔

1. As soon as rides are built in the park, the guests leave the pools, all guests(!) and do not return. The painstakingly built area remains completely empty 🤨
2. The known queue bug: although there are only a few people in the queue, many guests stop and say the queue is too full
3. The six barriers known from Planco and Planet Zoo do not work, all guests still walk through scenery or components. What is the problem here? You know the mechanics, why doesn't it work at release?
4. Also very annoying for me: as soon as I change the color of a path, the original color of the other flexicolor paths is also gone. Please set it so that it only applies to the one changed path and a reset button to the original color

It would be nice too if the guests would leave the park in their clothes at some point and not in their swimwear😜

Also important, but I can wait another 4-6 weeks for that:
  • hold down the shift key plus mouse click to select multiple objects without having to go through the hassle of multiselecting again (standard in Planco)
  • Deleting paths with the right mouse button (standard in Planco)
  • As always, please give the option of placing the paths without a curb, why was this removed???
In addition, please provide a transparent path for self-built bridges, for example, and a path width of at least 2 meters for the normal path and employee path (like the queues)

Thank you very much, I'm looking forward to many good adjustments and December is not the end of it😉 By January/February at the latest, we fans are expecting the western or pirate theme with all the content from part 1 plus new great things, animatronics, shops and rides🤩
 
We slowly but surely filtering out by repeating the same issues again from different people all over the world. That is a good sign!

It makes clear what most want, what's most annoying / game-breaking. And what should be high ranked on a priority list.
 
First off, I feel there are 'waves' of complaints and the first wave was a little bit misdirected: Yes, the UI is awful. Flume physics could be better, the guest cap could be removed and so on. But these were things, i can get used to it and none of this is a reason to not play the game. I feel many people were in there mindspace: PC vs. console, so they couldn't aim their anger at the real issues.
Now there is the queue bug which is actually are big reason to lay the game down. Besides the massive crowds that make not challenging. I am an oldschool RCT / PC Fan and my highlight for every game was the career mode. The sandbox building is a thing that i just do since Planet Coaster. Right now, I don't touch the career mode of PC2, cause i am not having fun. The game is too easy and guests not queue properly makes those smaller scenarios a bit overcrowded, which is a put off for me.

Where I don't agree with you, that we need those fixes now, no quite the opposite, they shouldn't rush a half hearted fix out, i want them to overthink their system and then make those incredible groundworks, those really good ideas work and this takes time, Rushing and we want 'the game out now' (not the community, but i bet a lot of upper management wanted to have this game out in Q4, which is traditional the strongest for sales) brought us to the state where we are now.

I have the patience as long as the promise is fullfilled, that this will be my theme park sim for the next few years.
 
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