Dear Frontier,

I'd like very much to have a talk with you. I should start by congratulating you on your success, well done. I can, without qualms, say Elite: Dangerous is the best space game I have ever played and I have played a lot of them in the last thirty to thirtyfive years.

Next, if I may, I'd like to talk about your "vision", the hopes and dreams for the future of the game you outlined prior to the release of Elite: Dangerous. I liked that vision. I liked it a lot. I liked it so much that I donated at the highest level available to me at the time ($250), ran out and bought a couple thousand dollars worth of upgrades and gizmos (SLI nVidia GPu's, x52pro, DK2, triple monitor stand, etc.) to give myself the most enjoyment possible while "testing" the game over the months until release. I don't blame you for my purchases and I don't regret them. At all. I've had the best gaming experiences with my purchases of my life, thanks to Elite: Dangerous.

What I'm trying to say is; the "vision", along with the Premium Beta I was able to access, was enough to motivate me to spend thousands of dollars (including extra ED purchase like skins etc.) on ED. That's a powerful thing, a very powerful thing. While ED is a great game, it's my opinion that it's still not reached the "vision", specifically and most importantly when it comes to gameplay cohesiveness. I can understand that ED is still evolving and growing, that's a great thing but, I feel it's important to point out what I personally feel is holding ED back from the "vision". Fragmentation, in a word. There's no "glue" for lack of a better term, that binds ED gameplay together. It very much, to me, feels like we are all playing in our own little galaxy with passing encounters with other players.

My understanding of the "vision" (please correct me if I'm wrong) was, at the most basic level, the galaxy and the gameplay in it would feel "connected" or shared by all players. I just don't get that from ED. It all seems so fragmented, compartmentalised and distant. The "vision", for me, held an open connected galaxy we could all play in and impact each other in, did I misinterpret the dream?

I don't want to criticise or sound harsh, that's not my intent.

Is that "vision" or dream still alive?
 
It is known that a person who is visionary, talks about his vision for the future. No the future in the short term, but the distant future. Such is the definition of visionary

:)
 
Last edited:
Nice thread and I feel likewise. The only difference, really, from Open and Solo is the hollowed out CMDR icons on your radar. There really isn't much glue to bring the community together or have a mass hub for players to have reason to visit or interact with. There's home systems and that's about it. They're generally very lackluster with no benefits or reason to be there other than they're a faction's homeworld or has some significance to real life(Sol for example).
 
Aye OP.

Share many of those thoughts myself. The DDF was what id considered as the vision of the game when i bought into this 18 months ago.

Enough said from me on it.
 
I dont agree. When we signed up for the beta it was because of the vision and potential which they are still in the progress of realising. Its an ongoing development,

I think all the updates so far have helped bring players together, Wings, The CGs, Ive never seen so many people together or seen so much communication since PP was added.

There is still a long way to go though and I believe frontier know that as much as the players. Like they said when PP released, this is just the start of the feature.

I'm hoping player to player missions will be on the horizon, and certainly passengers transport missions, maybe someone gets a mission to transport a player or person and another gets a mission to kidnap them, and more in depth and varied missions. Better mission branching. Then theres the paid expansions.

Everyone seems to forget the future plans and cant see past what we have now. Even in the beta all we got 'is this it?' Then Wings. Then PP, No, its not it. Thats obvious I think.
 
I agree the game feels disconnected and fragmented at the moment. Frontier may well have a plan to achieve the vision they outlined many times, but it seems they have no intention of communicating that plan with us. Whilst they were happy to continuously tell us all the details from 2012 to late 2014, they suddenly seem to have blocked all communication on that front. So it's understandable that many people are now questioning the direction Elite is heading in, because we no longer have any information to tell us what is going on. All we have is a fragmented game system which seems opposed to the visions Frontier spoke about for so long.

Maybe as Patrick points out above, it will all come in time. But it's getting increasingly harder to know if that is likely to happen or not...
 
Maybe as Patrick points out above, it will all come in time. But it's getting increasingly harder to know if that is likely to happen or not...

I dont think frontier has given us any reason to doubt them. So far their past record is impeccable. So I dont really get how justified a lack of faith is. It will take a long time, I said back in december it will be more like 2016 before we are close to seeing the vision, I think that might have been an underestimation. I bet its alot closer by then though.
 
Last edited:
I agree the game feels disconnected and fragmented at the moment. Frontier may well have a plan to achieve the vision they outlined many times, but it seems they have no intention of communicating that plan with us. Whilst they were happy to continuously tell us all the details from 2012 to late 2014, they suddenly seem to have blocked all communication on that front. So it's understandable that many people are now questioning the direction Elite is heading in, because we no longer have any information to tell us what is going on. All we have is a fragmented game system which seems opposed to the visions Frontier spoke about for so long.

Maybe as Patrick points out above, it will all come in time. But it's getting increasingly harder to know if that is likely to happen or not...

In fairness, i'd say a lot of that has to do with upcoming events they obviously want to announce to the world in order to generate more excitement around the title and sell more copies which ultimately means more resources to put into the game.

I'm happy with it, I think it's a solid title but there definitely needs improvements and, for the most part, FD are doing it. Some big changes with each patch that not an awful lot of developers can stand proud and say, bugs or not. I've been suckered into this vision of the future but I do believe FD will accomplish it and refine the mechanics involved. PP needs a lot of tweeking, it's very buggy and it was kind of rushed... Most likely to get it out of the way before their next big announcement to generate hype in that. Still, I hope they fix and tweek this sooner rather than later. PP is beginning to feel a bit tacked on with the way it's been implemented. :/
 
I have a reasonable degree of faith in the vision for the future, I also can see the strengths in what they are doing now.

The problem I think, is there's quite a gap when it comes to tying the two together.

Taking power play as an example, the initial version of it is OK, but it feels like a bolt on rather than an integral part of the ED experience. I can't believe it currently matches Frontier's final vision, but without communication or explanation, I'm left with nothing but assumptions.
 
The problem is... the vision you pursue is constantly derailed by other "visions" of other players. FD doesn't know how to make up its mind and tries to please everyone to get the revenue in, and the current state of the game is a clear reflection of that indecisive structure and the fragmented community is another direct product of that.

And the fragmentation intensifies as I type...
 
Great read. Now what I'm going to say can only sound patronising but I really want to emphasise that it is not meant to be. I really say this will full, adult respect.

This game is extremely young. Extreeemely young. It may not feel like it, it's been in development for what feels like forever but try to bare one thing in mind: this isn't a 1 to 3 year game. This is one of those games that lasts for 10 years or more, constantly being updated. Games like Eve, Star Wars Galaxies, WoW.

Everything in the "vision" is going to come true. It's hard to feel how young the game is but in one year from now, the game will still be very young but so much will have changed. In 5 years time? We will have long forgotten this situation. We will look back on it fondly as the early years when Elite was still learning to walk, and be proud that we were there.

It's just a question of patience and putting things into perspective.


See:
https://www.youtube.com/watch?v=911GnDTFNx0&t=29m50s - especially the bits about how missions can spawn against players. Having actions that can turn factions against you to the point that they give missions to hunt you down is just one example of something that's going to bring in the glue you speak of.

Braben has promised lots of things, those are some of them. And it really does seem to my wide angle lenses that this is all being lead up to. Powerplay is sort of laying the groundwork - a platform for all the stuff the have in store for us.

Frontier show no sign of slowing down, I have full trust that they will deliver.

I know you have thousands of pounds invested. I know that makes it a heck of a lot more personal. So again, I hope I haven't been patronising - rather, reassuring.
 
Last edited:
I think part of the "cohesiveness" issue comes from the very nature and root of the game. 400 billion navigable systems. Very easy to get away from other commanders. That is what contributes to a lack of cohesiveness, but appeals to the loner mentality types such as myself. I deal with the public all day so here is my chance to get away from people, while still having the chance encounter possible.
 
I think part of the "cohesiveness" issue comes from the very nature and root of the game. 400 billion navigable systems. Very easy to get away from other commanders. That is what contributes to a lack of cohesiveness, but appeals to the loner mentality types such as myself. I deal with the public all day so here is my chance to get away from people, while still having the chance encounter possible.

Yeah, there's 400 billion systems but only a fraction of those are habitable.
 
The majority of my play in this game has been as you said; encounters with other players were fleeting and rare. I played mostly alone and occasionally with a wing of buddies but there was little or no point to them being there; often they were only reducing my efficiency.

I have to say that the last few nights I've been able to spend playing the game have changed this for me. With powerplay, my friends and I have been trying to dominate systems at a time, sniping federal agents and logistics for merits while chasing out other CMDRs aligned to enemy powers. Each night has been a lot of adventure; I've hunted and been hunted, I've helped friends when they were jumped and called for aid when I myself was interdicted and outnumbered. I've met a lot of cmdrs and talked with them, from rudimentary "Glory to the Archon!" greetings to deeper conversations about our system tactics.

A whole new side to my commander has grown, and he's a lot more social!

True story.
 
Great read. Now what I'm going to say can only sound patronising but I really want to emphasise that it is not meant to be. I really say this will full, adult respect.

This game is extremely young. Extreeemely young. It may not feel like it, it's been in development for what feels like forever but try to bare one thing in mind: this isn't a 1 to 3 year game. This is one of those games that lasts for 10 years or more, constantly being updated. Games like Eve, Star Wars Galaxies, WoW.

Everything in the "vision" is going to come true. It's hard to feel how young the game is but in one year from now, the game will still be very young but so much will have changed. In 5 years time? We will have long forgotten this situation. We will look back on it fondly as the early years when Elite was still learning to walk, and be proud that we were there.

It's just a question of patience and putting things into perspective.


See:
https://www.youtube.com/watch?v=911GnDTFNx0&t=29m50s

Braben has promised lots of things, those are some of them. And it really does seem to my wide angle lenses that this is all being lead up to. Powerplay is sort of laying the groundwork - a platform for all the stuff the have in store for us.

Frontier show no sign of slowing down, I have full trust that they will deliver.

I know you have thousands of pounds invested. I know that makes it a heck of a lot more personal. So again, I hope I haven't been patronising - rather, reassuring.


It's a fair point to make saying that there's a 10 year plan and with the greatest respect to you I can't see how selling a few skins and dribbles of game sales here and there is going to pay for this 10 year vision. If that is the case then it almost becomes relegated to the status of some lone developers pet project it the garden shed at Frontier Towers.

The games you've mentioned are all highly successful indeed and very much long term 10+ year games but there is one significant difference...they are all successful subscription models which ED clearly isn't. I can't see the money coming in to fund ED after one year from now let alone 3 or 5 or 10. Especially with Star Citizen breathing down its neck in a years time or so.

Like gluttony fang says there above the vision tries to cater to everyone and grips tightly onto this mirage of being a multiplayer game in a fractured game mode nightmare all the while development of real ideas being hampered continuously by this fractionation.
 
This game is extremely young. Extreeemely young. It may not feel like it, it's been in development for what feels like forever but try to bare one thing in mind: this isn't a 1 to 3 year game. This is one of those games that lasts for 10 years or more, constantly being updated. Games like Eve, Star Wars Galaxies, WoW.

Everything in the "vision" is going to come true. It's hard to feel how young the game is but in one year from now, the game will still be very young but so much will have changed. In 5 years time? We will have long forgotten this situation. We will look back on it fondly as the early years when Elite was still learning to walk, and be proud that we were there.

I see what you're saying and I want to believe the same. However, if this is a five-ten year plan of continued nurturing, then how do you explain the sudden darkness in communication with the playerbase, specifically the most loyal early adopters that supported the vision?

Surely, their continued support, understanding and feedback should be encouraged and rewarded rather than treated with a new corporate distance? Why prior to release was the community so warmly embraced to find a certain coldness of space, if you'll pardon the pun, post release?
 
I would like to see them put all focus on the DDF, fix all of the basic parts of the game, before even planning the paid expansions, and other things like Powerplay. Update 1.2 was how the game should've been released as; it was solid and fixed the multiplayer part of the game. Now if all of the professions were completed with a good long look, then the game could introduce expansions like PP, and the future paid expansions.

Also, yeah, the devs are way to kind, they don't have thick skin and can be easily influenced by these forums, which is a bad thing. Lots of features I loved aren't here because of this blasted forum.

Perhaps they should only listen to alpha/PB backers? You guys are the only ones that are willing enough to put time into this game and not rant and cry over things you don't like.
 
Last edited:
Back
Top Bottom