Dear Frontier

Wow! Nuff said right?

Really though, this game is everything I could have asked for and more. Having played the game for a few hours making a relatively awful park I'm blown away by just how detailed this game is in every aspect. The audio when the rides are operating is perfect, it sounds absolutely amazing! The visuals are spot on, much better in person than the videos and the lighting is beautiful, the level of detail boggles the mind - fantastic in every aspect.

I was always expecting this game to be good, I wasn't expecting it to be this good though!

To give some feedback on the alpha parts you asked for - paths and modular buildings. I'll start with the latter first: I love what you've done with the buildings! Moving away from small single tile food, drink and facility stalls is a great move. It forces me to think more and more how to layout the park when compared with RCT3 where you could often just whack a few stores in as a bandaid. I really like the way the modular building works around the stall as it's placed also, it looks far more realistic to have a proper building surrounding shops and stalls and the system you've implemented works really well here!

As for the paths: The path system - while good - currently feels a little bit awkward and clunky to use. It's sometimes hard to get a path branching off exactly where you want it too. I appreciate this is alpha but I'm guessing you want the feedback :). There can also sometimes be issues with paths clipping though the terrain when going from an elevated path to flat terrain. Aside from the issues with branching, it does work, and works well when it does! I've had no problem building queue paths, curved path and straight paths exactly how I want to build them, just the issues when branching.

All in all, this alpha is ruddy excellent, I'm going to have a quick cup of tea and get back to playing [haha]. Thanks again for all of your hard work you've put into this game. It really shows and it's very much appreciated!
 
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