Dear Mr Braben....

I'll make no apologies for a long post. Stop reading right now if you don't like them. I don't do TL;DR.

So, generally I love the game. I've been in since the Kickstarter, tested since Premium Beta, and yes I'm an '84 Elite original.
Mostly I've been positive throughout the various Beta stages and Gamma and into release.
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Recently that changed for me, with a seemingly small change by FD, which was changing the final shot kill rule. That isn't the point of this post however. The point is for me to explain why that small change was the tipping point for me personally, why I'm so concerned about the change in attitude very recently by the Devs and the direction they seem to be going in.
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So I'll start by saying straight out that I'm really concerned that the Devs have seemingly changed attitudes recently, and are making the game too easy, far too accommodating to new players who have been playing less than a week and whine like crazy, and taking out the challenges in the game.
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These challenges are what actually makes the game Elite, to me. Yes it's harsh. Yes it IS often unfair, but that is what MAKES it Elite. It's not a happy clappy universe where everyone is treated fairly or gets rewarded nicely and by damage dealt. It's where the highest, most respected ranking in the galaxy is based on killing people. Not 50% of them or even 99% of them. It's based on killing them. It has been for 30 years.
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It's a universe with cops who shoot to kill without much provocation, where stations will blow you to smithereens wihout you doing much wrong, where slavery is common and a whole sector of society encourages and supports it. Where there are pirates who rob and kill you, where pretty much anything goes, and you live life on the edge. You can buy narcotics and trade in them, rob, kill, assassinate, steal and smuggle, and earn a living doing it. You can be an upstanding member of the Galaxy, a peaceful trader or the lowest scum imaginable, and that is up to you to deal with the consequences. And I love it exactly because of all of that.
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This is where you come in to the universe with your crappy little ship and a handful of credits to make your own way anyhow you choose.
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That has always been the case for me for 30 years. That's a long time, and not to be underestimated. Even back in the day, in my young mind that is how it was. I mention it because It's a key factor in how Mr. Braben managed to get a lot of money out of people like me to get this game made at all. It's why there are several really great books out right now where all this goes on and more, and why I have a copy of them all, and have read them all. It is, simply put, the Elite world I grew up with, and the established lore I devoured and lived my space fantasies in.
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Some of the newer players to Elite really should try and appreciate that fact, and truly think about it, and take that on board before making calls for ANY change to that ethos. The Devs REALLY need to please consider that much more seriously before making any further change that will alter that background.
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Throughout development FD have always given the impression they will make the game their way, and while they do read and listen to the playerbase, they will go with what they feel is best in the end. Which up until recently has always really been within the spirit of the original Elite game. I didn't always agree with some changes, but supported them if it fell into that category. They always said that while you can switch between open and solo play the NPC's will be just as tough and act just like players so it doesn't matter what mode you play in. To all intents and purposes, it shouldn't matter to you if that ship over there is a player or an NPC, you and they, will react in much the same way so you don't really tell much of a difference. This is being eroded in my opinion. Little bit by little bit. That is why I'm writing this to you, Mr. Braben and you the Devs, and you the players. It is not very often I do a long post like this at all. We've all been encouraged to give feedback. We all have our own opinions, and whether you agree with me or not, this is my opinion, and therefore my feedback and concerns.
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This latest change has simply been the last in a fairly long list of things changed, in some cases quite literally in the last few weeks, that incrementally has started to change the game for the worse in my opinion and start to dumb it down too much. For me this latest change really makes it obvious (with other changes made) that I'm playing among NPC's and not other ships in the galaxy, really wrecks immersion for me and goes in the face of what I've been told throughout Beta, and what the Devs vision was when explaining why they can combine Online and Solo play and why it makes no difference which mode you are in.
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Don't mistake me saying all this for not welcoming new players or wanting them to have the help they need to get going. I really understand how hard it can be to get your head around Elite, how the tutorials are fairly poor at the moment and how there is no real manual. These things need to be addressed really quickly, but in the meantime at least you do have the forums to ask your questions (I try to answer newbies questions often) and there are some great You Tube vids up that go some way to explaining things to get you going. When I started in Beta there was, practically, nothing to help and we had to figure it out as we went along. So yes, I get it. That doesn't mean I think things need to change to make it easier, or that challenges should be removed just because people are new to Elite. Changes that can actually change the premise of the franchise. The feel of it being Elite itself.
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I get why people think I'm just moaning about this recent change. I'm not.
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Devs (So primarily Mike, Sandro and Mr Braben himself) before you make any further changes please really think about what you are doing to MY Elite.
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Here is a list of things that have been changed or introduced since Beta, for me, that make the game worse and provide less challenge and fun. Hopefully some will then understand why this latest change had me annoyed, because the culmination of them all is the issue, not any one of them on their own.
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  • Solo play. Throughout most of Beta it was all effectively forced Open play. I preferred it looking back, to all this switching business.
  • Reduced interdictions. Gone way too far.
  • Availability of A grade components practically everywhere.
  • NPC AI reduced from Beta. They got a whole lot dumber and easier.
  • Reduced practical use of Silent running. It used to work well and have a purpose. No one does it any more.
  • Reduced jump in range at stations from 20k to less than 10k. Totally safe zones effectively. We had fun around them in Beta.
  • NPCs with no shields. I mean....what? C'mon...
  • Shield Cells. No point in power management any more.
  • USS with multiple attackers no longer exist unless you shoot cops. Where did they go?
  • Insurance tweaks to increase the penalty of ship destruction were reversed.
  • Cargo insurance (it's not in yet but it is on the panel so coming) Really? More cotton wool!
  • Rare commodities - what a farce that was.
  • Easier docking. Way too easy!
  • Living after crashing into a station quite easily. Where's the danger gone from docking? That was a huge thing back in the day!
  • Anarchy systems are the safest systems to fly in. No fines or bounties, kill what you want and steal what you want. No danger!
  • Escaping anything is a case of boosting not a chance of failing to get away. Ever.
  • Interdiction mini game too easy to avoid. May as well ask you "Do you want a fight? Y/N"
  • Change to kill gets reward mechanic. Totally immersion breaking, NPC should have the same rules as players. No risk of losing a kill ever.
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So, I ask you, before making any more changes, and what seem like knee-jerk reactions too often, please think about what you are doing to the Elite I love and the long term effects of seemingly minor changes, because they do add up and can ruin a game so easily. Please don't lose people like me who will stick with you for years to come, just to appease a younger, seemingly at times ADHD inflicted audience who will be gone in 6 months time. We lost a lot of good people over the offline debacle already.
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It can and does happen through poor choices early on by devs, and all those previous games are dead in the water when they lose the core fan base and the fundamental core idea and lore of the game we all set out on this journey together to see come to fruition. I will continue to support you. I will still be here in months to come. I'm just asking you to think a little bit longer and harder before making seemingly small decisions to the game we all love, apparently to appease new players and make things easier all the time.
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Regards,
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Draig
 
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There is not much I can add to this heartfelt wall of text except that I agree utterly with every word of it.
Excellent post Draig. I hope he reads it and seriously considers your opinion.
 
Devs (So primarily Mike, Sandro and Mr Braben himself) before you make any further changes please really think about what you are doing to MY Elite.

So it is all about you? Hate to break it to you, but it is not yours. You have paid to be able to play it but you don't own it. Based on to your forums post, you could've written an reclamation and requested back the money you've invested in it.

Remember, there are lot of other people, it is not only about YOU.

Nevertheless, I agree that game seems a bit too easy at the moment so I fly my asp without shields and boosters :p

-v
 
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Joining the DraigUK opinion here.

Anaconda NPC with Elite rating dies withing 4minutes to a Cobra with C,D,E modules and shield cells like nothing.

Smuggling was an art, I remember a video where a guy had to drop all the modules to get a zero temperature in the ship, not to mention that ice effect that is gone now.
All you need now is RUN into the station full speed and nobody to scan you or go silent and drop heat sinks... bleh..
 
I do not agree with all your points but some of them are sadly so true:
NPC AI reduced from Beta. They got a whole lot dumber and easier.

The only npcs who fight back are those elite Anacondas from missions. Come one some of them don't even have a shield gen + they suck at combat. At the moment there is really no danger in attacking an elite cobra or asp even if you are in sidewinder or an eagle.

Shield Cells. No point in power management any more.

A limit of one shield Cell bank + longer cooldown would fix this problem.

Reduced interdictions. Gone way too far.

I agree, I only get interdicted by security vessels, no more pirates for me :(


Change to kill gets reward mechanic. Totally immersion breaking, NPC should have the same rules as players. No risk of losing a kill ever.

In my opinion that was one of the better changes they made, it just sucks if you do 99% damage and npcs steal your last hit.
 
i agree with most of what you say but there are a couple of things you have wrong:

USS with multiple attackers no longer exist unless you shoot cops. Where did they go?

they are still there, i have jumped into USS's and there has been half a dozen or more NPC's waiting for me without a cop in sight.

Solo play. Throughout most of Beta it was all effectively forced Open play.

no it wasn't, i spent a lot of time in solo during the beta's when open play was bugged out.

that's about it for the errors, apart from that spot on.
 

Here is a list of things that have been changed or introduced since Beta, for me, that make the game worse and provide less challenge and fun. Hopefully some will then understand why this latest change had me annoyed, because the culmination of them all is the issue, not any one of them on their own.

Solo play. Throughout most of Beta it was all effectively forced Open play. I preferred it looking back, to all this switching business.
Reduced interdictions. Gone way too far.
Availability of A grade components practically everywhere.
NPC AI reduced from Beta. They got a whole lot dumber and easier.
Reduced practical use of Silent running. It used to work well and have a purpose. No one does it any more.
Reduced jump in range at stations from 20k to less than 10k. Totally safe zones effectively. We had fun around them in Beta.
NPCs with no shields. I mean....what? C'mon...
Shield Cells. No point in power management any more.
USS with multiple attackers no longer exist unless you shoot cops. Where did they go?
Insurance tweaks to increase the penalty of ship destruction were reversed.
Cargo insurance (it's not in yet but it is on the panel so coming) Really? More cotton wool!
Rare commodities - what a farce that was.
Easier docking. Way too easy!
Living after crashing into a station quite easily. Where's the danger gone from docking? That was a huge thing back in the day!
Anarchy systems are the safest systems to fly in. No fines or bounties, kill what you want and steal what you want. No danger!
Escaping anything is a case of boosting not a chance of failing to get away. Ever.
Interdiction mini game too easy to avoid. May as well ask you "Do you want a fight? Y/N"
Change to kill gets reward mechanic. Totally immersion breaking, NPC should have the same rules as players. No risk of losing a kill ever.

Regards,

Draig


FIFY. :)
I agree with most of your points, especially preferring open play and the effective removal of silent running.
 
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Actually for me the fact that you have to get the killing shot to claim the bounty is a slight immersion breaker for me.

In Russia today tons of people drive with cameras on the dash board to avoid insurance scams. Why would not my ship have a camera on it to reflect my participation in a kill, when turning in a bounty I get an upload combat footage prompt and then according to some algorithm I get a payment. This would also have the benefit of encouraging group participation in bounty hunting etc.

Whatever the implementation I just find it hard to imagine that the payment system would not be more nuanced than last shot gets all the monies. Its not about oh noes NPC got my reward its about Oh noes my immersion is broken because I cant buy into this representation of a virtual world.

Other than that, I agree 100%.

Hopefully at some point we can choose to play on servers with specific rule sets. I think the devs would be surprised at how many would end up in the real man server. If you look at successful mods for single player RPGs all of them revolve around making the game harder.
 
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Solo play. Throughout most of Beta it was all effectively forced Open play. I preferred it looking back, to all this switching business.
Reduced interdictions. Gone way too far.
Availability of A grade components practically everywhere.
NPC AI reduced from Beta. They got a whole lot dumber and easier.
Reduced practical use of Silent running. It used to work well and have a purpose. No one does it any more.
Reduced jump in range at stations from 20k to less than 10k. Totally safe zones effectively. We had fun around them in Beta.
NPCs with no shields. I mean....what? C'mon...
Shield Cells. No point in power management any more.
USS with multiple attackers no longer exist unless you shoot cops. Where did they go?
Insurance tweaks to increase the penalty of ship destruction were reversed.
Cargo insurance (it's not in yet but it is on the panel so coming) Really? More cotton wool!
Rare commodities - what a farce that was.
Easier docking. Way too easy!
Living after crashing into a station quite easily. Where's the danger gone from docking? That was a huge thing back in the day!
Anarchy systems are the safest systems to fly in. No fines or bounties, kill what you want and steal what you want. No danger!
Escaping anything is a case of boosting not a chance of failing to get away. Ever.
Interdiction mini game too easy to avoid. May as well ask you "Do you want a fight? Y/N"
Change to kill gets reward mechanic. Totally immersion breaking, NPC should have the same rules as players. No risk of losing a kill ever.


Since I can't really be bothered to directly quote each line, I'll reply with my opinion on yours (coming from another premium beta 1 player)

- The concept wasn't introduced since beta. It's been there for quite some time. There are a million threads on this very subject, but without trying to bait yet, another war, I'll simply say that the game is designed for the player to play as they wish.
- Get out of high security zones. Interdictions are more common in low security zones. Travelling through systems that don't have much security, I've been interdicted 3x in a row. It also depends on if you are carrying cargo/ wanted. If you have neither, then why would people interdict you if they gain no benefit from it?
- A grade stuff is expensive. It's quite difficult to find A grade items aswell as fitting the class. I've seen loadsa A-grade items for my cobra, but none of them are actually the same class number. It's more difficult than you think. Don't just look at the letter, look at the number too.
- They introduced ranks of NPC's. Lower rank NPC's are easier and dumber. Higher rank (dangerous/ elite) do provide a challenge. A good example... in Premium beta I could take on an anaconda in my sidewinder. Now that's not possible. I don't see how that is dumbing down anything.
- I always use silent runnings with heat sink launchers to dock without getting scanned. You complain about the game being dumbed down and made easier, yet you are complaining here that silent running is too hard? Which is it?
- You can still fly out of safe zones to have "fun". it's not restricted. If you jump in within 10km, then just turn around. Not hard. Besides this wasn't changed after beta, it was changed during beta.
- Because they introduced more effective power management. Some of the smaller ships like sidewinders (mostly the "harmless" ones) don't have upgraded power distributors (hence the term "harmless"). So they sacrifice shields for better weapons. Player traders often do this too. Don't see the problem. Just target higher ranking NPC's.
- Again, this has already been discussed to death on the forums. But this was not introduced after beta. You sacrifice an internal compartment that could be used for other things. For example, an explorer isn't going to be running with shield cells, when more effective modules could be used.
- I've seen loads of USS's with attackers. Not sure what you are getting at here.
- This was changed during gamma, not release. And it was because of beta players and kickstarter backers complaining of the change. Not new players.
- If they introduce cargo insurance, then they would also have to introduce insurance for bounty vouchers. I agree here, that this shouldn't be in the game. It breaks balance.
- was. Notice you are talking about past tense. What is the problem here? Are you complaining that rare commodities got nerfed? But you are complaining that the game is too easy? What is the issue? Sounds like again, you are contradicting yourself.
- How is it easier? Docking has always been the same. It's probably easier now because you know how to do it. A few more details on why you think it's easier wouldn't go amiss.
- Erm... I crashed into the station quite a lot in Premium beta and lived. I don't know what you are referring to.
- In anarchy there is no one to hear you cry. It's anarchy for a reason... anything goes. You won't get protected by the police. Hence the term anarchy. It was even easier back in beta. Remember that LP zone a jump away from Eranin? That was so damn easy to make money from. You didn't even get scanned at the station. It was a lot easier in beta than it is now. But it's anarchy I don't know what you expect from such zones.
- Again, this was easier back in beta, way too easy. Now when you come out of interdiction, you are closer to the ship. Before you were so far away you could charge your drives immediately and zoom off without taking a scratch.
- This is another point I agree with you on. It shouldn't have changed. Yes it was annoying, but it's one of the risks that came with bounty hunting.
 
Excellent post. I agree whole heartedly with the sentiment in my own way, as a backer from '84. Since release I have played a fair bit and... well.... you said it.
One point I disagree with it solo play. As sometimes the only connection I have is a crappy tethered phone one I NEED solo play for it's low bandwidth.
One point I extra agree with it Anarchies... They really should be systems that you DO NOT GO TO without either having very good rep with the locals and/or an iron ass ship and/or sublime combat skills and/or a very good reason. They should be dangerous at least, even if nowhere else is.
 
While I agree with many of your points, some I don't, and that's because they're highly subjective.

For instance, fewer interdictions? I still get interdicted several times in as many hours. In fact it annoys the hell out of me that everyone and their brother wants to stop me. Escaping them has to be straight forward - the game needs to appeal to everyone who will purchase it, not just those with flight sticks (and everyone knows they're easier to avoid with them). I'm pretty good at this game and I use KB+M. I'm a decent pilot, fortunately, but many people aren't. It's wrong to expect people to go out and buy peripherals they may not even use in any other game. Though since system authority ships no longer stop you, I submit to every one of them and, if they shoot or are wanted, I make them pay for it.

Anyway, the sad truth is that core fan bases aren't big enough to keep games afloat any more, especially not such a niche game as this, and if ED is going to survive it needs to cater to a wider audience. All in moderation, of course. You can say, 'well these people shouldn't play it if it's too hard' but that doesn't help Frontier at all. In the end, you won't see me pushing for the game to become easier, I'm proud of my own small accomplishments, but I can understand the need to make everyone feel welcome. If there are too few players how will you shine? How can you call yourself elite if there are only a few people to recognize it? Alienating people is not the answer.
 
Yeah I agree as well. When me, a very average pilot, can take out a Master NPC Anaconda with a Viper something is wrong.

I should be running from anything Imperial Clipper size up.
 
USS with multiple attackers no longer exist unless you shoot cops. Where did they go?

They are there... Dropped in at an USS last night and had to fight off two Anacondas. Managed to kill one, but the other one got me.

From my experience it seems there are normally two or three ships at USS points, except when cargo or the Lakon-9s
 
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