Death from oxygen depletion should result in pilot blackout - not ship destruction

Been a while since I died last but last night my canopy burst and my thrusters knocked out by a python who then promptly left. As I drifted in space spitballing ideas with my brother to provide player solutions to situations like this, I watched as my oxygen depleted and wondered what happens when it does?

The result is the ship explodes. I feel a more accurate result should be the cockpit slowly freezes up, possibly even some panicked breaths right before the final moments, then your pilot blacks out. On comes the insurance screen. Let the ship drift into space as a derelict, whatever. The explosion didn't make sense.

I feel this would add to the immersion. Would it be that difficult to implement given the freeze is already in game via silent running? A fade to black doesn't seem like asking too much. Maybe an uncontrollable headroll looking towards the ceiling of your cockpit as you black out as well.

Gives me that feeling that space doesn't care.
 
Been a while since I died last but last night my canopy burst and my thrusters knocked out by a python who then promptly left. As I drifted in space spitballing ideas with my brother to provide player solutions to situations like this, I watched as my oxygen depleted and wondered what happens when it does?

The result is the ship explodes. I feel a more accurate result should be the cockpit slowly freezes up, possibly even some panicked breaths right before the final moments, then your pilot blacks out. On comes the insurance screen. Let the ship drift into space as a derelict, whatever. The explosion didn't make sense.

I feel this would add to the immersion. Would it be that difficult to implement given the freeze is already in game via silent running? A fade to black doesn't seem like asking too much. Maybe an uncontrollable headroll looking towards the ceiling of your cockpit as you black out as well.

Gives me that feeling that space doesn't care.

Actually, the panicked breaths do happen. I found the death by no oxygen remarkably well done if you listen to it.

First, he starts breathing more sluggish. Then, a rasping sound begins, and every breath becomes more arduous. Finally, as it approaches 0 seconds, you hear the pilot struggling to breathe, gurgling, and finally, it stops. The ship goes black, and you hear the computer voice very, very far away say "Eject, eject". And then the ship blows.

It was amazing when I first saw it, and something I do not look forward to go through again.
 
Actually, the panicked breaths do happen. I found the death by no oxygen remarkably well done if you listen to it.

First, he starts breathing more sluggish. Then, a rasping sound begins, and every breath becomes more arduous. Finally, as it approaches 0 seconds, you hear the pilot struggling to breathe, gurgling, and finally, it stops. The ship goes black, and you hear the computer voice very, very far away say "Eject, eject". And then the ship blows.

It was amazing when I first saw it, and something I do not look forward to go through again.


I better go get into a sidewinder and test this out again because this was not what I experienced.
 
I better go get into a sidewinder and test this out again because this was not what I experienced.

Turn the sound all the way up and enjoy ^^ Fastest way to test it would be to just turn off life support.

For disclaimer reasons, I must point out that my death by asphyxiation happened when I ran out of fuel in a system with 4 scoopable stars because of a bug. The lack of fuel shut off everything in my ship, including the life support.
 
I agree, your ship shouldn't explode. You should just go into stasis in your escape pod and your ship is left floating there derelict
 
Its a Federation protocol built into all Human pilotable craft since 2018...
Cabin environment computer registers lack of biotelemetry/demise of pilot and auto destructs craft to prevent
collision in populated areas...
First recorded incident of this occurred in the 1960's on Sol when the pilot of a
Lockheed F-104G suffered death from life support malfunction-plane was on auto pilot-ran out of fuel..
crashed in Denmark....

Questions?...
 
Its a Federation protocol built into all Human pilotable craft since 2018...
Cabin environment computer registers lack of biotelemetry/demise of pilot and auto destructs craft to prevent
collision in populated areas...
First recorded incident of this occurred in the 1960's on Sol when the pilot of a
Lockheed F-104G suffered death from life support malfunction-plane was on auto pilot-ran out of fuel..
crashed in Denmark....

Questions?...

Space is somewhat larger and so the probability of causing such trouble is pretty remote. Besides that, your ship isn't moving fast enough by the time you've breathed your last gasp to cause anything any problems.
 
Its a Federation protocol built into all Human pilotable craft since 2018...
Cabin environment computer registers lack of biotelemetry/demise of pilot and auto destructs craft to prevent
collision in populated areas...
First recorded incident of this occurred in the 1960's on Sol when the pilot of a
Lockheed F-104G suffered death from life support malfunction-plane was on auto pilot-ran out of fuel..
crashed in Denmark....

Questions?...

Yes. Link to your sources? :)
 
dementia;1645016your ship isn't moving fast enough by the time you've breathed your last gasp to cause anything any problems.[/QUOTE said:
I am very sorry Dementia but, The Galactic Federation Insurance Cartel, does not share your view...

- - - - - Additional Content Posted / Auto Merge - - - - -

Yes. Link to your sources? :)

I could but is relatively 'chilled' at the mo...
If you can name me the fighter that had a worse pilot fatality record than the Starfighter...
I will show you my resources....
 
Turn the sound all the way up and enjoy ^^ Fastest way to test it would be to just turn off life support.

For disclaimer reasons, I must point out that my death by asphyxiation happened when I ran out of fuel in a system with 4 scoopable stars because of a bug. The lack of fuel shut off everything in my ship, including the life support.

I had the same bug. Scoop just didn't want to deploy for some reason. Luckily I wasn't desperate so just FSDed to the next system and all was well. Sucks you had to die.
 
I think of it this way.
Whenever the ship explode you are immediately brought to life back at the last station you visited.
Safe to say you didn't eject and hung around in stasis or cryogenic freeze until someone found you and took you back.
That must mean that your ship sent out a signal that your ship was destroyed and the pilot killed.
The station that you last visited brings out a new ship (thanks to that wonderful insurance) and creates a clone of you,
fill it with your memory (as it was when your ship sent the destruction signal) that it puts in the ship.

The ship explode to make sure the pilot inside doesn't survive by any means,
because if the pilot survives he could run into his new clone and we can't have that multiple you running around, one is more than enough.

Granted this is not foolproof but that's not my job to fix.
 
I think of it this way.
Whenever the ship explode you are immediately brought to life back at the last station you visited.
Safe to say you didn't eject and hung around in stasis or cryogenic freeze until someone found you and took you back.
That must mean that your ship sent out a signal that your ship was destroyed and the pilot killed.
The station that you last visited brings out a new ship (thanks to that wonderful insurance) and creates a clone of you,
fill it with your memory (as it was when your ship sent the destruction signal) that it puts in the ship.

The ship explode to make sure the pilot inside doesn't survive by any means,
because if the pilot survives he could run into his new clone and we can't have that multiple you running around, one is more than enough.

Granted this is not foolproof but that's not my job to fix.

A clone eh? Interesting idea but I suspect not how it actually happens considering in the final second before destruction you hear your ship say "eject, eject".
 
A clone eh? Interesting idea but I suspect not how it actually happens considering in the final second before destruction you hear your ship say "eject, eject".

I just think it feels more logical that data was transferred from the ship upon explosion and that the voice calling for eject is an old relic or bug of the ship software.
How else would the ejected corpse (that we never see get ejected) get back to the station so fast and get resurrected?
 
Well, you don't actually die.

In critical situations, your ship automatically ejects an escape pod (hence the "eject, eject" warning) with you on board, which then transports you to the last station you visited. That's official, by the way. Though no where stated, I assume you are put into suspended animation for the transit, which is why you survive even without oxygen and why the transport is instantaneous for you. (At least that was how it was handled in the original Elite.)
 
I just think it feels more logical that data was transferred from the ship upon explosion and that the voice calling for eject is an old relic or bug of the ship software.
How else would the ejected corpse (that we never see get ejected) get back to the station so fast and get resurrected?

Both the idea of cloning and the "transfer" of memories are technological barriers that would create more issues than not in the game. The way it works is the escape pod takes you to the last station on your nav computer. You black out and wake up at the station for now, while they don't update the "deaths" and add the FP portion, then we get to wake up in an infirmary or something =P
 
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Well, you don't actually die.

In critical situations, your ship automatically ejects an escape pod (hence the "eject, eject" warning) with you on board, which then transports you to the last station you visited. That's official, by the way. Though no where stated, I assume you are put into suspended animation for the transit, which is why you survive even without oxygen and why the transport is instantaneous for you. (At least that was how it was handled in the original Elite.)

Impressive that the pod at the very least contains a fuel tank, fuel scope and FSD-drive. Getting back from exploring to the last visited station within a reasonable timeframe would be impossible otherwise.
I guess the multiplayer portion of the game ruins the original gamelogic. Right now everyone else just experience your body teleporting to the last visited station.

Both the idea of cloning and the "transfer" of memories are technological barriers that would create more issues than not in the game. The way it works is the escape pod takes you to the last station on your nav computer. You black out and wake up at the station for now, while they don't update the "deaths" and add the FP portion, then we get to wake up in an infirmary or something =P

And teleporting pods doesn't have any technological barriers ? ;)
 
Death from oxygen depletion should result in pilot blackout - not ship destruction

I'd go a bit further. Death by oxygen depletion should result in absolute death. It's a bit of nonsense in the game, the if you suffocate your ship explodes but you live another day. Who should die when there's no life support, pilot or ship.

load new commander if you suffocate rather than eject
 
Its a Federation protocol built into all Human pilotable craft since 2018...
Cabin environment computer registers lack of biotelemetry/demise of pilot and auto destructs craft to prevent
collision in populated areas...
First recorded incident of this occurred in the 1960's on Sol when the pilot of a
Lockheed F-104G suffered death from life support malfunction-plane was on auto pilot-ran out of fuel..
crashed in Denmark....

Questions?...

Source please?
 
And teleporting pods doesn't have any technological barriers ? ;)

No one said the pod teleported. As far as we know, if could have a one-use FSD drive with a distress beacon :)

Death from oxygen depletion should result in pilot blackout - not ship destruction

I'd go a bit further. Death by oxygen depletion should result in absolute death. It's a bit of nonsense in the game, the if you suffocate your ship explodes but you live another day. Who should die when there's no life support, pilot or ship.

load new commander if you suffocate rather than eject

I actually can get behind the whole "ship explodes" notion if you consider the hypothesis that the ejection pod is somewhat built into the main ship body. If life support is failing, you could still fly to dock or be helped by someone. But when the oxygen supply ends, you're done. Therefore, when you "die", the ship blows up to eject you in a stasis ejection pod. Makes complete sense.
 
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