I have to say as a late comer to this sim (last 2 months) but an original '84' player i find it all to "laid on". I've only had a approx 6 dogfights and was killed in 3 of them, but what struck me is the lack of loss, its no wander there are so many persistent greifers in the Sim.
Its so easy to just "take off where you left off", and the numerous post's regarding the millions people are earning in a session its no wonder that greifers who already have a power house fully kitted top tier ship, can get shot up and just "take off where they left off" greifing again without anymore than a few minutes downtime. When you start pulling in the millions and lets face it this game just throws money at you for all orifices its no 'Hit' at all to get killed.
In order to provide some 'value' to your belongings, there should be a feeling of loss involved with dying, this in-turn makes folk more wary of just wading in regardless, which in-turn makes folk play with some caution and thus more realisticly. Getting dead should set you back, at least for a while.
I propose that when killed you lose your ship and equipment and all your left with is your credits. If you have enough to buy the same ship again then fine, but of course your then need to go shopping to equip it again and this takes time and more money which stops the instant "straight back as you were" scenario. If you dont have enough to buy your previous set-up then your have to go for a cheaper option, which will again at least provide some semblance of loss and a rightfully backwards step.
Lets face it, there is nothing to spend your money on in this sim apart from your ship, with money all to easily acquired, and a point reached where it just poors in, in its millions, there is no value to anything unless it can be lost. It would add the missing edge to the game and make persistent greifers either think twice or find them selfs in less and less potent craft.
Its so easy to just "take off where you left off", and the numerous post's regarding the millions people are earning in a session its no wonder that greifers who already have a power house fully kitted top tier ship, can get shot up and just "take off where they left off" greifing again without anymore than a few minutes downtime. When you start pulling in the millions and lets face it this game just throws money at you for all orifices its no 'Hit' at all to get killed.
In order to provide some 'value' to your belongings, there should be a feeling of loss involved with dying, this in-turn makes folk more wary of just wading in regardless, which in-turn makes folk play with some caution and thus more realisticly. Getting dead should set you back, at least for a while.
I propose that when killed you lose your ship and equipment and all your left with is your credits. If you have enough to buy the same ship again then fine, but of course your then need to go shopping to equip it again and this takes time and more money which stops the instant "straight back as you were" scenario. If you dont have enough to buy your previous set-up then your have to go for a cheaper option, which will again at least provide some semblance of loss and a rightfully backwards step.
Lets face it, there is nothing to spend your money on in this sim apart from your ship, with money all to easily acquired, and a point reached where it just poors in, in its millions, there is no value to anything unless it can be lost. It would add the missing edge to the game and make persistent greifers either think twice or find them selfs in less and less potent craft.
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