Death to well... everything.

Over on the PC section of Elite i noticed a lot of talk about some very interesting nerfs coming to Elite.
Basically in one of the live streams the devs talked about nerfing the silent running railgun build that has become popular.

Their idea of a nerf is reducing the ammo capacity of heat sink launchers. What would they reduce it to, maybe 3 or 2? The other nerf is also to increase the heat railguns and or other guns produce when in silent running.

Now the problem here is that this would do nothing to the silent running builds. When firing your weapons you can easily just pop out of SR and back into it after firing. And even if the Ammo was reduced by half stealth ships such as the FDL will still have plenty of enough heatsinks for emergency heat dumps.

What does this say for the rest of us?

Well as an effect to stealth the DBS and FAS will suffer with the lack of heatsinks. Other than that not to much done to stealth.

But all ships running shield cell banks will have to cut back, making them less tanky. Python, Condas, Corvettes & Cutters will all be most effected. Explorers will also be affected. They will have less heat sinks to save them from those pesky black holes and "to close to the sun" moments.

So yeah, we should all run around screaming like pesky apes!!! Maybe they wont pull a pointless nerf.
 
When did adapting to balance chances become so taboo? This is how games work. We see nerfs. We see buffs. We see our favorite "tricks" and "strats" phase out and new ones are created. We accept the changes and we find something new. We get taken out of our comfort zone for a bit until we find a new one. How boring would it be if you had the same exact strategy for every single encounter for the rest of your time with the game? In the neverending war for balance, developers will always find something that needs tweaking. Luckily with the Engineers, among all the nerfs and changes we're also getting new additions. New mods. New weapons. New tactics to create, things to try, and overpowered strats to find. You move on. Try something else. Find something new to give you an edge.

Waging war against the machine and throwing tantrums doesn't stop the seasons from changing. If you haven't gotten used to it yet, start now.
 
When did adapting to balance chances become so taboo? This is how games work. We see nerfs. We see buffs. We see our favorite "tricks" and "strats" phase out and new ones are created. We accept the changes and we find something new. We get taken out of our comfort zone for a bit until we find a new one. How boring would it be if you had the same exact strategy for every single encounter for the rest of your time with the game? In the neverending war for balance, developers will always find something that needs tweaking. Luckily with the Engineers, among all the nerfs and changes we're also getting new additions. New mods. New weapons. New tactics to create, things to try, and overpowered strats to find. You move on. Try something else. Find something new to give you an edge.

Waging war against the machine and throwing tantrums doesn't stop the seasons from changing. If you haven't gotten used to it yet, start now.

Will rep you later when not on mobile.
Mmo games (the good ones anyway) constantly evolve, and are tweaked all the time with little nerfs or buffs. I've never understood the panic or sometimes anger that ensues whenever a nerf is mooted. Still, Internet I guess :)
 
yep, you know how i feel about all this dumb crap theyre adding, and now the nerf to heatsinks and silent running? which yeah, really only screws over shielded ships more, and stealth ships which lack multiple mounts.

also, vette is last month. grind out a cutter and join the master race.
 
I don't agree. Nerfing stuff is a real lazy way of not bothering to think of a countermeasure.

But isn't a countermeasure still nerfing stuff, just not directly?
All you end up with is trying to balance the countermeasure, usually with a later nerf or another countermeasure to the countermeasure (same thing).
 
Will rep you later when not on mobile.
Mmo games (the good ones anyway) constantly evolve, and are tweaked all the time with little nerfs or buffs. I've never understood the panic or sometimes anger that ensues whenever a nerf is mooted. Still, Internet I guess :)
Destiny got me used to this, they change the fundementals, and how everything works on a weekly basis, I swear... Anyone who's kept up with Destiny since its release will know what I mean. Everything from commendations to legendary marks and how gear is gotten and maintained/altered... Man, shards, etheric light, re-forging, infusion... How many times are they gonna change it?!
 
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Well it would since the FDL would in the end have less ammo. Or can't your Corvette tank it out against one of those?

It would take some more situational awarness to use constantly pop out of silent running everytime you fire and you would be somewhat more visible.
 
Their idea of a nerf is reducing the ammo capacity of heat sink launchers. What would they reduce it to, maybe 3 or 2?

I am very much against the reduction of heatsink ammo per launcher. Heatsinks are not just used for silent running combat.

The other nerf is also to increase the heat railguns and or other guns produce when in silent running.

I think this is the way to go.
I even feel that firing a weapon should automatically end silent running mode.

By the way we will also get weapons modifications that light up a target to counter silent running.

We will see how it all works out in practice. FD will follow the beta closely and make changes if necessary.
 
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I've fought a silent running player exactly once. They must not have been too good because all I did was end up bringing my fixed weapons to bear on them anyway. They were PURELY visible against the backdrop of a white icy planet! I mean come on! Show some effort!
 
I am very much against the reduction of heatsink ammo per launcher. Heatsinks are not just used for silent running combat.



I think this is the way to go.
I even feel that firing a weapon should automatically end silent running mode.

By the way we will also get weapons modifications that light up a target to counter silent running.

We will see how it all works out in practice. FD will follow the beta closely and make changes if necessary.

True that heatsinks aren't just used for silent running combat how often do you find yourself coming back to the bubble with no heatsinks?

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I've fought a silent running player exactly once. They must not have been too good because all I did was end up bringing my fixed weapons to bear on them anyway. They were PURELY visible against the backdrop of a white icy planet! I mean come on! Show some effort!

True.. you could also force them to fight on your terms.. lets say a really hot class B star?
 
I've used silent running exactly once. I got through most of a Corvette's SCBs before an unfortunate collision took me out. I was in a Courier, of all things. The fact it's so overused by the PvP crew shows that there is something unbalanced about it otherwise you wouldn't get full wings of "stealth" Fer de lances. I'm glad it's getting hit by the nerf bat because it is ridiculous.
 
meh if they change things we will find a way, it adds variety, i dont pvp though so its all meaningless to me, unless NPC's start silent running with rails i couldn't care less id rather have more heat sink ammo for exploration dont get me wrong but i wont get upset about it, ill just take 2 utility mounts instead of 1 and take a small hit on jump range.

to be honest id be happy with 1 heat sink ammo per utility slot if they weighed less i've nothing else to fit in there as an explorer, so yeah go ahead do it & PVE, never used them.

maybe all the Dumb engineer stuff they're adding is for non PVP players, you know the other 80% (guess) of people who play ED
 
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Silent running and all these related things will become much less a thing if there will be possible protect properly your ship internals ... Its great there is added more things able do more damage or disable etc. ... but if there will be not possible properly defend ... Open will become even more empty as is now ...

(sincerely hope that my views are completely pessimistic only)
 
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I think that this "nerf" is not so terrible. Just like it is ridiculous (in my opinion) to stack many SCBs, stealth ships should have limits in their heat management. More strategy than just launching heat sinks. I wonder if the biggest benefit of not being PvP focused is that these so called nerfs mean nothing to me.
 
I think that this "nerf" is not so terrible. Just like it is ridiculous (in my opinion) to stack many SCBs, stealth ships should have limits in their heat management. More strategy than just launching heat sinks. I wonder if the biggest benefit of not being PvP focused is that these so called nerfs mean nothing to me.

I agree, Stealth builds are meaningless for PvE , the Engineers and their upgrades are going to be changing a lot of the combat in the game, so this may change drastically (now that I really think about it). I think that each ship should only have one SCB, the bigger the ship, the bigger the SCB. Now I am not killing other Commanders, so my thinking may be off in left field too.
 
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I agree, Stealth builds are meaningless for PvE , the Engineers and their upgrades are going to be changing a lot of the combat in the game, so this may change drastically (now that I really think about it). I think that each ship should only have one SCB, the bigger the ship, the bigger the SCB. Now I am not killing other Commanders, so my thinking may be off in left field too.
I made a topic a few weeks back suggesting that very thing. It wasn't well received. Which is fine, people don't have to like other people's suggestions. With all the new goodies coming with engineers I feel it is too soon to get worked up over any of the changes or patch notes.
 
This doesn't really bother me as I have been destroyed by a silent running build and also own one as well (mines a Cobra) however reducing the heatsinks will have a knock in effect in players that love to tank in their big expensive ships with 4 or 5 racks of SCBs. The changes will make a difference to silent running builds as they have said that weapon heat will be increasing 2 to 3 times the current setting which will mean railguns will cook your ship considerably - even with going in and out of SR.

Maybe they also should consider a small 2-3 second delay between entering and exiting silent running?

Restricting the number of SCB a ship can have isn't the way forward either. Reducing the heat sinks available to them means they then have ti make a choice between cooking or surviving.
 
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Deleted member 110222

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Reducing the number of heat sinks is unfair to explorers. I don't care how you try to sugar-coat it. It just is.

We lose out because a minority of PvP-people are crying about the latest meta build. And I bet there are a lot more people using HSL's to minimize damage from close encounters with stars then there people using them for combat.

At the least I hope FD reduce the mass of an HSL to compensate for the lower ammo' count. It's only fair that explorers get some kind of recompense.
 
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