As you may know, PowerPlay is currently broken beyond belief. That particular bug allows systems that **should** be exploited to be made into control systems. This is so unbelievably stupid, that I don't have the vocabulary to describe it properly, yet so far the only thing FDev has done is ... well, the phrase "naff all" springs to mind to be honest.
So - since they apparently have absolutely no interest in fixing bugs that break even the most basic rules of PowerPlay, I say we push PowerPlay to the breaking point. I want to know what happens when control systems become contested.
How would that work? Well, if ALD doesn't succeed in expanding into Bragur, there are a handful of exploited (but broken) systems within 15 light years of Gende (ALD control system) that can be expanded into.
Similarly there are at least two systems within 15 light years of San Guan, that can be expanded into. Felicia Winters has such systems, Hudson has such systems ... **EVERYBODY** has those systems.
So - instead of the usual fights to keep powers from expanding, I propose that we band together with them and have other powers expand into those systems, with the end result being that each successful expansion makes at least two control systems contested (because they're within 15 light years of another control system). In other words, Mahon doesn't expand into his broken systems but into another power's broken systems, and another power expands into our broken systems.
Yes - it'll be messy. But with a little bit of luck it'll actually up the game mechanics to such an extent that the servers will be unable to get back up and running after the cycle tick.
Yes. What I am proposing is that we purposely try to crash the entire game by abusing the broken mechanics that FDev have allowed into the game through really lazy programming. Basically I want to burn down the village to save the villagers.
It will require a lot of coordination between powers, because we need to keep the organized groups from preventing the preparations and expansions into those systems, so it's obviously not something that can be done overnight.
Who's with me?
So - since they apparently have absolutely no interest in fixing bugs that break even the most basic rules of PowerPlay, I say we push PowerPlay to the breaking point. I want to know what happens when control systems become contested.
How would that work? Well, if ALD doesn't succeed in expanding into Bragur, there are a handful of exploited (but broken) systems within 15 light years of Gende (ALD control system) that can be expanded into.
Similarly there are at least two systems within 15 light years of San Guan, that can be expanded into. Felicia Winters has such systems, Hudson has such systems ... **EVERYBODY** has those systems.
So - instead of the usual fights to keep powers from expanding, I propose that we band together with them and have other powers expand into those systems, with the end result being that each successful expansion makes at least two control systems contested (because they're within 15 light years of another control system). In other words, Mahon doesn't expand into his broken systems but into another power's broken systems, and another power expands into our broken systems.
Yes - it'll be messy. But with a little bit of luck it'll actually up the game mechanics to such an extent that the servers will be unable to get back up and running after the cycle tick.
Yes. What I am proposing is that we purposely try to crash the entire game by abusing the broken mechanics that FDev have allowed into the game through really lazy programming. Basically I want to burn down the village to save the villagers.
It will require a lot of coordination between powers, because we need to keep the organized groups from preventing the preparations and expansions into those systems, so it's obviously not something that can be done overnight.
Who's with me?
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