It has seen a lot of bloat and includes:
The outfitting UI with the icons is not well designed to handle this, it does not provide any additional useful filtering and the sorting options are kinda useless. There's a lot of scrolling and the human AX weapons of which there are many variants use the same icons and have hard to read labels that span multiple lines due to the Prefix bloat. (Enhanced Anti Xeno). It's not space efficient and it's awful to scroll due to the large icons and few items on screen at once. It would work well if you had just a few items in your inventory, but that's not the case if you're swapping out a full AX loadout (say shards vs multis or multis to rockets) which I feel is more common now with various AX activities requiring different loadouts.
Break this stuff apart, the most obvious way is
- Base Human AX Weapons (3 types)
- Guardian Weapons (3 types)
- Azimuth Engineered Guardian Weapons (2 types)
- Enhanced Human AX Weapons (2 types)
- Azimuth Engineered AX Weapons (2 types)
- Guardian Nanite Torpedos
- Shock Cannons
- Enzyme missiles
- Flechette Launchers
- Pre-Engineered Festive Flak (technically 1 type with 4-5 variations)
The outfitting UI with the icons is not well designed to handle this, it does not provide any additional useful filtering and the sorting options are kinda useless. There's a lot of scrolling and the human AX weapons of which there are many variants use the same icons and have hard to read labels that span multiple lines due to the Prefix bloat. (Enhanced Anti Xeno). It's not space efficient and it's awful to scroll due to the large icons and few items on screen at once. It would work well if you had just a few items in your inventory, but that's not the case if you're swapping out a full AX loadout (say shards vs multis or multis to rockets) which I feel is more common now with various AX activities requiring different loadouts.
Break this stuff apart, the most obvious way is
- Human AX Weapons
- Guardian AX Weapons
- Human Experimental Weapons