Would a Decommission System by the BGS be useful, over 8000 systems, and 16,000 locations seems overkill for what, a week or so of time? I think Trailblazer's introduction is fantastic, I've seen elite mentioned in places not focused on Elite, and players who've swarn off the game actually have interest and even come back, Frontier has caught lightning in a bottle, But player do what players do, and its sounds like things got messy quick. I have been watching Rusty Dog, nice chill vibe, and his system went into Infrastructure Failure, he didn't know anything about it, I didn't either, and with the pause, it got me thinking, could a lack of for-thought by players cause their freshly built system to fail? Could this be how Frontier clean up dead systems?
The more I thought about it, the more it made sense, let the system clean itself, players need to plan more carefully, survey the systems for resources, food, water, raw materials, trade routes from and good system choices and good economy choices lead to a thriving system, poor, hasty choices, lead to failed systems that become abandoned and eventually decommissioned, and eventually, become unclaimed again. Could it serve as a natural deterrent for mass building, and enrich the system and gameplay even more. I am posting this thought under BGS since it would be the BGS that would control this process back to an unclaimed system.
I don't mean a system would fail due to lack of player input, (like with carriers), but it would become abandoned because of poor choices, so, some systems might survive, if near a proper star system, with supporting resources and trade, but tones of tiny outposts with poor setup, wouldn't make it due to poor trade, no resources, etc.
Thank you. (sorry about the earlier faux pas)
The more I thought about it, the more it made sense, let the system clean itself, players need to plan more carefully, survey the systems for resources, food, water, raw materials, trade routes from and good system choices and good economy choices lead to a thriving system, poor, hasty choices, lead to failed systems that become abandoned and eventually decommissioned, and eventually, become unclaimed again. Could it serve as a natural deterrent for mass building, and enrich the system and gameplay even more. I am posting this thought under BGS since it would be the BGS that would control this process back to an unclaimed system.
I don't mean a system would fail due to lack of player input, (like with carriers), but it would become abandoned because of poor choices, so, some systems might survive, if near a proper star system, with supporting resources and trade, but tones of tiny outposts with poor setup, wouldn't make it due to poor trade, no resources, etc.
Thank you. (sorry about the earlier faux pas)