Deep charge has always been useless. It gives you a worse benefit compared to mass manager, but it also costs you extra fuel.
Why not change deep charge to just uncap the amount of fuel you can use for a jump? This would allow you to, if you wanted to, make a single massive jump, far beyond the normal jump range of your ship.
The downside to this, of course, is that fuel usage becomes increasingly inefficient the longer your jump is. Jump 100 light years, and you will probably use up the majority of your fuel in a single leap. You would need to carefully calculate where you are going in order to avoid getting yourself in trouble.
This would have numerous benefits. It would be quite nice for trade vessels, which would be able to jump around the bubble more effectively. It would also increase the benefits of ships with larger fuel tanks.
In terms of how it would actually be implemented, I would not change the default pathfinding. It would still route you based on your presumed normal range. If you want to override that and use the Deep charge feature, you would have to manually Target your destination.
Of course, you could slap a whole bunch of fuel tanks on and make one enormous jump, if you wanted to, but again, due to the increasing inefficiencies of longer jumps, this would not increase your range as much as you might expect. And, of course, when you get there, you will be looking at one mother of a fuel scooping time!
Why not change deep charge to just uncap the amount of fuel you can use for a jump? This would allow you to, if you wanted to, make a single massive jump, far beyond the normal jump range of your ship.
The downside to this, of course, is that fuel usage becomes increasingly inefficient the longer your jump is. Jump 100 light years, and you will probably use up the majority of your fuel in a single leap. You would need to carefully calculate where you are going in order to avoid getting yourself in trouble.
This would have numerous benefits. It would be quite nice for trade vessels, which would be able to jump around the bubble more effectively. It would also increase the benefits of ships with larger fuel tanks.
In terms of how it would actually be implemented, I would not change the default pathfinding. It would still route you based on your presumed normal range. If you want to override that and use the Deep charge feature, you would have to manually Target your destination.
Of course, you could slap a whole bunch of fuel tanks on and make one enormous jump, if you wanted to, but again, due to the increasing inefficiencies of longer jumps, this would not increase your range as much as you might expect. And, of course, when you get there, you will be looking at one mother of a fuel scooping time!