Deep Charge vs Mass Manager

I'm sure this is somthing that's been discussed, but for the life of me, I can't find it.

I read somewhere recently that with class 5 and higher FSDs Mass Manager is the better experimental effect.

Can anyone confirm and also explain why? I don't have nearly as much time as I would like to get into all the math behind the scenes.
 
Since I am constantly in fear of running out of fuel in a system with no scoopable... I won't be running Deep Charge. I can see myself making a mistake in planning.

In my exploraconda the mass manager resulted in a higher jump range. So that settled it for me.
 
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I'm sure this is somthing that's been discussed, but for the life of me, I can't find it.

I read somewhere recently that with class 5 and higher FSDs Mass Manager is the better experimental effect.

Can anyone confirm and also explain why? I don't have nearly as much time as I would like to get into all the math behind the scenes.

Pretty much yes. It is also probably worth getting mass manager if you only have a small fuel tank as well as it will still give you a good bonus.
 
Here's the thread talking about them.

While it's true that deep charge will give longer jumps to FSD smaller than class 5, it also reduces their total range. So I always take mass manager, because I personally don't think the slight increase in individual jump distance is worth the reduced total range capability.

For example, my Cobra 3 with class 4 FSD:

Deep Charge: 36.91 LY jumps with 186.86 LY range.
Mass Manager: 36.83 LY jumps with 212.93 range.
 
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Yeah, 9 times out of 10, Mass Manager is the best mod for the FSD.

The other mods are mainly for specialist builds. For example, I use Stripped Down for my Racing Courier as Advanced Thrusters are extremely mass sensitive.
 
Since I am constantly in fear of running out of fuel in a system with no scoopable... I won't be running Deep Charge. I can see myself making a mistake in planning.

In my exploraconda the mass manager resulted in a higher jump range. So that settled it for me.

If you keep a stock of G1, G2 and G3 Jumponium on hand, the odds of actually getting stranded where you are unable to find a scoopable star within range drops dramatically.

I've made plenty of range enhanced jumps for the purpose of refueling. And on two occasions, had to summon a plague of Fuel Rats. Situations are rarely hopeless.
 
In my mild experimentation, deep charge usually offers just slightly better jump range, some times only as much as 0.2 ly better than mass manager.

Mass manager however offers much better fuel efficiency, compare the numbers for total jump range on a single fuel tank between the two, and it's leaps and bounds ahead.
 
I just always choose mass manager. I've modded up and compared a few small FSD's and the difference in overall jump range is so tiny as to not even matter, but the difference in overall range is always better with mass manager.
 
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