Elite Dangerous Deep gameplay mission system and universal weapon class system

So, as I said before on another post, missions on ED are crap (sorry devs but they are)

I came back to the game after a year and has not changed. So, here I am, presenting you (again) the Deep gameplay mission system I use on my role-play sessions with my friends. And on a bonus, there is also the universal weapons system.

DEVS, Implement it or not, i don't care, you already got my moneys but you lose a player (actually a few, all my friend left the game too, but I am too dumb and I love too much the atmosphere).

See you in a year folks.
 
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