Deep Space Carrier Decommission

Because everyone is using their Fleet Carriers to move goods to build colonies there is a considerable queue/wait time (and regularly no slots) to move FC at the moment. The hamsters are doing their best, but it's not good enough.

It should settle down in the next week or so once the FOMO crowd either complete their colony or move onto other things/games.

edit : I should have pointed out just in case you didn't know. Wait/queue times only apply to Fleet Carriers not ships.

Wow that's a pretty epic fail. Get a bunch of people to come back, they immediately cannot do what they came back to do. 😂
 
Wow that's a pretty epic fail. Get a bunch of people to come back, they immediately cannot do what they came back to do. 😂
It's happened in every MMO i have ever played. They bring out an update and everyone scrambles to do the new thing, kill the new bad guy or in this case collect cmms. I sort of expect these type of problems in every game I have played. Doesn't make it right, but I am used to it.

Fortunately for me, I don't have FOMO issues and am always happy to wait until things settle down. I plan on one day owning a FC and building a colony, but I am never in that much of a hurry. Also it means by the time I get around to it, there are no shortages, some of the bugs will be fixed and the balancing will be better.

edit : just fixing my grammar to make it gooder.
 
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It's happened in every MMO i have ever played. They bring out an update and everyone scrambles to do the new thing, kill the new bad guy or in this case collect cmms. I sort of expect these type of problems in every game I have played. Don't make it right, but I am used to it.

Fortunately for me, I don't have FOMO issues and am always happy to wait until things settle down. I plan on one day owning a FC and building a colony, but I am never in that much of a hurry. Also it means by the time I get around to it, there are no shortages, some of the bugs will be fixed and the balancing will be better.

True but isn't the carrier queue an artificial limit? Surely a carrier jump doesn't place much load on the servers?
 
True but isn't the carrier queue an artificial limit? Surely a carrier jump doesn't place much load on the servers?

There's a database update and verification to be done for every single carrier jump, every single player parked on that carrier, every ship, every item in storage etc, it's one database, so there's a queue, it's nothing to do with the load on the servers, it's to do with the database update and that can system only process X number of transactions per second, once the number of players jumping starts exceeding a certain number you get queued, or denied, that's how databases work. Yes of course it's an artificial limit, and that limit depends on how many millions of dollars you want to spend on a supercomputer to get the job done.

You see Banks that deal with our money can invest hundreds of millions of dollars to increase the number of transactions per second, and that's because every transaction earns them money, they take a cut from everything, but there's a limit to the amount of money a company like FDEV can spend on database servers because they don't get paid for every transaction, so they can only do so many transactions per second, and this limits the number of carrier jumps. Remember also that ship jump also count towards updating various databases and these probably take priority over carriers, you wouldn't want to wait an hour to jump your ship would you!
 
True but isn't the carrier queue an artificial limit? Surely a carrier jump doesn't place much load on the servers?
No it's not artificial (as I understand, I could be wrong). It's a limitation with servers etc. They could increase server capacity, but by the time it kicks in, the problem will have solved itself (people finished/quit playing).

Apparently carrier jump do place a fair bit of strain on the servers. Long waits at times are a fairly regular thing in ED when they do something new. Once again, it's not right, but to quote my millennial son "it is what it is" (now i want to punch myself, I hate that expression).
 
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It's happened in every MMO i have ever played. They bring out an update and everyone scrambles to do the new thing, kill the new bad guy or in this case collect cmms. I sort of expect these type of problems in every game I have played. Doesn't make it right, but I am used to it.

Fortunately for me, I don't have FOMO issues and am always happy to wait until things settle down. I plan on one day owning a FC and building a colony, but I am never in that much of a hurry. Also it means by the time I get around to it, there are no shortages, some of the bugs will be fixed and the balancing will be better.

edit : just fixing my grammar to make it gooder.

This.

Even if I was especially interested in founding a system, having seen all the wailing about CMMs and other mat's, I think I'd be spending a couple of months hoovering them up and storing them in my FC before I clicked on anything....
Which could present some issues since my FC is currently holding 15,000t of Tritium that I got cheap from a dodgy geezer behind a Coriolis station and, given that I only move my FC a couple of times a month, according to my detailed calculations it'll take me about 10 years to burn through the fuel I have.

Still, maybe things will change when the Trailblazer Megaships arrive.
Maybe you'll just order stuff for constructing a station and then, a few hours later, a Megaship will jump in and deliver it all?
 
There's a database update and verification to be done for every single carrier jump, every single player parked on that carrier, every ship, every item in storage etc, it's one database, so there's a queue, it's nothing to do with the load on the servers, it's to do with the database update and that can system only process X number of transactions per second, once the number of players jumping starts exceeding a certain number you get queued, or denied, that's how databases work. Yes of course it's an artificial limit, and that limit depends on how many millions of dollars you want to spend on a supercomputer to get the job done.

You see Banks that deal with our money can invest hundreds of millions of dollars to increase the number of transactions per second, and that's because every transaction earns them money, they take a cut from everything, but there's a limit to the amount of money a company like FDEV can spend on database servers because they don't get paid for every transaction, so they can only do so many transactions per second, and this limits the number of carrier jumps. Remember also that ship jump also count towards updating various databases and these probably take priority over carriers, you wouldn't want to wait an hour to jump your ship would you!

Like I said elsewhere, FDev should create a "Priority Jump" button for FCs that'll bypass all the checks and just jump your FC immediately (after 15 minutes).
The caveat being, if the jump can't be completed because the destination system is full or another FC has taken the slot your FC selected, it just gets destroyed on arrival. 😈

Seriously, if it was possible it would be useful 'cos people who were, say, out in the black could scout ahead, check a destination system was clear and then use the Priority Jump to avoid all the hassles caused by people moving their FCs around the bubble.
Equally, the salt generated on the forums would be hilarious. :p
 
Like I said elsewhere, FDev should create a "Priority Jump" button for FCs that'll bypass all the checks and just jump your FC immediately (after 15 minutes).
The caveat being, if the jump can't be completed because the destination system is full or another FC has taken the slot your FC selected, it just gets destroyed on arrival. 😈

Seriously, if it was possible it would be useful 'cos people who were, say, out in the black could scout ahead, check a destination system was clear and then use the Priority Jump to avoid all the hassles caused by people moving their FCs around the bubble.
Equally, the salt generated on the forums would be hilarious. :p
I so want them to implement your idea. The explosion would be glorious and I don't mean the FC exploding.
 
Still, maybe things will change when the Trailblazer Megaships arrive.
Maybe you'll just order stuff for constructing a station and then, a few hours later, a Megaship will jump in and deliver it all?

Hopefully so. Though with just 4 megaships (CG is currently at Tier 4), that's a lot of ground to cover to take care of all the colonizing commanders out there.
 
Yes I do know about exo, but what's this about time slots? Is there a queue to jump to a specific place or is it a universe-wide queue?
Yes, there is a queue for jumping carriers. Normally there are enough time slots, but when new features are added and players are busy playing the new feature or if there is a particularly popular CG, the carrier jump queue can fill up ("No time slot').

Keep trying, eventually get 75 minutes.

I've made two jumps with my carrier since Thursday and both exactly went that way.

There are threads around here suggesting FDev change the jump queue or add more server infrastructure to relieve the problem.
 
Like I said elsewhere, FDev should create a "Priority Jump" button for FCs that'll bypass all the checks and just jump your FC immediately (after 15 minutes).
The caveat being, if the jump can't be completed because the destination system is full or another FC has taken the slot your FC selected, it just gets destroyed on arrival.

That's, umm, ludicrous, that's not how it works, you do that and you exceed the number of transactions per second the database severs can handle and you know what happens? You get a corrupted database. Some of your transaction overlap another players transactions, the database tries to write two lots of data simultaneously, the entire database dies and they recover from backups, a couple of days maybe to be sure everything is fixed.
 
There are threads around here suggesting FDev change the jump queue or add more server infrastructure to relieve the problem.

Oh I don't disagree you could help it a bit by, spending a lot of money on state of the art supercomputers, whose paying for it by the way? That's the question, and once you have spent all that money and the FC action drops back after a few weeks so the hardware is no longer needed that's money wasted that could have been used hiring more devs and developing more features. One of the problems with a online MMO is exactly that, there are ongoing costs associated with running the game, unless you monetise like crazy, AKA Star Citizen, there are limits to what you can spend.
 
Oh I don't disagree you could help it a bit by, spending a lot of money on state of the art supercomputers, whose paying for it by the way? That's the question, and once you have spent all that money and the FC action drops back after a few weeks so the hardware is no longer needed that's money wasted that could have been used hiring more devs and developing more features. One of the problems with a online MMO is exactly that, there are ongoing costs associated with running the game, unless you monetise like crazy, AKA Star Citizen, there are limits to what you can spend.
Yeap MMOs like ED, involve on going costs, which is why I don't mind shelling out for paintjob etc. Every ship I own has a paid for paintjob, a couple even have ship kits. It helps them keep the lights on and the servers running.

I have always liked that FD never took the lootbox or PTW route (I know some people consider the early access ships to be PTW, I am not one of them). What really amazes me is when I heard about the Trailblazers upgrade, I assumed it would be a paid for DLC and was very surprised to find it was a free expansion.

Before someone says "There isn't enough in it for a DLC" go checkout the DLC's in other games by other developers, this would be a major (paid for) DLC for them.
 
Oh I don't disagree you could help it a bit by, spending a lot of money on state of the art supercomputers, whose paying for it by the way? That's the question, and once you have spent all that money and the FC action drops back after a few weeks so the hardware is no longer needed that's money wasted that could have been used hiring more devs and developing more features. One of the problems with a online MMO is exactly that, there are ongoing costs associated with running the game, unless you monetise like crazy, AKA Star Citizen, there are limits to what you can spend.

High frequency transactions don't result in database corruption, they result in slow responses. Second, servers with variable load most often use autoscaling of various types so that you don't pay much while the server is idle - Elite is hosted at AWS so that would be one of the burstable "t2" type server or more likely something more advanced that spins up additional instances at high-load times.

You're perhaps right about them wanting to keep costs down by imposing load limits, fair enough, but it sounds to me like fleet carrier queues are more likely a network co-ordination issue than a database issue.
 
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Yeap MMOs like ED, involve on going costs, which is why I don't mind shelling out for paintjob etc. Every ship I own has a paid for paintjob, a couple even have ship kits. It helps them keep the lights on and the servers running.

I have always liked that FD never took the lootbox or PTW route (I know some people consider the early access ships to be PTW, I am not one of them). What really amazes me is when I heard about the Trailblazers upgrade, I assumed it would be a paid for DLC and was very surprised to find it was a free expansion.

Before someone says "There isn't enough in it for a DLC" go checkout the DLC's in other games by other developers, this would be a major (paid for) DLC for them.

Yes, Frontier are very reasonable. I have bought paints and voice assistant packs too, out of gratitude. Same with X4 and I'd put more money into No Man's Sky if there was any way to do it. :)

But I will not contribute any more to Star Citizen - they have ignored a "bug" that randomly deletes in-game bought ships for five years now, and I'm not prepared to pay protection money for my ships, I don't like supporting the mafia.
 
Oh I don't disagree you could help it a bit by, spending a lot of money on state of the art supercomputers, whose paying for it by the way? That's the question, and once you have spent all that money and the FC action drops back after a few weeks so the hardware is no longer needed that's money wasted that could have been used hiring more devs and developing more features. One of the problems with a online MMO is exactly that, there are ongoing costs associated with running the game, unless you monetise like crazy, AKA Star Citizen, there are limits to what you can spend.

There's some architecture information here, quite interesting: https://lavewiki.com/technical
 
High frequency transactions don't result in database corruption, they result in slow responses

Exactly what we have now, you can't just wave a magic wand and shift someone to the head of the queue and hope everything works out fine, I was speaking of trying to push the server beyond what it can handle or is designed to handle, what we have at the moment is exactly what you would expect, long jump times for FC's, how exactly do you want to reduce those jump times again? This is FDEV doing the right thing and not pushing the system beyond its capabilities, everyone else "make jump times shorter pleeeeeeeease." Trying to make jump times shorter means causing issues with the servers, wait until the queues drop in length, your jump times will decrease, that's the only solution apart from lots of money!
 
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